Final Fantasy 17 Has a High Bar to Clear After FF16’s Best Designs

Final Fantasy 17 Has a High Bar to Clear After FF16's Best Designs

Highlights

  • Final Fantasy 16 received praise for its standout protagonist and epic boss fights.
  • The game’s summons, known as Eikons, set a new standard with stunning designs.
  • Final Fantasy 17 should follow FF16’s lead in creating powerful and detailed summon designs.

As a seasoned gamer with over two decades of experience under my belt and countless hours spent immersed in the sprawling worlds of the Final Fantasy series, I can confidently say that Final Fantasy 16 has left an indelible mark on me. The game’s standout protagonist, Clive Rosfield, is a testament to exceptional character development, while its epic boss fights are nothing short of cinematic masterpieces.


The game titled “Final Fantasy 16” has stirred quite a debate within the broader Final Fantasy community due to its mature storyline, grim undertones, and significantly upgraded combat system. It remains uncertain how this departure from conventional Final Fantasy elements may influence the franchise overall, or if it has had any effect at all, as the next principal game in the series is yet to be announced. Despite these uncertainties, there are several aspects where “Final Fantasy 16” has undeniably succeeded, such as its compelling lead character, Clive Rosfield, who has been widely praised as one of the finest protagonists across the entire series.

In addition to receiving acclaim for Clive’s portrayal, Final Fantasy 16 has been lauded for its impressive boss fights. These dramatic battles, driven by cinematics, are a sight to behold as the colossal Eikons (Final Fantasy 16’s rendition of the series’ summons) engage in titanic clashes. However, these battles would not be as remarkable without one distinctive feature, which could benefit Final Fantasy 17 to emulate. Remarkably, Final Fantasy 16 has introduced some of the most detailed and visually striking designs for its iconic summons, setting a new standard for future Final Fantasy games in this aspect.

Final Fantasy 17’s Summon Designs Need to Be Off the Charts

Final Fantasy 16 Features Intricately Detailed Versions of the Series’ Summons

In the world of Final Fantasy, certain elements are frequently seen, like Chocobos, Moogles, and crystals. However, one aspect that stands out for its versatility is the concept of summons. Across different games within the series, these powerful beings have gone by various names. For example, in Final Fantasy 13, they’re known as “Eidolons,” while in Final Fantasy 10, they’re called “Aeons.” Despite their different titles, they essentially perform the same function: they can either be invoked to aid players during battles or emerge as formidable enemy bosses that hinder progress. Although not every game in the series features all its summons, they typically make an appearance in some capacity.

In a grand fashion, Final Fantasy 16 showcases its rendition of the series’ iconic summons, the Eikons. Many of the game’s thrilling boss battles occur between these Eikons, and their captivating design adds to each confrontation’s dramatic flair. This spectacle is in part due to the advanced technology that makes such intricate designs possible, but it’s the artists who bring these visuals to life. As summons are supposed to be some of the most powerful entities in the Final Fantasy universe, the Eikons in Final Fantasy 16 embody this power with their otherworldly and divine design.

Final Fantasy 17 Should Use Final Fantasy 16’s Summon Designs as a Starting Point

If Final Fantasy 17 intends to incorporate its classic summons, it might find inspiration in Final Fantasy 16. The series has sometimes struggled to portray these entities as powerfully as they are conceived, but Final Fantasy 16 manages this effectively. At the very least, Final Fantasy 17 should learn from this crucial aspect of Final Fantasy 16‘s Eikons and strive to make them appear as formidable as they are intended to be. This may require a meticulous design process, but the results will be well worth it.

In the opinion of many, the summon creatures in Final Fantasy 16 align perfectly with the game’s somber and mature atmosphere. Given that Final Fantasy 16 deviates significantly from the series’ usual lightheartedness, the summons at the core of its battles must be equally foreboding. Consequently, future installments of Final Fantasy might choose a different approach to summon design. Nevertheless, they will likely need to maintain the same level of intricate detail as Final Fantasy 16’s summons, with Final Fantasy 17 serving as the benchmark for what follows.

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2024-08-05 14:04