In Death Stranding 2, Sam has access to a total of 48 APAS Enhancements, each offering unique abilities that enhance his strength and prowess. To maximize Sam’s potential in the game, players should familiarize themselves with all these APAS Enhancements as they serve as valuable skills to acquire for optimal performance across Australia.
A Porter character requires APAS Enhancements, which encompass a variety of abilities such as advancements, cooperative connections, stealth gameplay, action prowess, and even increased carrying capacity. There’s a wealth of APAS Enhancements available, and here’s the full list:
1. Advancements: Upgrades that improve various aspects of the Porter’s performance.
2. Cooperative Connections: Abilities that enable seamless teamwork with other characters in the game.
3. Stealth Gameplay: Skills that allow for sneaking, evasion, and avoiding detection by enemies.
4. Action Ability: Enhancements that boost the Porter’s combat skills and effectiveness in confrontations.
5. Carry Weight Bonuses: Upgrades that increase the amount of items the Porter can carry at once.
All APAS Porter Enhancements in Death Stranding 2
APAS Enhancement | Memory Cost | Description |
---|---|---|
Augmented Terrain Scanner | 40 | Doubles the terrain scanner’s range, allowing Sam to analyse terrain from a greater distance. |
Sensor Mode Change | 60 | Adds a mode to the Odradek’s terrain scanner that reduces its overall detection area in order to increase the range. |
Skeleton Auto-Assist | 40 | Allows Sam’s active skeleton to automatically adjust his posture, making it harder for him to lose his balance. |
Self-Driving Support | 100 | Allows vehicles to drive themselves. This enhancement will activate upon reaching a certain speed, without boosting, when driving in the center of a road. It uses the road’s built-in power supply to assist with vehicle operation. Release the accelerator, and the vehicle will continue to drive along the road. |
Battery Efficiency Boost | 80 | Reduces vehicles’ battery consumption by 8%. This enhancement was inspired by the unwavering determination of porters to reach their destinations no matter their limitations. |
Improved Floating Carriers | 40 | Dramatically reduces the rate at which floating carriers consume chiral crystals as they move. Riding floating carriers is now more efficient. |
Super Balance Assistance | 100 | Makes it easier for Sam to keep his balance, even without an active skeleton. This enhancement will consume a small amount of chiral crystals while you are moving. |
Instant Cargo Binding | 100 | Instantaneously generates an electromagnetic field whenever Sam falls over, binding his cargo and preventing it from scattering. Drains a small amount of energy from Sam’s battery pack upon activation. A wait time is required after each activation before the enhancement is ready to bind again. |
Carrier Handling Boost | 40 | Dramatically improves the floating carrier’s manoeuvrability when Sam is riding it. |
All APAS Combat Enhancements in Death Stranding 2

APAS Enhancement | Memory Cost | Description |
---|---|---|
Improved MP Bullets | 40 | Boosts the accuracy and power of MP bullets. |
Projectile Predictor | 40 | Shows where incoming thrown projectiles, such as grenades or rods, are predicted to land by analysing real-time enemy movements. |
Battery Discharger | 100 | Triggered using Circle. Deliberately shorts and discharges Sam’s battery to shock nearby enemies. Using this enhancement will also hurt Sam, and it cannot be used when using power combat gloves. |
Improved Cannon Cooldown | 100 | Reduces the time the DHV Magellan’s cannon takes to cool down after firing. Once cooled, the cannon can be fired again. |
Increased MP Firing Rate | 100 | Improves the rate of fire of weapons that use MP bullets and MP shells, substantially increasing your potential damage output. |
Aim Assistance | 80 | When aiming a firearm, the targeting reticle will automatically center on an enemy within range. |
Cargo Grenades | 80 | Allows you to throw cargo containers filled with grenades, which will detonate simultaneously. |
Improved MP Shells | 40 | Increases the damage inflicted by MP shells. |
Super Aim Assistance | 200 | When aiming a firearm, the targeting reticle will automatically center on an enemy. Aim assistance will be active over a larger range. |
Super EM Plasma | 180 | Leverages super electromagnetic (EM) plasma to greatly increase the area of effect of electrical weapons. |
All APAS Stealth Enhancements in Death Stranding 2

APAS Enhancement | Memory Cost | Description |
---|---|---|
Simpler Noise Canceler | 20 | Generates sound waves that are the precise inverse of those made by Sam’s footsteps, effectively neutralizing them and rendering his movements almost silent. |
Odradeck Auto-Defence | 100 | Uses the Odradek to shield Sam from frontal attacks. |
Optimized Transfusions | 40 | Speeds up the rate of transfusion from blood bags. |
Proximity Alarm | 40 | Displays a warning to alert you to melee attacks launched from your blind spots. |
Augmented Motion Scanner | 60 | Increases the time for which the results of the Odradek’s motion scanner are displayed. Detected entities will cease to be displayed if you get too close. |
Faster Scanner Recharging | 40 | Reduces the recharge time of the Odradek’s sensors. Upon scanning, the results of the previous scan will disappear. |
Enemy Vitals Indicator | 80 | Displays vital information on enemies detected by the motion scanner. When a non-lethal weapon is equipped, a gauge will show how close they are to being knocked out. When a lethal weapon is equipped, the gauge will show you how close they are to being killed. |
Proximity Scanner | 50 | A short-range scanner that automatically detects and displays the silhouettes of all humans and animals within a 20m radius. |
Improved Electrical Attacks | 90 | Boosts the power of electrical weapons and increases their area of effect. |
All APAS Servicemanship Enhancements in Death Stranding 2

APAS Enhancement | Memory Cost | Description |
---|---|---|
Faster Order Preparation | 80 | Makes the process of reissuing standard orders more efficient, meaning they spend less time on standby once completed. |
Weather Analysis Display | 20 | Looking towards the sky when in compass mode displays the weather forecast for your current location. |
PCC Flood Warnings | 25 | Simulates rising water levels and provides flood warnings as necessary. This enhancement is activated when building structures such as bridges or jump ramps using a PCC. |
Timefall Generator | 40 | Recharges Sam’s battery during periods of timefall. |
Emergency Vehicle Charger | 90 | Allows Sam’s battery to supply power to vehicles that have fully depleted their charge. Press L3 in a vehicle to supply it with power. |
Improved Water Filtration | 20 | Allows your canteen to fill more quickly when submerged in rivers or exposed to timefall. |
Swift MULE Postbox Hacking | 20 | Dramatically reduces the time taken to hack and unlock MULE postboxes. |
Improved Coffin Board | 50 | Improves the battery efficiency and damage resistance of coffin boards. |
Construction Speed Boost | 60 | Dramatically increases the speed at which a PCC can build by optimizing the construction process. |
Super Chiralium Extraction | 200 | Collects chiral particles from the atmosphere, gradually increasing your stock of chiral crystals. |
Chiral Crystal Yield Boost | 80 | Occasionally allows a bumper haul of chiral crystals to be collected. This is done by recovering crystals that disperse during collection attempts. |
All APAS Bridge Link Enhancements in Death Stranding 2

APAS Enhancement | Memory Cost | Description |
---|---|---|
Strand Contract Cap Boost | 20 | Increases the total number of Strand Contracts Sam can form, allowing more structures and other objects to be shared. Multiple instances of this enhancement can be applied, further increasing Strand Contract capacity. |
Auto-Aid Request | 40 | A device that analyses your current situation and automatically issues aid requests to provide support for the next order. Online use only. |
Super Enhancement Switch | 80 | Allows APAS enhancements to be changed outside the chiral network. |
Strand Contract Cap Boost | 20 | Increases the total number of Strand Contracts Sam can form, allowing more structures and other objects to be shared. Multiple instances of this enhancement can be applied, further increasing Strand Contract capacity. |
Sharing Boost | 60 | Increases the number of objects from other worlds that can be shared within the chiral network. Equipment that you would not ordinarily be able to make may be shared with you as a result. Multiple instances of this enhancement can be applied, further increasing the number of objects that can be shared. |
Extended Like Window | 20 | Allows Likes to be given and received for a longer period of time. Multiple instances of this enhancement can be applied to increase efficiency. |
Extended Like Window | 20 | Allows Likes to be given and received for a longer period of time. Multiple instances of this enhancement can be applied to increase efficiency. |
Extended Like Window | 20 | Allows Likes to be given and received for a longer period of time. Multiple instances of this enhancement can be applied to increase efficiency. |
Sharing Boost | 60 | Increases the number of objects from other worlds that can be shared within the chiral network. Equipment that you would not ordinarily be able to make may be shared with you as a result. Multiple instances of this enhancement can be applied, further increasing the number of objects that can be shared. |
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2025-07-07 13:24