Summary
- Final Fantasy 14 Patch 7.2 has introduced many Job adjustments, with Black Mage and Pictomancer seeing the biggest changes.
- The MMO’s newest update includes new main story quests and raid challenges, along with new quality-of-life features.
While the server was being updated (during maintenance), Final Fantasy 14 unveiled the job adjustments coming in Patch 7.2. These changes predominantly aimed at simplifying area-of-effect damage across all roles. In addition to these improvements, Patch 7.2 brought about substantial alterations to Black Mage’s gameplay, shifting its focus towards quicker spell casting. On the other hand, the power of the Pictomancer during burst periods was scaled back in this update.
The latest Seekers of Eternity update for Final Fantasy 14 brings new main story quests and raid challenges, which will be rolled out gradually over a few weeks. Alongside job modifications, Patch 7.2 also introduced several user-friendly changes that players can take advantage of at their convenience.
In the world of Final Fantasy 14, mounting is now possible outside of combat, even during Frontline and Rival Wings PVP modes. A new Jog feature has been added as well, boosting movement speed in cities and hubs once Sprint runs out. However, this effect disappears after leaving a sanctuary.
Additionally, items from the 2022 Final Fantasy 14 Furnishing Contest have been incorporated into Patch 7.2.
As I eagerly peeked behind the veil unveiling the 7.2 preliminary patch notes, Square Enix revealed the anticipated performance enhancements for Jobs within Final Fantasy 14’s Seekers of Eternity expansion. In Patch 7.2, Tank, Healer, and Physical Ranged DPS jobs were minimally tweaked, with an emphasis on fine-tuning Area-of-Effect (AoE) abilities for roles such as Paladin, Machinist, Dancer, and Astrologian. A few AoE skills were toned down, while others received a boost to maintain balance. White Mage, Scholar, and Sage experienced slight damage-over-time potency improvements. Notably, the entire Melee DPS role benefited from widespread enhancements, with jobs like Viper, Monk, and Ninja receiving adjustments to their rotations to bolster their raid content effectiveness.
In the recent update for Final Fantasy 14, it’s clear that Pictomancer and Black Mage have been stealing the spotlight. For the Black Mage, the rework on its spell rotation has significantly cut down the casting times for several spells. Moreover, the timers for Astral Fire and Umbral Ice have been eliminated, while the Thunderhead and Firestarter procs are now permanent and no longer expire. Lastly, the duration of Leylines has been reduced to 20 seconds from 30, making it more in sync with other cooldowns.
Regarding the character Pictomancer from Final Fantasy 14, there’s been a general adjustment in power level. Some spells like Pom Muse, Mog of the Ages, and Hammer Stamp have had their strength decreased, while casting combos such as Fire in Red and Thunder in Magenta received a slight boost. On the other hand, Summoner and Red Mage, the two remaining spellcasters, experienced minor damage increases to their primary rotation to maintain parity with Black Mage and Pictomancer.
In player versus player combat (PVP), all character roles, or Jobs, have been modified slightly regarding their animation speed. Additionally, certain area-of-effect skills, such as Holy Sheltron, Honing Dance, and Earth’s Reply, experienced a slight boost in range. The impact of these recent adjustments to jobs within Final Fantasy 14 remains to be observed as we progress through the Seekers of Eternity content.
Final Fantasy 14 Patch 7.2 Job Changes (March 24, 2025)
PVE
All Roles
- We have made adjustments to a variety of actions after reviewing the offensive capabilities of melee and ranged DPS roles, as well as the balance within all roles.
- Due to the unique nature of future battle design, we anticipate situations in which close-ranged attacks may be difficult to execute, so we have generally increased the attack potency of melee DPS roles.
- In the wake of Patch 7.0, pictomancer’s offensive capabilities have been unexpectedly high, so we have increased the attack power of other jobs to achieve a better balance.
- However, considering pictomancer’s strength even after these adjustments, and their continued efficiency in various duties, we have decided to temper pictomancer in Patch 7.2. We appreciate your understanding.
- Finally, adjustments to the reduction of potency for multiple targets in certain area of effect actions were made mainly in order to achieve a better balance within Ultimate raids.
Tank
- In order to gain a better balance between tank roles, action potency for warrior and gunbreaker has been increased.
Melee DPS
- In light of future battle design, we have generally increased attack potency to maintain a good balance with ranged DPS roles.
Physical Ranged DPS
- Future battle design will likely not affect physical ranged DPS very much, so we have not made many adjustments in this area.
Magical Ranged DPS
- We anticipate that future battle design may cause difficulty with casting spells.
- Keeping this in mind, we have increased attack potency of roles other than pictomancer to achieve a better balance between magical ranged DPS jobs.
Black Mage
- Future battle design may cause difficulty with casting spells, so we have shortened the cast time for a variety of actions.
- Furthermore, the effect expiration of Astral Fire and Umbral Ice has been largely detrimental to attack power in situations where players must interrupt casting to address battle mechanics.
- For this reason, these statuses will no longer expire.
- In Patch 7.1, Ley Lines became a charge-based action, which has resulted in movement restriction lasting longer than intended, so we have reduced its duration.
- In light of all these changes, we have generally amplified black mage’s firepower by increasing attack potency and adjusting the trait Enochian.
Pictomancer
- Due to pictomancer’s high damage over time, area of effect damage, and burst damage, as well as their performance even when unable to attack, this job boasts exceptional offensive capability.
- However, in light of future battle design and the enhancement of other jobs, we have deemed it necessary to reduce their offensive abilities.
- Art rendering actions like Pom Muse, in particular, have a great influence on battle, so we have reduced their potency.
- In exchange, we have increased the potency for magic attacks like Fire in Red to hopefully achieve a better balance among pictomancer’s actions.
Healer
- Attack potency for white mage, scholar, and sage has been increased to achieve a better balance within the healer role.
PVP
All Jobs
- We have improved playability by adjusting the timing of effect activation for a large number of actions, as well as expanding the area of effect of certain attacks centered around the player.
- As these changes are likely to affect job balance, we have restricted the number of bespoke action adjustments in this update.
- Furthermore, we have improved movement actions in large-scale PvP campaigns like Frontline and Rival Wings by allowing players to target not only members of their own party, but those of their alliance as well.
Machinist
- We increased the potency of machinist’s iconic limit break, Marksman’s Spite, as its KO potential was hampered in the wake of Patch 7.1 adjustments and the increase of all jobs’ HP.
Summoner
- In order to help emphasize summoner’s strength, we have reduced the attack delay for Demi-Bahamut and Demi-Phoenix, as well as increased the number of times they may attack.
Astrologian
- Compared to other healers, astrologian enjoys formidable self-defense, so in order to achieve a better balance, we increased the recast timer of Epicycle, a particularly influential action.
Sage
- Within the healer role, sage is currently experiencing lower win rates across all tiers, so we have reduced the recast timers for some crucial actions.
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2025-03-24 19:56