Highlights
- Players express dissatisfaction with Esiemo’s lack of popularity due to impractical abilities in fast-paced combat.
- Suggestions to improve Esiemo include boosting critical hit rate and speeding up animation times for better viability.
- Despite some acknowledging Esiemo’s situational effectiveness, his complex mechanics and lack of synergy remain problematic.
As a seasoned gamer with countless hours invested in various titles under my belt, I must admit that The First Descendant piqued my interest due to its unique blend of RPG and looter shooter elements. However, my excitement was short-lived when I encountered Esiemo, one of the game’s Descendants.
In the character of Esiemo from “The First Descendant,” there’s an issue with his lack of recognition, evident in his seldom appearance on the battlefield. However, despite Esiemo’s capacity to inflict high damage due to his proficiency with bombs and explosives, the player base of “The First Descendant” has voiced strong discontent with his skills, urging for a comprehensive overhaul.
“The First Descendant” is a no-cost, third-person cooperative action RPG shooter created by Nexon. This game showcases an array of characters, each boasting unique talents and skills. Players find themselves immersed in strategic battles against bosses and missions, aiming to gather resources for weapon and ability enhancements. The game seamlessly blends aspects of looter shooters and RPGs, providing a wealth of customization options via mods and upgrades. However, despite its appealing features, “The First Descendant” has garnered mixed opinions from critics.
Esiemo is one of the game’s offspring, boasting abilities such as Time Bomb, Blast, Guided Landmine, and Arche Explosion. These powers are engineered to trigger devastating chain reactions. Nevertheless, a significant number of players find his skill set underwhelming and seemingly disjointed from the rest of the team. For example, Esiemo’s initial ability involves hurling an explosive that can only explode when manually triggered by his second ability, which has left many players perplexed and annoyed. In a thread on Reddit started by Hozasaru, a player suggested that the first ability should automatically detonate instead of requiring a separate trigger. Furthermore, the Guided Landmine, his third ability, is often viewed as a weaker equivalent to another character’s grenade, and his ultimate ability, Arche Explosion, faces criticism for its sluggish activation rate and lengthy cooldown when explosions occur upon collision.
Players’ Discussion about Esiemo’s Lack of Popularity in The First Descendant
1. A gamer who advanced to level 40 using Esiemo commented that he’s more like a “humorous suicide bomber character.” Although Esiemo has high destructive power, the lengthy preparation time and animation lags make his abilities ineffective during quick battles when compared to other characters in “The First Descendant“. Another player, who invested over 250 hours into the game, observed that Esiemo is rarely used, suggesting his low popularity.
The community has suggested several improvements to make Esiemo more viable. These include increasing his base skill critical hit rate and speeding up his animation times. Despite these issues, some players acknowledge Esiemo’s situational effectiveness, particularly in coordinated team efforts.
One character in the game “The First Descendant” is Esiemo, who must be unlocked by players. Despite his intricate workings and the perception that he doesn’t complement other characters well, many players find him less appealing to use. There’s hope that developer Nexon will address these concerns in order to increase Esiemo’s appeal among players.
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2024-08-07 16:34