Exclusive: Uncover Secrets in ‘Back In The Saddle’ Quest in Kingdom Come: Deliverance 2!

Following Lord Otto von Bergow’s intervention that spared Sir Hans from execution during the For Whom the Bell Tolls mission, he now finds himself on a new assignment – a diplomatic task – from the Lord of Pirkstein and his squire Henry. As part of the main storyline, the duo will embark on a journey to Nebakov Fortress where they will engage in negotiations with the knight who currently controls it.

Finishing the mission shouldn’t pose much trouble and can be accomplished relatively swiftly, but Henry has numerous choices regarding his actions during the “Back in the Saddle” quest in the upcoming game, “Kingdom Come: Deliverance 2“.

How To Complete Back In The Saddle In Kingdom Come: Deliverance 2

In the beginning of ‘Back in the Saddle’, players should initially interact with and follow Chamberlain Ulrich. He will guide Henry to a sleeping area where Henry can rest and save his progress. Notably, Henry’s chest containing his gear is also located there, so be sure to collect it before proceeding.

Afterward, players should converse with the Hired Hand Kabat regarding procuring a horse. They have the choice of either returning Pebbles or choosing Herring with superior attributes. Additionally, Henry could acquire some horsemanship tips from Kabat.

Remember to equip your chosen horse with its tack such as a saddle and bridle.

As a devoted enthusiast, I find myself in an opportune moment to delve back into the thrilling world of adventure! With dear old Henry now fully equipped once more, there’s no pressing need for haste. This allows ample time to embark on those captivating side journeys that have piqued my curiosity all along!

Ride To Nebakov With Sir Hans

When the players are prepared, they may engage in conversation with Hans and embark on a journey to Nebakov. During their chat, an option marked with a heart symbolizes the beginning of a series of events that could lead to a romantic relationship between the two main characters. For now, this heart icon simply allows Henry and Hans to share a brief, emotionally charged exchange, reinforcing their friendship following recent difficulties.

Once he’s set off and on the journey, Hans plans to engage Henry in some discussion, offering several responses for him to pick. These choices won’t have any significant impact. Additionally, Hans proposes a short race with Henry, but remember, Hans is likely to emerge victorious.

When Hans poses his subsequent queries, players can choose to teleport to Nebakov, although the distance isn’t significant. Alternatively, traveling there by horse could help Henry improve his Horsemanship ability.

Arriving At Nebakov & Talking To Michael

At Nebakov, after Henry and Hans arrive, Sir Jaromir and Hans will step aside for a conversation, allowing Adjutant Michael to give Henry a tour. You can have dinner with Michael, and during the meal, you might inquire about his lord’s extensive horse collection. Be sure to remember his response for future encounters.

Michael will additionally propose a friendly sparring match with Henry. The contest might prove challenging for those yet to enhance their fighting abilities, but the outcome won’t have significant consequences. If Henry emerges victorious, though, he shall receive some Rowel Spurs as a prize.

Regardless of the outcome, Michael will inform Henry that Klara, who lives just below the slope, has the ability to help him recover. It’s worth visiting her even if it’s just for the free healing, and doing so might also present an opportunity for a romantic connection with Klara.

Find Out The Truth About The Horses At Nebakov

Although Henry has the freedom to act as he wishes and should find the remaining tasks straightforward, he might consider investigating why Lord Jaromir seems to be thriving so much with fifteen horses.

Initially, players can venture beyond the Fortress and search for a villager wearing brown. This individual will subtly suggest that Henry ought to accompany him into the forest. If Henry follows, the villager will inform him that things might not be as they seem in Nebakov.

Win The Horse Race To Get Information

Upon getting back, I could approach the stablehand named Pertzel stationed near the outdoor stables. If I manage to pass a check that depends on my character’s abilities and appearance, Pertzel might freely share information about the horses with me.

If Henry doesn’t take the horse race route, he won’t be able to obtain the information. To win the race, bypass the main road and head down the gentle slope on the right instead. When coming back, you can shorten your path a bit by cutting through that same corner again.

Henry is not only going to win, but Pertzel will tell him a new story about how they got so many horses. His story doesn’t match up with Michaels’, and when you add in what the villagers said, Henry now has enough reasons to be extremely suspicious.

Find The Key & Talk To The Prisoner

Return to the fortress, specifically where Henry had his conversation with Michael. Locate a guard stationed near a door, and note that there’s another door directly above it. Make your way to the upper-level door, then proceed through yet another one into an adjacent room. In this room, you’ll find a key resting on a table, which unlocks the prisons.

Keep a cautious approach since you’re entering restricted territory. Look out for security personnel, avoid making any loud noises, and ensure to shut every door behind you when departing.

Lastly, make your way down to the guard stationed near the lower entrance. Speak with him, and hopefully you’ll have an opportunity to persuade him that Sir Jaromir requires his aid. If the check of your skills is successful, you’ll be allowed to unlock the prison door and converse with the captive.

With all the knowledge gathered thus far and the prisoner’s statement, Henry has information that seems quite concerning, which he needs to share with Hans and Lord von Bergow.

Wait For Hans & Ride Back To Trosky

Players may choose to pass time or participate in the optional tasks given below as they await Sir Hans. Once he’s ready to converse, which will be just outside the fortress, they’ll swiftly travel with him back to Trosky.

Upon their arrival, players have the option to immediately visit von Bergow or take some time to do other activities first. Conversing with Otto von Bergow gives Henry an opportunity to alert him about the true situation at Nebakov, and this interaction will wrap up the “Back in the Saddle” quest for KCD2.

It’s alright if Henry doesn’t discover the truth; the outcome of the mission should remain similar either way.

Back In The Saddle – Optional Activities In KCD2

During the Back in the Saddle quest at Nebakov Fortress, players can engage in numerous leisurely pursuits to spend their time enjoyably.

Help Klara Gather Herbs & Possible Romance After fighting Michael, head down to Klara for healing, and then go on a walk with her. At the meadow, Henry can gather herbs for her and then answer the riddle to romance Klara.
Horse Race To Win A Saddle Talk to Pertzel by the stables outside the fortress and have a horse race with information and a saddle on the line.
Play Dice Play Guardsman Zwerk at dice. He’s by the table text to where Michael is. Try to win a badge or some Groschen.
Archery Contest Talk to Mark above the main gate to have a crossbow or longbow contest. If Henry wins, he will get an .

Players ought to bear in mind that it appears there’s a time constraint, hence they might not finish everything before Sir Hans decides to depart at his convenience.

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2025-02-11 17:05