Key Takeaways
- HotzTendo’s “Astro Bot X Nintendo World” is a fan-made project built on Unity3D, showcasing a crossover between Sony’s Astro Bot and Nintendo.
- The project features gameplay footage of Astro Bot in unfamiliar territory, Nintendo’s world, including a dinosaur battle.
- The developer has shared details about the development process, including testing on a PS5, and no plans for a public release yet.
As a lifelong gamer with memories of countless hours spent traversing virtual worlds, this fan-made project by HotzTendo has truly captured my imagination. The crossover between Astro Bot and Nintendo is something I never thought I’d witness, especially in such an impressive manner.
In contrast to Team Asobi’s Astro Bot, which features characters from games exclusively on PlayStation systems, a dedicated fan has imagined an Astro Bot game where these characters venture into the realm of Nintendo’s universe. This unique concept is quite intriguing.
As a gaming enthusiast myself, I’ve been buzzing about the latest reveal from the skilled coder and tinkerer known as HotzTendo. They’ve shared captivating gameplay footage and juicy details of their exciting project, Astro Bot X Nintendo World. This intriguing collaboration brings our beloved Astro Bot into a world that feels like it leapt straight out of a Nintendo console!
Astro Bot X Nintendo World Is a Fan Made Project Built on Unity3D
HotzTendo recently shared several video snippets showcasing their project’s construction using Unity3D. Take a look at their plans for the game’s starting level, as well as an anticipated boss battle scene.
In the upcoming video, it’s a dino-tussle! I’m guessing it could be old pal Bowser, and there’s a hint that our beloved plumber, Mario, makes an appearance with his distinctive voice at the end. Exciting stuff, if you ask me!
From the tweets, it’s clear that the developer initially thought of this as a secondary endeavor. However, upon noticing the enthusiasm, they chose to invest more effort into it.
A few things shared by HotzTendo about the development:
- Unity splash removed (using a trick, they said)
- Custom intro video created in Adobe Premiere
- Final boss fight from Playroom implemented as a QTE with the “smash square button” created by a masked layered in Premiere
- Metal floor (texture) recreated in Photoshop
- It’s a PS4 pkg file (filename extensions for packages of software and other files that can be installed on a device, filesystem), that the creator is using a PS5 to test it on. Once further into development, they plan to work with other devs to test it on a PS4.
- Astro Bot 3D model came from DeviantArt
- No public release, as it’s still being worked on
If you’re considering giving this a try, be aware that it necessitates a considerable amount of technical expertise in modifications, and I assume you have a good grasp of the jailbreaking process on a PlayStation 4 or PlayStation 5.
It’s likely that the lawyers from Sony and Nintendo will pursue legal action to remove this, regardless if it’s a non-profit endeavor. Video game companies are known for being extremely cautious when it comes to protecting their intellectual properties. They generally frown upon modders or others using their IPs for personal projects.
Although it seems almost unthinkable for Nintendo characters or levels to show up in Astro Bot, this delightful platformer still manages to include several cameos from various other games and less-known properties. Take a look at the top 10 obscure references in the game here to get an idea of what I’m talking about.
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2024-11-14 23:38