Final Fantasy 7 Remake Part 3 Could Be Built With Unreal Engine 5

Final Fantasy 7 Remake Part 3 Could Be Built With Unreal Engine 5

Highlights

  • Square Enix may switch to Unreal Engine 5 for Final Fantasy 7 Remake Part 3.
  • The previous Final Fantasy 7 Remake

    entries were all built in Unreal Engine 4, but it’s possible that using Epic’s new software could boost performance and speed up development.
  • The final game in the Final Fantasy 7 Remake trilogy is currently aiming for a 2027 release.

As a die-hard fan who has spent countless hours immersed in the world of Final Fantasy 7 since its initial release in 1997, I can’t help but feel a mix of excitement and anticipation about the potential switch to Unreal Engine 5 for the third installment of the remake.


It’s been speculated that the upcoming third installment of “Final Fantasy 7 Remake” might be developed using Unreal Engine 5. To date, Square Enix has released two versions of their reimagined “Final Fantasy 7”: the first one in 2020, titled “Final Fantasy 7 Remake”, which depicted Cloud and his companions’ initial adventures in Midgar; followed by this year’s release, named “Final Fantasy 7 Rebirth”, which continued the storyline with the party leaving the city and ended shortly after their expedition to the Forgotten Capital. There was also a DLC for the first game called “FF7 Remake INTERmission”, which centered around Yuffie, a member of the “Final Fantasy 7 Rebirth” party.

The forthcoming chapter in the continuing tale of the Final Fantasy 7 Remake series is yet to come, as developers have already dropped hints about its features. While airship travel was briefly featured in FF7 Rebirth, creative director Tetsuya Nomura suggests that players will be able to fully command the Highwind in the upcoming installment. Additionally, Queen’s Blood, a beloved mini-game from FF7 Rebirth, is set to return in the third part of the Final Fantasy 7 Remake, with director Naoki Hamaguchi promising an enhanced and larger version of the card game.

As a dedicated fan, I’ve been eagerly following updates about “Final Fantasy 7 Rebirth,” and recently, the director shared some intriguing insights with CG World Japan (thanks to Genki_JPN for the scoop via Twitter). One of the key topics discussed was the potential switch in technology, namely whether they’ll stick with Unreal Engine 4 or transition to Unreal Engine 5. Hamaguchi emphasized that fans anticipate “Final Fantasy 7 Remake Part 3” to be extraordinary, and the team is carefully considering the move to Unreal Engine 5, weighing the time it would take to complete the game with this new software.

Final Fantasy 7 Remake Developers Could Switch To Unreal Engine 5 For Part 3

Previously, each installment of the “Final Fantasy 7 Remake” was crafted using Unreal Engine 4, a decision that faced some backlash concerning the Performance Mode graphics in “Final Fantasy 7 Rebirth”. This is relevant because Unreal Engine 5, unveiled shortly following the launch of “Final Fantasy 7 Remake”, has been increasingly adopted by developers as they familiarize themselves with this new technology. For instance, “Fortnite” incorporated Unreal Engine 5 in its Chapter 4 update, and more recent games like “Tekken 8” and “Senua’s Saga: Hellblade 2” have benefited significantly from using it.

Whether the upcoming Final Fantasy 7 Remake follows suit and transitions to Unreal Engine 5 remains uncertain. Naoki Hamaguchi emphasized that the decision hinges on it being more efficient to develop within Unreal Engine 5 compared to its current version, Unreal Engine 4. Previously, producer Yoshinori Kitase expressed his desire for the next game in the series to be released approximately three years from now, aligning with the 30th anniversary of the original Final Fantasy 7.

Read More

2024-08-14 22:06