
In “Fantasy Life I: The Girl Who Steals Time”, players will explore the vast, expansive land known as Ginormosia – the largest open-world map in the game. This realm is teeming with Shrines, each containing a variety of challenges that can range from simple brain teasers to intensely difficult time-bound boss battles.
For the Angar Shrine in Fantasy Life, you’ll need to overcome multiple waves of foes, followed by a final boss battle to conquer it. Here is an extensive guide detailing how to defeat the Angar Shrine, including helpful tips, its location, and the recommended level for tackling this Shrine.
To win at Angar Shrine in Fantasy Life, you’ll need to fight through numerous enemy waves and then defeat a final boss. This guide will show you how to beat the Angar Shrine, including tips, where it is located, and the level you should be before attempting it.
Angar Shrine Location In Fantasy Life i

The Angar Shrine is situated at the eastern edge of the Viridia Plateau, a region players can reach once they’ve acquired their first mount and navigated through the Ginormosia desert. After you’ve scaled the Googlina tower within that area, simply head eastward and ascend the plateau to locate Angar Shrine, preparing yourself for the upcoming challenge.
To tackle this mission, The Shrine recommends that players reach level 50, but if you set the Area to one-star difficulty through the Google Tower’s adjustment feature, the challenge will be significantly easier. Players as low as level 35 in any combat class can attempt it right away.
How To Complete Angar Shrine
As a passionate gamer, I’ve taken on the thrilling Angar Shrine trial! This intense adventure unfolds across three fierce combat stages, where players find themselves face-to-face with hordes of formidable monsters. Each battle is timed, giving us just 3 minutes to make our moves in each round.
While it may seem straightforward for high-level players boasting a wealth of gear in their Combat Life, those lacking top-tier equipment might find themselves in a bit of a pickle when it comes to dishing out the necessary damage to these relentless enemies.
Here are a few things to consider:
- Enemies will always spawn at a melee distance of the player, so range classes should be aware of this.
- The arena is a circular enclosed space, so its possible to cheese these battles by using AoE skills with CC, like the Hunter’s Arrow Rain.
- Buddies will accompany the players during the challenge, easing up the aggro burden and buffing when necessary.
- Each round will reset the timer and the position of the player to the center of the arena.
- The last combat phase includes the Goldemeer boss, which has a Heat Up phase and can heal itself. Try to kill it as soon as possible to prevent this.
In most cases, the boss tends to frequently activate its Healing Overload phase, attempting to recover from damage. Therefore, it would be beneficial to have a crowd control skill on standby to interrupt this. The Paladin’s Saintly Slash is highly effective at this, and so are the Sleep Arrows from the Hunter, which can quickly neutralize the boss’s ability.
As a dedicated gamer, I’d caution you about the Cashmeer entourage that trails our leader. They can be quite a nuisance, often disrupting players by interrupting their spellcasting. Mages and Hunters, in particular, should watch out for their headbutt attacks. Keep pressing forward, round after round, and the spoils will soon be within reach.
In this scenario, the Angar Shrine bestows upon players the enigmatic Fortune Cat Doll figure, which is exchangeable for Colin, a formidably powerful Mage ally. However, it’s important to note that you can only have three active allies in your party at any given time. Moreover, each of these allies arrives with their own unique abilities.
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2025-05-30 01:37