Although Bethesda’s games, such as Skyrim and Oblivion, are highly influential, not many game studios attempt to mimic their open-world formula, possibly because of the extensive effort and time required to create a decent open world. Tainted Grail: The Fall of Avalon steps up to this challenge by taking the fundamental idea from Skyrim and Oblivion, blending in elements reminiscent of Soulslike games like bonfires and attribute enhancements, and integrating various user-friendly features to produce an enticing open-world action-RPG experience for enthusiasts.
What sets Tainted Grail: The Fall of Avalon apart is that instead of just mimicking games within its genre, it expands upon them, surpassing its predecessors in certain aspects. Specifically, it outshines Bethesda’s most successful title, Skyrim, in several ways. Here’s a brief comparison.
6. Dialogue and Voice Acting
Different Voice Actors for Every Role
In contrast to Skyrim’s practice of having one voice actor perform dialogues for numerous NPCs with varying faces, Tainted Grail: The Fall of Avalon offers NPCs who appear as authentic individuals. Their immersive dialogue facilitates a deep dive into the dark fantasy narrative, an experience that Skyrim fails to deliver in the same way.
To put it simply, what makes Tainted Grail stand out is its unflinching approach to mature themes and non-PG subjects. The top-notch voice acting enhances this quality, making it a significant advantage for the game compared to titles like Skyrim.
5. Boss Fights
Cinematics, Mechanics, and Special Loot
In “Skyrim”, Dragons served as the primary challenging enemies for players, apart from exceptions such as Miraak or special instances like Dragon Priests. Conversely, in “Tainted Grail: The Fall of Avalon”, encounters with bosses are common throughout the game. These powerful adversaries offer unique treasures that can only be found on them, distinct skill sets, and sometimes even cinematic events.
The game titled Tainted Grail borrows more elements from Dark Souls rather than Skyrim. Unlike how these areas are structured in other games, it doesn’t include separate zones or enclosed battle arenas accessible solely by boss characters when using the Scrolls-like formula.
4. Weapon Loadouts
Four Weapon Configurations To Swap Between Freely
As a gamer, I can seamlessly switch between four distinct weapon setups in Tainted Grail: The Fall of Avalon at any given moment, and even swap them during combat using a handy shortcut key. This feature makes the transition between weapons and gameplay styles feel effortless and enjoyable.
Diversifying building options becomes possible as structures can operate effectively with seemingly incongruous tools. For instance, using two-handed weapons and magic simultaneously might seem impossible because a player can’t cast spells while wielding a two-handed weapon. However, with seamless weapon-swapping, this limitation is removed.
3. Potion Usage is More Intuitive
Downing Health Pots in Fights Feels Less Like Cheating
As a devoted admirer of gaming, I’ve always found the potion system in Skyrim to be a subject of laughter among gamers. The ability to pause during an intense battle, guzzle down health potions, and then resume fighting without much challenge makes combat seem less engaging. However, Tainted Grail: The Fall of Avalon doesn‘t scrap this feature entirely; you can still drink potions from your inventory. What sets Tainted Grail apart is that it offers two quick slots, similar to the Item Pouch in Elden Ring, where consumables can be assigned. This means that players can now use their potions during combat with just a press of a hotkey, making the experience far more immersive and enjoyable compared to Skyrim’s implementation.
2. Combat Feels Better
Dodge and Parry Go a Long Way to Modernize Combat
One significant enhancement Tainted Grail: The Fall of Avalon offers over Skyrim lies in its combat mechanics. Wielding a weapon in this game gives a sense of heft, making each strike feel solid rather than like cutting through empty air. Impact from both physical attacks and spells are tangible, an aspect that seems to be lacking in Skyrim. The attacks possess a follow-through, meaning once a player initiates a swing, they cannot abruptly halt the motion and retreat.
Primarily, characters can effectively dodge and block attacks. Dodging, which is essentially a quick roll, is enhanced when the character carries less weight in gear, and parrying depends on the type of weapon being utilized. Mastering these skills significantly enhances the fluidity and variety of combat, particularly in close quarters, making it far more engaging compared to combat in Skyrim.
1. Hover Loot Display
Mousing Over a Container Shows All Items Inside
As a gamer, I can’t help but notice the striking similarity between my adventures in Skyrim and Tainted Grail – both games are practically littered with loot containers! It seems like there’s a new chest waiting for me every three steps in Skyrim, and it’s no different in Tainted Grail. The world maps of these games are treasure troves just begging to be explored!
The two games differ in their looting mechanisms. In Skyrim, you need to press a specific key to open containers and discover their contents. This isn’t troublesome when dealing with a few items, but when it comes to numerous small containers found in dungeons, like urns, the process becomes repetitive and tiresome quickly. Contrastingly, Tainted Grail allows you to see the contents by merely hovering over any container or corpse, eliminating this problem altogether. Interestingly, one of the most widely used Skyrim mods for PC (Quick Loot SE) does the same thing, demonstrating that many players find this method more convenient.
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2025-05-25 08:25