Final Fantasy 7 Rebirth’s Solo Combat Deserves a Spot in Open World

Final Fantasy 7 Rebirth's Solo Combat Deserves a Spot in Open World

As a seasoned gamer with over 20 years of experience under my belt, I can confidently say that Final Fantasy 7 Rebirth has truly outdone itself when it comes to combat mechanics and party dynamics. The blend of real-time action with the ATB gauge is not only reminiscent of the original but also refined to perfection.


In the game “Final Fantasy 7 Rebirth,” the combat system is a brilliant fusion of real-time action with the ATB gauge, offering a captivating gaming experience all around. Enhancements made post the “FF7 Remake” have further streamlined the battle system: synergy attacks to emphasize team camaraderie, abilities like Tifa’s Heavenly Ascent for versatile close-quarters combat against aerial foes, and new weapons creating an exhilarating and dynamic battleground for obliterating enemies. With numerous options to tailor materia and equipment for the party, “Rebirth” encourages both strategy and skill. However, it’s during solo fights that the game truly showcases its challenges, as every move counts significantly.

In the game Final Fantasy 7 Rebirth, the party composition usually consists of three members, which offers a balance that allows for a large cast while maintaining smooth combat as players switch between characters during battles. With the diverse job archetypes and personalities in Final Fantasy 7, each ability brought by the characters is valuable; from Aerith’s protective wards to Barret’s rapid-fire bullets, every party member’s skill set is thoughtfully designed and intriguing on its own. The three-member party format proves effective throughout many fight scenarios in Rebirth, but when it’s disrupted, the tension escalates, not just from a narrative standpoint.

Final Fantasy 7 Rebirth Makes a Case for More Freedom in Party Configuration

Changing Party Composition in Pivotal Story Moments

In the game Rebirth, certain key scenes may require specific members to be part of the party, which means players must experiment with different team combinations. At times, a single character will take on tasks alone, while in other instances, they’ll work together in pairs. This method is clearly demonstrated during crucial battle sequences such as Barret and Dyne’s confrontation, or Cloud’s duel against Rufus. These restrictions lead to intense combat situations that highlight the depth of Rebirth‘s battle system.

These contentious moments in the game seem to heighten the sense of importance for players’ decisions. For instance, Rufus’ combat sequence demands precise timing when engaging with Cloud, and since he doesn’t have many allies, effectively managing the ATB gauge becomes crucial. Similarly, Barret and Dyne’s battle becomes challenging as the scarcity of cover forces players to strategically position Barret, who has a slower speed, more carefully as the fight progresses.

These instances are effective, in part, because of their minimalistic feel; typically, the scene does not involve a large gathering. However, it might be worthwhile to ponder the possibility of allowing players to alter their party size in the overworld from one or two members in the upcoming entry of the Final Fantasy 7 remake trilogy for several reasons.

Solo or Duo Combat Could Fix Problems with Being Over-Leveled, or Create New Challenges

In the game Rebirth, open-world exploration isn’t as intense as the dramatic story scenes, but encounters such as those involving fiend intel can still present significant challenges. Accumulating all the fiend intel can be tricky if the player hasn’t met the necessary conditions before backtracking, though. If your party is over-leveled with three members, enemies from earlier regions may become too difficult to keep alive due to their stagger bars filling up quickly, especially since allies can’t be set to defensive mode only. Although this is a minor issue and one that often arises when players backtrack too close to the end of the game, adjusting the team size to just one or two members could potentially solve this problem.

In other words, just as players can try out new tactics using single or duo teams in certain coliseum battles, giving them the option to modify their team composition freely throughout the game world could introduce an extra level of difficulty based on the player’s choice. This flexibility, combined with some of Rebirth‘s strategic materia such as swapping VIT and SPR values, would enable players to test their skills against a broader range of enemies in solo combat scenarios, creating a tense atmosphere similar to when allied characters are knocked out and only one party member remains.

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2024-09-13 19:33