
I’m really excited about the new update coming to Fellowship on November 27th! The developers, Chief Rebel, just dropped the patch notes. For those who don’t know, Fellowship is an online multiplayer game that came out in early access last month. It’s been getting a lot of love on Steam – over 12,000 reviews and a ‘Mostly Positive’ rating, which is awesome. What I especially like is that it’s different from most MMOs; it doesn’t have a huge, endless world or require a subscription. It seems like a lot of other players feel the same way, and I can’t wait to see what this update brings!
Fellowship lets players skip the repetitive tasks often found in online role-playing games and dive right into exciting dungeon exploration and treasure hunting. It’s designed for quick, cooperative gameplay, allowing four players to team up for fast-paced dungeon raids. The game aims to capture the fun of traditional MMORPGs by focusing on the most enjoyable parts and streamlining the experience.
Fellowship Online RPG Receives a New Update
Players are enjoying Fellowship, the first game from Chief Rebel, as shown by the positive feedback on Steam. Since its early access launch, the developer has consistently released updates and fixes, with the latest one arriving on November 27th. This new patch includes improvements to hero balance, dungeon difficulty, and enemy strength, along with redesigned items and weapons. It also makes the game easier to use with clearer menus and progression systems.
We’ve made some updates to improve the endgame experience in Fellowship‘s Eternal mode. Specifically, enemies at Eternal 50 difficulty now have 17% less health and deal 17% less damage – you should definitely feel this change during longer runs. This is also to help prepare for the long-awaited Eternal Queue, which we plan to release in December. We’ve also boosted the power of several heroes – Tariq, Rime, Ardeos, Vigour, and Meiko – by improving some of their abilities and talents. Conversely, we’ve slightly reduced the damage output of heroes like Elarion and Mara to balance their performance.
The November 27th update for Fellowship not only improved combat, but also adjusted how weapon traits work to make damage and healing more consistent. Based on player feedback, the Reward screen’s interface was also redesigned to make it easier to find new or uncollected rewards.
Fellowship lets you choose from nine different heroes, each playing a specific role: tank, damage dealer, or healer. Within those roles, you’ll find various classes, like healers inspired by druids and priests, or damage dealers like rogues, casters, and rangers. Each hero has a unique set of 16 or 17 abilities, and you’re not limited to just one! You can level up multiple heroes and switch between them whenever you want.
Okay, so the basic idea is pretty straightforward: you log in, find a group, and head into dungeons to get better gear and loot. If you’ve played World of Warcraft, the interface will feel instantly familiar. Seriously, the hotbars, health bars for you and your target, even the party stats – it’s all laid out almost exactly the same. A lot of the game, honestly, feels inspired by WoW, from how things look – like the armor – to the character stats and even your backpack. Some might say it’s not super original, but for me, it’s a nice bit of nostalgia and makes jumping in really easy and intuitive.
The game Fellowship is planning a major update around mid-December. According to the developers, this update will completely reset the game’s systems, and could also add a new playable hero and make changes to existing heroes and their abilities. These resets will happen every few months, wiping out your progress in leagues, gear, resources, gems, armor customization, and the rewards map. However, don’t worry – your cosmetic items like mounts and skins will remain after each reset.
Fellowship November 27 Patch Notes
UI
- Updated the Rewards screen to highlight the next available, but not yet activated, nodes after receiving feedback that it was unclear visually.
- Updated several loading screen tooltips, to reflect the changes to dungeon scoring.
PROGRESSION
We’ve been tweaking heroes and dungeons lately, so we’re now adjusting how enemy strength scales in Eternal. This helps get things ready for the upcoming “Eternal Queue” and ensures a stable experience while we finalize the big patch coming on December 11th.
- Eternal enemy scaling has been reduced slightly.
- Eternal 5 enemy damage and health reduced by 0.5%.
- Eternal 10 enemy damage and health reduced by 1.2%.
- Eternal 20 enemy damage and health reduced by 2%.
- Eternal 40 enemy damage and health reduced by 4.6%.
- Eternal 50 enemy damage and health reduced by 17%.
HEROES
Elarion
- [Heartseeker Barrage] damage reduced by 10.7%
- [Multishot] now deals reduced damage beyond 12 targets (was 15).
- [Starfall Volley] now deals reduced damage beyond 12 targets (was 15).
- The [Impending Heartseeker] Talent now increases the damage of each consecutive arrow of [Heartseeker Barrage] by 10% (was 15%).
Mara
- The [Feed the Queen] Talent now increases the damage of your next [Queen’s Fang] by 9% per stack (was 10%) and stacks up to 5 times (was 6 times).
Tariq
- The damage of [Hammer Storm] has been increased by 7%.
- The [Square Hammer] Talent now increases the damage by 20% per stack (was 16%) – and the tooltip has been updated to the correct value (was previously incorrectly stating 30%).
- The buff when triggering the [Schism] Talent is now shown on the “Important Hero Buffs”-bar.
- The icon for the [Schism] Talent proc has been changed to instead show the [Skull Crusher] or [Hammer Storm] icon, depending on which one is empowered.
- Due to performance issues, [Pneuma] now heals no more often than every 1.0 second. It accumulates the same healing amount as before this change.
Rime
- The damage of [Ice Comet] has been increased by 5%.
- The damage of [Bursting Ice] has been increased by 5%.
- The damage of [Coalescing Frost] has been increased by 10% (this change is not reflected in the tooltips until our next localization update].
- Due to performance issues, [Tundra Guard] now heals no more often than every 1.0 second. It accumulates the same healing amount as before this change.
Meiko
- The damage of [Stoneshield] has been increased by 5%.
- [Lashing Stormkick] now deals reduced damage beyond 8 targets (was 5).
Ardeos
- The damage of [Searing Blaze] has been increased by 7%.
- The damage of [Fireball] has been increased by 6.7%.
Vigour
- The damage of [Soulbrand] has been increased by 6%.
- The damage of [Radiant Blast] has been increased by 7%.
- The damage of [Dawnbreaker Orb] has been increased by 10%.
Armor Sets
- Heart of Tuzari 2-set bonus [Dark Prophecy] no longer scales the Proc Per Minute (PPM) with Haste.
Weapon Traits
- [Sapphire Aurastone] has been redesigned. The Aurastone spawns next to your target and now accumulates 7% / 8% / 9% / 10% of all damage you do for 3 seconds upon spawning and then pulses that amount out as damage on all nearby enemies. The pulse empties the accumulated damage. This repeats for a total of 3 pulses every 3 seconds over its duration.
- Healing functions the same as damage, but the first pulse occurs after a 2 second delay with 3 seconds between each pulse.
- The tooltip in game is showing the incorrect accumulation percentages. This will be updated on our next localization round.
- [Diamond Strike] now has a separate Proc Per Minute for its damage and healing procs, so that one does not “steal” procs from the other.
- [Diamond Strike] now also gains increasing Proc Per Minute value for each rank it is upgraded (was a flat Proc Per Minute value on all ranks).
- [Emerald Judgement] now deals 600% / 700% / 800% / 900% main stat damage (was 500% / 600% / 700% / 800%).
- [Kindling] now has a separate Proc Per Minute for its damage and healing procs, so that one does not “steal” procs from the other.
- [Grounded Spirit] now gains a stack every 1 second you stand still (was every 1.5 seconds).
- [Stalwart Readiness] now gains a stack every 7 seconds in combat (was every 10 seconds).
- The Expertise gained from [Patient Soul] has been increased by 20%.
Curses
- The damage dealt by [Binding Ice] has been reduced by 50%.
- Enemies now take double damage from [Binding Ice].
- Enemies are now Stunned for 2 seconds when taking damage from [Binding Ice].
DUNGEONS
We’re adjusting enemy health across the game. Our goal is to make boss fights a little quicker and balance that by making other enemies in each area more challenging. We’re pleased with the health of larger enemies, so we’re focusing on increasing the health of smaller ones.
- All enemy’s health has been increased by between 0% to 15%. The lower health they have, the larger relative increase in health they have gained.
- Example: In Cithrel’s Fall the Ice shardling’s health has been increased by 11.3%, while the Eldrin Sentinel’s health has been increased by 1.16%, and finally the Arcane Scholar’s health has not been increased (0%).
- We have not increased the health of Shackle Shot chains, Everdawn Grove totems, Empyrean Sand orbs, or similar – unless listed below.
- The Spirit Point Value of most bosses has been increased by 50%.
- The largest contributor to Spirit Point generation in boss encounters was previously due to the passive Spirit Point gain over time. We increased the amount generated from dealing damage to bosses to increase the active contribution.
- There are a few exceptions to the above due to some bosses having had higher Spirit Point values than intended. The exceptions are listed below.
The health adjustments listed below are specific, manual changes we made where needed. They replace any broader, overall health adjustments previously mentioned.
Cithrel’s Fall
- Ancient Koros’ health has been reduced by 2%.
- Commander Noor’s health has been reduced by 7%.
- Cithrel’s health has been reduced by 7%.
Heart of Tuzari
- Cultist Initiate’s health has increased by 30%.
- Invoker’s health has increased by 25%.
- Invoker’s [Wither] no longer deals damage on application.
- Moar’Gore’s health has been reduced by 7%.
- Vun’Kahr’s health has been reduced by 4%.
- Prophet Ez’rath’s health has been reduced by 2%.
Wraithtide Vault
- First Mate Marrow’s health has been reduced by 7%.
- Deathless Katrine’s health has been reduced by 7%.
- Deathless Katrine’s Spirit Point Value was already high due to having “2 lives”, and was reduced in this patch to be in line with the other bosses’ new spirit point values.
- Bael’Aurum’s health has been reduced by 7%.
Ransack of Drakheim
- Nightmist Cutthroat’s health has been reduced by 7%.
- Craven Hiisi’s health has been reduced by 10%.
- Frenzied Looter’s health has been reduced by 10%.
- Fodir Kaldur’s health has been reduced by 7%.
- Fodir Kaldur’s Spirit Point Value was high and has now been reduced slightly to match other bosses.
- Chilgar the Drowned’s health has been reduced by 3%.
- Auga Handhafi the Blind’s health has been reduced by 2%.
Godfall Quarry
- Godfall Wardstone health has been increased by 9.4%.
- Dredge’s [Throw Stone] ability now properly blocks their [Auto Attack] while casting and for a short duration after the cast has completed.
- Task Master’s Kill Score and Spirit Point value has been increased by 100%.
- Quarry Stalker’s Kill Score and Spirit Point value has been reduced by 33%.
- Nezari Bolter’s Kill Score and Spirit Point value has been reduced by 33%.
- Godfall Wardstone’s Kill Score and Spirit Point value has been reduced by 50%.
- Godfall Titan’s health has been reduced by 9%.
Everdawn Grove
- Outrunner’s [Bola Throw] ability damage has been reduced by 25%.
- Malgut the Fetid’s health has been reduced by 6%.
Urrak Markets
- Outrunner’s [Bola Throw] ability damage has been reduced by 25%.
- Drazhul the Fleshbroker’s health has been reduced by 11%.
- Drazhul the Fleshbroker’s Spirit Point value has been reduced by 24.5%.
- Slavetrader Brull’s health has been reduced by 11%.
- Slavetrader Brull’s Spirit Point value has been reduced by 26.6%.
- Drazhul and Brull were generating more Spirit Points previously than intended and have now been adjusted to be in line with the new, increased value of other bosses.
Silken Hollow
- Rotheart Recluse’s health was not adjusted in the global tuning pass this patch.
- Vexira, Mother of Nightmare’s health has been reduced by 7%.
Sailor’s Abyss
- Hallowed Corsair’s health has been reduced by 15%.
- Vengeful Shade’s health has been reduced by 20%.
- Sinthara’s health has been reduced by 2%.
Wyrmheart
- Frozen Remnant’s health has been reduced by 20%.
- Apostate Veras’s health has been reduced by 4%.
Stormwatch
- Warlord Brogg’s health has been reduced by 5%.
Empyrean Sands
- Sandsworn Husk’s base attack speed has been reduced by 15%.
- Sin-Magir’s health has been reduced by 9%.
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2025-11-27 16:07