Far Cry 7’s Timer Rumors Raise Questions About a Basic Open World Feature

Far Cry 7's Timer Rumors Raise Questions About a Basic Open World Feature

As a seasoned gamer who has spent countless hours exploring the vibrant worlds of Far Cry, I can’t help but feel a mix of excitement and trepidation about Far Cry 7. The rumored time limit feature has sparked some intriguing discussions among us gamers, and it could potentially shake up the formula that we’ve come to expect from this franchise.


As a diehard fan, I can’t contain my excitement for the upcoming chapter in the Far Cry saga! While Ubisoft hasn’t revealed much about Far Cry 7 yet, we know it’s on the horizon. Historically, the series has been known for its expansive open-world environments, gripping narratives, and a blend of RPG elements seamlessly integrated into the core first-person shooter gameplay.

For a while now, whispers about the upcoming game Far Cry 7 include the idea of an in-game timer. Whether this rumor holds water or not, and how it might play out in the final product, is yet to be determined since Ubisoft hasn’t spoken on the matter. If true, this feature could significantly alter the gaming experience, potentially veering towards the realistic approach seen in Far Cry 2, as opposed to the exaggerated, sometimes implausible style of games released after FC3. The potential advantages and disadvantages of this rumored timer can be debated extensively, but one thing is certain – if implemented, it would certainly affect a core gameplay aspect.

Fast-Travel Would Be Majorly Affected If Far Cry 7 Has a Time Limit

A Timer Is Antithetical to Fast-Travel

Incorporating a potential time limit system into Far Cry 7 could significantly alter the game’s environment. At present, the whispers about this time limit are as follows:

  • The time limit would be 72 in-game hours.
  • This translates to 24 real-world hours.
  • The time limit would be tied to the story, with the player-character needing to rescue their kidnapped family members within this time frame.

In Far Cry 7, since the game clock is intertwined with the narrative, it’s likely that the timer won’t allow pausing during open-world exploration or side activities, raising questions about its structure compared to previous games in the series. These earlier games are known for their expansive open worlds and optional content.

In a more precise manner, this change would necessitate modifying the fast-travel system, a staple feature in the Far Cry series that significantly enhances gameplay experience. Introducing an in-game clock to boost tension and realism might conflict with unlimited teleportation without repercussions throughout the map, as it could undermine the intended effect. On the other hand, removing fast-travel completely could result in monotonous backtracking, given the expansive open-world layout that’s characteristic of the Far Cry franchise.

How Far Cry 7 Could Implement Fast-Travel Alongside Its Time Limit

Fortunately, there’s a lot of intriguing potential concealed within this mechanical conflict in Far Cry 7. To make the most of its timer, it might be beneficial for players to influence it in some way. Maybe they could seize enemy bases or take hostages to extend the countdown, offering possibilities like these would transform the time limit from a mere restriction into an engaging and intricate element.

In this system, quick-movement should adhere to the same guiding principle. For example, “Far Cry 7” might innovate Ubisoft’s well-known open-world towers, typically used as identifiable landmarks for fast-travel areas. These towers could be transformed into high-speed railways, helipads, or similar structures. This modification would significantly decrease the time loss associated with quick-movement by activating them. Not only would this address complaints about losing in-game time during quick-movement, but it would also make this often criticized, repetitive feature more rewarding. Instead of being mere objectives to tick off a list, completing these common open-world tasks would have a substantial and continuous influence on gameplay.

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2024-09-08 02:05