Final Fantasy 7 Remake Part 3 Needs to Make One Key Decision with Sephiroth

Final Fantasy 7 Remake Part 3 Needs to Make One Key Decision with Sephiroth

Highlights

  • Final Fantasy Remake Part 3 will feature a final clash between Cloud and Sephiroth at the Northern Crater.
  • Developer Square-Enix has the option to either lengthen Safer Sephiroth’s Supernova or keep it as is.
  • The decision surrounding Sephiroth and his Supernova attack will be impactful when adapting the original source material.

As a devoted fan who has spent countless hours immersed in the world of Final Fantasy 7 since its original release, I eagerly anticipate the final installment of the remake trilogy. The epic clash between Cloud and Sephiroth at the Northern Crater promises to be a spectacle that will truly test the limits of modern gaming.


In the upcoming third installment of the Final Fantasy Remake, titled Final Fantasy 7 Remake Part 3, our heroes, Cloud and his party, will be heading towards an inevitable confrontation with the true form of Sephiroth at the Northern Crater. The first two parts, Final Fantasy 7 Remake and Final Fantasy 7 Rebirth, have beautifully recreated many pivotal moments and characters from the original game, leaving ample space for expanded storylines and combat sequences, particularly in the climactic battles. With only one chapter left in the trilogy, Final Fantasy Remake Part 3 has a significant task: wrapping up the leftover plot threads of the remake project and setting the stage for an epic showdown between Cloud and Sephiroth. However, the original Final Fantasy 7’s final battle is already quite lengthy, leaving fans to wonder how the third installment will adapt this sequence. As Final Fantasy Remake Part 3 follows in the footsteps of its predecessors, it faces a crucial decision regarding Sephiroth.

In the climactic showdown of the original “Final Fantasy 7”, Cloud and Sephiroth engage in a multi-stage battle. The ultimate phase, a fight against Sefer/Safer Sephiroth, is unbeatable but offers an epic and cinematic test. The deadliest move of Safer Sephiroth, Supernova, has differences between the Japanese and international versions. In the Japanese version, Supernova shows a static image prior to causing damage, while the international version features a prolonged, spectacular animation depicting Supernova obliterating planets and striking the sun, which then sends a wave of destruction towards the party. For “Final Fantasy 7 Remake Part 3”, Square-Enix can either extend Safer Sephiroth’s Supernova to follow the pattern of previous games or keep it as is, each decision potentially impacting the overall gameplay experience positively or negatively.

The Case for an Extended Supernova in Final Fantasy 7 Remake Part 3

The remakes of Final Fantasy 7, specifically the Remake and Rebirth, concluded their stories with grand, cinematic multi-phase battles. Fans anticipate that when the final part of the remake series, Final Fantasy 7 Remake Part 3, is released, it will raise the bar even higher. In the original game, Sephiroth’s Supernova was a catastrophic event that stretched across the Milky Way galaxy. A colossal blue energy burst destroyed Pluto, dissolved Saturn’s rings, and annihilated Jupiter before striking the sun. The impact caused a shockwave that made the sun appear to expand, consuming Mercury, Venus, and ultimately, the player’s party on Earth. Instead of breaking this attack into multiple combat phases in Final Fantasy 7 Remake Part 3, it could be more impactful as a narrative event.

In the climactic act of the game Rebirth, when multiple storylines converge, Sephiroth’s Supernova could potentially wipe out one of the trilogy’s primary storylines. This powerful attack erases an entire galaxy, but leaves party members with only a fraction (1/16th) of their original HP. Upon striking Earth, that timeline might be annihilated, possibly transporting the party to another or even the initial timeline. Additionally, the Supernova may give the party a specific timeframe before it hits each timeline, requiring them to inflict enough damage to progress through the stages. Even without a time limit, this destructive ability could be central to the final battle of Part 3, with devastation or timeline obliteration marking the start of each phase.

The Case for a Traditional Supernova in Final Fantasy Remake Part 3

As a devoted fan, I can’t help but ponder the potential adaptation of Supernova in Final Fantasy VII Remake Part 3. While it’s tempting to redesign Supernova to align with the final boss structure of Remake and Rebirth, maintaining the original’s integrity is equally captivating. Sephiroth’s Supernova is a formidable attack as it stands, and considering the probable length of the confrontation with Sephiroth in Part 3, an extended cinematic might be the best course. Modifying the cinematic to enhance but preserve its essence could prevent the climactic battle from feeling overly prolonged.

It’s yet unclear how the final battle between Cloud and Sephiroth in Final Fantasy 7 Remake Part 3 will be portrayed, given that the preceding parts significantly expanded their respective climactic encounters. However, the representation of Sephiroth and his Supernova ability appears to be a crucial aspect when reimagining the original content. The Supernova was a spectacular demonstration of power in the original Final Fantasy 7, and many anticipate that its rendition in Part 3 will be equally impressive. As we await further information about Final Fantasy Remake Part 3 and its development, fans can only be patient for the official update on the title’s direction.

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2024-07-31 17:33