Final Fantasy 7 Ever Crisis Producer Talks Events, First Year Thoughts

Final Fantasy 7 Ever Crisis Producer Talks Events, First Year Thoughts

As a dedicated fan of the Final Fantasy series, I’ve been enamored with the world of Gaia ever since I first laid my hands on a PlayStation controller and embarked on the epic journey that was Final Fantasy 7. Fast forward to today, and I find myself celebrating the first anniversary of Final Fantasy 7 Ever Crisis, a mobile venture that has breathed new life into this beloved universe.


Back on September 7, 2023, the mobile version of “Final Fantasy 7 Rebirth” was launched, and it hit Steam in December that same year. This means that the compact adventures featuring Cloud, Zack, and their comrades are now approximately a year old. As players delve into various iconic characters, utilize distinct equipment, and uncover exclusive side tales, they can immerse themselves in the abridged retelling of “The Compilation of Final Fantasy 7” that Square Enix refers to as a nostalgic visual reinterpretation of the original PlayStation 1’s artistic style.

To mark the first anniversary of the title, Game Rant had a chat with Shoichi Ichikawa, producer of Final Fantasy 7 Ever Crisis. This conversation shed light on certain aspects of their mobile project over the past year, as well as what Ichikawa could hint about future developments following this milestone. Although the dialogue with Ichikawa was concise, it offers a glimpse into the development process of creating a gacha game, or even a Final Fantasy mobile title, from behind the scenes. (This interview has been condensed and clarified for better understanding.)

Even Final Fantasy 7 Ever Crisis’ Producer Worried About How Some Features Would Be Received By Fans

What kind of difficulties has Final Fantasy 7 Ever Crisis encountered in its first year, given that it’s a one-of-a-kind mobile game based on the classic Final Fantasy 7 series?

Ichikawa: The most challenging aspect was the implementation of the Guild system.

Concerned that some enthusiasts of “Final Fantasy” might prefer to explore the role-playing game’s world individually, I had doubts about whether they would feel at ease with Guilds, which foster interaction among numerous players and also include Guild Battles.

That said, in the end that worry was unfounded.

As a dedicated fan of Final Fantasy 7 Ever Crisis, it brings me immense joy to witness the lively interactions within our guilds, which are brimming with around 20 to 30 members. The active chat is a testament to the enjoyment players find in the Guild system, making each gaming session feel more like a shared experience rather than a solitary journey.

A: Why is Final Fantasy 7 Rebirth considered an excellent platform for introducing fresh character tales, such as Sephiroth’s past and Aerith’s memories, to fans?

Ichikawa stated that their goal was to create an opportunity for those less acquainted with “Final Fantasy 7” to experimentally play the game on a widely accessible platform. This is how “Final Fantasy 7 Ever Crisis” came into being.

Since our goal is to store all the “Final Fantasy 7” games in an easily accessible location, we decided it would be beneficial to offer additional content for fans to savor. This is how we began creating new narratives and supplementary material that delve further into the characters.

What Goes into Final Fantasy 7 Ever Crisis as a Live-Service Title

Final Fantasy 7 Ever Crisis Producer Talks Events, First Year Thoughts

As an avid gamer diving into the exciting world of Ever Crisis, I’ve been captivated by the enticing Gacha and Stamp Card system. I often wonder: How does the Ever Crisis team decide which characters will receive new gear and weapons for each event?

In relation to seasonal events, we would select a fitting motif or theme based on the season, then integrate this design into our equipment.

As a gaming enthusiast diving into the captivating world of Final Fantasy 7, I’d approach collaboration events by carefully examining the characters and items from the source material. For instance, I might wonder how Cloud would look in this new gear or how this item could enhance his abilities. Then, I adapt these elements to fit seamlessly within the context of FF7, ensuring a harmonious blend of old and new. It’s challenging, but the opportunity to innovate and bring fresh ideas into the realm of Final Fantasy 7 is what makes it all worthwhile. After all, who wouldn’t jump at the chance to create something extraordinary for one of their favorite games?

A: Over the last year, we’ve had numerous thrilling occurrences. So far, what has motivated our team during event planning, and what kind of events should fans anticipate in the future?

In my creative process, I always focus on whether an idea has the potential to evoke a feeling of amazement or joy. As I explore various possibilities in the future, I’ll cherish this mindset, and I truly hope you share my excitement for what’s to come!

As a gamer, I’m always curious about what lies ahead in the game world of Ever Crisis. Here’s how I would put it: “Hey there! What can we expect when it comes to fresh tales, thrilling events, and possibly new characters to play as, as Ever Crisis enters its second year?

Ichikawa: I regret that I can’t provide specifics just yet, but once we complete our celebrations for the First Anniversary, we’ll embark on the second season of The First SOLDIR storyline. Characters like young Sephiroth and Angeal will make an appearance, and among them, young Angeal will be a playable character.

As a gaming enthusiast, I’m excited to share some upcoming news! We’re currently working on a collaboration event featuring one of the mainline Final Fantasy titles. Stay tuned for more details!

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2024-10-11 22:49