Final Fantasy 14 Mobile Reveals Battle System

Final Fantasy 14 Mobile Reveals Battle System

Key Takeaways

  • A new gameplay trailer for Final Fantasy 14 Mobile shows off all nine playable jobs in action.
  • The combat system displayed in the trailer showcases unique abilities and improved animations for different jobs.
  • Although the trailer highlights class abilities and UI elements, character movement in battle isn’t shown.

As a dedicated Final Fantasy fan with over two decades of experience under my belt, I must say that the recent reveal of the Final Fantasy 14 Mobile gameplay trailer has certainly piqued my interest! The showcase of unique abilities and improved animations for each job is a testament to Square Enix’s commitment to delivering an exceptional gaming experience.

In a fresh reveal, the mobile version of Final Fantasy 14, titled “Final Fantasy 14 Mobile”, showcased a new trailer displaying gameplay for each of its nine playable roles in the independent MMO. While the fundamental structure of the highly praised MMORPG remains unchanged, the inclusion of novel abilities, animations, and user interface elements hint that the mobile version may offer a slightly distinct experience compared to what gamers are accustomed to.

More recently, it was disclosed that Final Fantasy 14 is working on a separate mobile adaptation of its decade-old MMO. Unlike the FF14 version for Xbox, which is essentially a port, the new mobile game called Final Fantasy 14 Mobile will be self-contained and tailored specifically for smartphones and similar handheld devices. It will incorporate many of the original’s jobs, narratives, and activities, adapted to suit the smaller screens.

Currently, there’s an unveiling of a trailer for the combat system in the forthcoming mobile version of Final Fantasy 14. This clip, initially posted on Weibo, offers a glimpse into the gameplay and user interface specific to each of the nine jobs in Final Fantasy 14 Mobile. The class abilities are neatly arranged in a mobile-friendly layout with ten buttons, one of which is a prominent icon that appears to execute new basic attack combinations when tapped. Additional abilities can summon radial menus for extra buffs and skills, while each job’s gauge is minimized above the interface for easier navigation.

Visible Job Differences in Final Fantasy 14 Mobile

  • Warrior
    • Repeated, leaping Fell Cleave-like ability
  • Paladin
    • New basic attack animations
    • Leaping sword strike ability
  • Bard
    • New basic attack animations
    • New VFX for songs and Pitch Perfect
  • Black Mage
    • New basic attack spell
    • New spell VFX and casting animations
  • Summoner
    • Uses the reworked FF14: Endwalker version, rather than the original DoT-focused kit from A Realm Reborn
    • New basic attack spell
    • Radial menu for summons
  • Monk
    • New basic attack animations
    • Anatman power up mode
    • Radial menu for Riddle of Earth, Fire, and Wind
    • Rapid punch attack
    • New version of Elixir Field featuring a flurry of energy blasts
  • Dragoon
    • New animations for Battle Litany, Dives, and Geirskogul
    • Slightly different default battle stance
  • Scholar
    • New basic attack spell
    • New spell VFX and casting animations
    • Radial menu for Aetherflow abilities
  • White Mage
    • New basic attack spell
    • New spell VFX and casting animations
    • Holy is a ranged spell

In the new trailer, we notice a few distinct changes. For instance, Warriors exhibit a recurring Fell Cleave, Monks showcase rapid punch combos, and Paladins perform a leaping sword slash combo. Notably, some animations appear to be fresh and enhanced – for example, the Monk’s Elixir Field, Dragoon’s Geirskogul and Battle Litany, and the White Mage’s Holy spell. Furthermore, abilities showcased in the trailer are not found in the initial game but are typically unlocked post level 60 – the max level in Final Fantasy 14: A Realm Reborn.

Final Fantasy 14 Mobile Reveals Battle SystemFinal Fantasy 14 Mobile Reveals Battle SystemFinal Fantasy 14 Mobile Reveals Battle SystemFinal Fantasy 14 Mobile Reveals Battle SystemFinal Fantasy 14 Mobile Reveals Battle System

In this gameplay trailer, none of the characters appear to be moving around the battlefield, which leaves us wondering what a real fight would look like in Final Fantasy 14 Mobile. However, enemies continue to use area-of-effect attacks that are telegraphed and have positional indicators on their targeting systems, suggesting that players will need to move while fighting. Although the trailer showcased class abilities and user interface nicely, fans will need more time to understand how Final Fantasy 14 Mobile will actually play in a full-fledged battle.

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2024-12-09 23:56