EXCLUSIVE: Prologue: Go Wayback! Has “Infinite Number of Maps” Says PlayerUnknown CEO Brendan Greene

Go Wayback!”, and during our conversation, he shared insights about the game’s prospective map, what players can anticipate from Prologue, and the ultimate aim of the project.

Venture Back into the Open World Survival Game – Go Wayback!

Go Wayback! offers a unique, single-player experience that echoes survival elements in an open world. Each playthrough presents distinctly new maps generated at random, setting it apart from games like PUBG. While Brendan has acknowledged Battle Royale’s triumph, he expressed his admiration for its success to TopMob.

But his new company has a new game, and it’s called Prologue: Go Wayback!

“It Takes About Two Hours to Get Across The Map” in Prologue: Go Wayback!

In this new adventure, the Prologue invites you to delve into a massive, unexplored territory. Every map presents fresh challenges, but the objective remains constant: to endure and make it to the Weather Tower. From the get-go, it’s evident that Go Wayback! emphasizes discovering the game’s vast procedurally generated 64 square kilometer maps, with a touch of happy accidents along the way.

As a gamer, I’d say, “Every time I dive into this game, it feels like stepping into a fresh, ever-changing world. An intriguing algorithm reworks the map with each playthrough, offering me an infinite expanse to traverse. It’s like having countless dimensions at my fingertips, all crafted with an 8×8 precision that makes every corner inviting.

In simple terms, the setting of the Prologue remains an individual adventure, as the recent company lacks the necessary funds to introduce a comprehensive multiplayer feature at this time. Yet, Brendan shared with me that there’s potential for multiplayer interaction even within the current setup.

With our map editor, you can produce and distribute maps with friends for racing, as when you give someone a seed with the corresponding schematic, they will receive an identical copy of the map. We are considering developing features that might enable asynchronous or possibly multiplayer experiences. For instance, you could potentially compete against the ‘ghost’ or previous actions of your friend, allowing for a shared but not simultaneous play experience.

It’s fascinating to discover that getting to the Weather Tower doesn’t always determine the gaming experience. Instead, Brendan encourages players to delve into their unique biomes at their own pace.

There’s a player who stayed active for 17 hours within Discord as there’s no time limit, only requiring you to reach the weather tower. However, whether he actually did it or not doesn’t matter. We had one individual who shared a photo of a cabin perched on the cliff edge and said, ‘I found my home.’ He was content to remain there. This resonates with me as I aim to foster an environment for self-expression in gaming. My passion for gaming was rekindled through Day Z, which encourages telling your own narrative and having freedom to act. Such spaces are the ones I strive to develop.

Introduction: The game “Go Wayback!” falls under the Studio’s grand vision, Project Artemis. This project, possibly being Brendan’s last, signifies the culmination of his gaming career.

Introduction: In the studio’s grand plan known as Project Artemis, “Go Wayback!” is included. This could be the swansong for Brendan, marking the conclusion of his gaming career.

The Beast offers the most varied game world.

Read More

2025-08-26 18:41