Summary
- Dead by Daylight offers general, unique, boon, hex, invocation, obsession, scourge hook, teamwork, exhaustion, healing, repairing, and aura-reading perks.
- General perks are accessible to all characters, while unique perks are character-specific and require unlocking.
- Boon perks bless totems, hex perks offer killer debuffs, and invocation perks provide permanent buffs with ritual completion.
As someone who has spent countless hours huddled around generators and hiding in lockers, I must say that the intricate web of perks in Dead by Daylight is nothing short of captivating. With each new character and chapter, the developers continue to weave an ever-evolving tapestry of gameplay strategies and tactics.
Dead by Daylight remains unchallenged as the top and long-lasting asymmetrical multiplayer horror game, even with numerous contenders emerging to claim its crown over time. The developers at Behavior have been diligently updating the game since its debut in 2016, continuously introducing fresh content like game modes, special events, and characters.
As a dedicated fan, I’m thrilled about the fresh batch of characters we have now! Each one brings along a unique set of abilities or perks that make gameplay more diverse and exciting. These perks can be categorized into just a few types within the game, helping us understand their role on both the killer and survivor teams. On the survivor side, these perks might offer ways to evade the relentless pursuit of the killer, or even give them a chance to escape. For the killers, they could receive benefits like additional rewards for hooking downed survivors, adding an extra layer of strategy to their gameplay.
General Perks
Not Locked to Any Specific Character
In simpler terms, general perks are benefits that don’t belong to a particular killer or survivor. They can be accessed by players regardless of the number of characters they’ve acquired for the game. These perks come with the base game, just like the basic characters do. You’ll find them scattered in bloodwebs until you reach tier 3 and can apply them to any character you choose.
The effectiveness of these benefits can fluctuate, and although some may appear advantageous, they do come with their own disadvantages to maintain balance. For instance, resilience boosts the action speed of all survivors, but only when they’re injured. On the other hand, NoeD allows killers to instantly down survivors once the exit gates are powered, yet this ability is limited and associated with a specific totem.
Unique Perks
Requires a Specific Character
Instead of the common benefits, there are unique ones that aren’t standalone, but rather attached to a specific character. With dedication and effort, players can unlock these perks on other characters by reaching the necessary level. Once achieved, these perks will be accessible for every survivor or killer.
You can acquire these characters using iridescent shards, with the exception that they belong to another company. For instance, Jill Valentine from Resident Evil, needs either auric cells or purchasing the DLC from the game’s online store. Similar to general perks, these perks come in different categories like exhaustion, boon, or invocation.
Boon Perks
Bless a Totem to Benefit
With the debut of Mikaela Reid, the witch-themed survivor, came a new category of benefits, or “perks.” When a player’s character is equipped with at least one of these perks and approaches a dull totem, they can press the designated button to imbue the totem with the chosen perk, provided they aren’t interrupted. If an interruption occurs, the player must begin the process again.
If a survivor has multiple blessings (or benefits) activated, each one will be passed onto the totem, enabling survivors to reap the rewards of all active blessings as long as they are within the specified range in the perk’s description. However, killers can swiftly eliminate these blessings. Fortunately, survivors can utilize these perks repeatedly, even transferring them to a new totem located in a different part of the map; but be aware that this will erase the previous blessing.
Hex Perks
Killer’s Version of Boons
The hex traits serve as the killer’s equivalent to survivor boons. Similar to boons, they are associated with totems, but unlike boons, the killer doesn’t have to manually apply them. Instead, each hex is connected to a randomly chosen totem. Survivors don’t eliminate hexes; instead, they dismantle the totems to purify the hexes, which, except for Pentimento, eliminates them from the game completely.
Spells typically weaken survivors in several ways, including inflicting the “exposed” status with spells like “Devour Hope” or “No One Escapes Death.” These conditions make survivors more susceptible to the killer, since a single attack can knock them down.
Invocation Perks
Cast a Ritual to Reap Rewards
Meet Sable Ward, the second supernaturally gifted character in “Dead by Daylight.” The latest addition to the perk category is called Invocations, which currently has fewer options compared to other categories. At present, there are merely two invocation perks in the game: Sable’s Weaving Spiders and Taurie’s Treacherous Crows.
Perform rituals should be done in the map’s underground level, which is arguably the riskiest spot due to having only one entry and exit point. The ritual may take some time to finish, but characters with the same perk can chip in to quicken the invocation process. Upon completion, survivors will receive a long-lasting advantage or enhancement throughout the game; however, using this perk on any character will deactivate it for all characters, making it impossible to accumulate multiple benefits from it.
Obsession Perks
Plays Around a Specific Survivor
In the beginning of each game round, one survivor is selected at random as the “obsession.” This role doesn’t grant any special abilities, but only adds a decorative border to their in-game portrait. However, when either a survivor or a killer possesses an “obsession” perk, this can lead to intriguing consequences for that character.
One way to rephrase this in a more natural and easy-to-understand manner is: Some survivor abilities ensure that the character who has those abilities activated will be the killer’s main target (and if multiple survivors have the same abilities, it becomes a metaphorical roll of the dice), while the killer can use certain abilities to enhance their pursuit or kill the targeted survivor (like Rancor), or gain an advantage over them at the expense of the rest of the team (such as Dying Light).
Scourge Hook Perks
Take Survivors to a Specific Hook to Benefit
In the game, the Scourge hook significantly influences the killer’s primary action – catching survivors. Survivors can find themselves in one of two states when hooked. If a survivor gets hooked thrice or stays on the hook for an extended period (resulting in a second hook) beyond the allowed time, the game ends for them, and the entity takes possession of their body.
Hooks with the scourge attribute offer extra gameplay possibilities when trapping survivors. The killer will notice some hooks illuminated in white, designating the randomly chosen scourge hooks. When equipped with one of the related perks, these hooks can cause specific disadvantages for the survivors, such as hastening their sacrifice or halting generator progress during repair.
Teamwork Perks
Collaborate with Fellow Survivors with Greater Efficiency
As a dedicated gamer, I’m thrilled about the addition of the sibling survivors, Thalita and Renato, who each bring unique teamwork perks to the game. So far, these duo have introduced two perks into the mix. To reap the benefits of these perks, we need to keep our in-game characters close by, with the maximum distance allowed being approximately 16 meters, depending on their rarity.
Working together, the group maintains stealth to conceal any signs of their presence, such as scratches. Meanwhile, having two individuals provides an extra boost in movement speed, a benefit that can help prolong survival. This increased speed helps keep their location hidden from the predator, potentially allowing them to outwit the enemy with swiftness, as they move more quickly and evade detection.
Exhaustion Perks
A Temporary Benefit with One Drawback
In the game “Dead by Daylight”, there are several benefits you can gain from exhaustion, some focusing on increased movement speed like Sprint Burst and Lithe, while others offer distinct effects such as Head-on, which allows survivors to shock the killers when swiftly exiting a locker.
These benefits temporarily affect the characters, causing them to become exhausted upon activation. Exhausted characters can only recover when not moving actively, and they cannot reactivate an exhaustion-inducing perk while still exhausted. This limitation prevents them from becoming too powerful due to excessive use of certain exhaustion perks, as this could make survivors nearly invincible.
Healing Perks
Help or Hinder Healing
In the game Dead by Daylight, healing is a crucial aspect since it determines whether a survivor manages to escape or gets sacrificed. Therefore, it’s important for survivors to heal when they can, while killers should strive to disrupt this process.
In this game, a crucial aspect is the mechanic of healing, where benefits are provided on either side. Survivor advantages like Botany Knowledge and No One Left Behind boost the rate of healing, while Killer perks such as Coulrophobia and Leverage decrease it, potentially determining whether healing is successfully completed or disrupted.
Repairing Perks
Revolves Around the Core Gameplay
In the horror game Dead by Daylight, fixing the generators forms the crux of the gameplay experience. The success of each trial depends on this task. Survivors must repair these generators before the killer manages to set too many traps and make sacrifices, as the difficulty level increases with every survivor that falls.
As a gamer, I’m the one who keeps the game alive, the one who fixes things when they break. This mechanic offers advantages that revolve around survival, like proving my worth and gaining an edge over the survivors. On the other hand, there are perks for the killers to hinder their progress, like Thanatophobia, which slows them down.
Aura-Reading Perks
Keep Track of the Opposition
Reading auras can prove beneficial for both parties in the game, since it lets them visualize an outlined silhouette of their adversary, even when concealed behind numerous obstacles. However, each advantage comes with range restrictions to avoid giving complete map vision, as such an ability would be overpowered and unbalanced for both killers and survivors.
One way to rephrase the given text in a more natural and easy-to-read manner could be: Aura-reading abilities can either reveal the auras of others or focus on concealing survivors’ auras, making it difficult for the killer to read them. This is particularly useful when counteracting killer aura perks like BBQ and Chili.
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2024-12-15 15:54