Five Nights at Freddy’s: Into the Pit Gets New Update

Five Nights at Freddy's: Into the Pit Gets New Update

Highlights

  • FNAF: Into the Pit’s new hotfix improves gameplay post-launch, fixing bugs like calling mom being impossible and disappearing characters.
  • The developer has also addressed issues like graphics and text overflow, while making user interface improvements as well. Other known issues are being worked on.

As a seasoned gamer with over two decades of experience under my belt, I can confidently say that the latest hotfix for Five Nights at Freddy’s: Into the Pit has been a breath of fresh air. Having survived countless jumpscares and haunted animatronics in my gaming career, this game has proven to be a thrilling addition to my horror-adventure repertoire.


A fresh update for “Five Nights at Freddy’s: Into the Pit” has been rolled out to smooth out the game since its debut on August 7th. This is the first time a game in this franchise presents an entire 2D pixel art side-scrolling style, and it was eagerly awaited by FNAF fans. Despite being newly launched, Mega Cat Studios is still addressing some issues that surfaced post-launch.

On August 7, instead of its planned release date on August 8, the latest installment of Five Nights at Freddy’s was accidentally unveiled early. This premature launch occurred in Japan initially, but the developers, seeing an opportunity to share the excitement earlier, chose to make it available globally. The game has been met with extraordinary success, earning positive reviews from over 96% of the 2,700 reviewers on Steam.

As a passionate fan, I must admit that while the launch of the latest Five Nights at Freddy’s game sent chills down my spine, it hasn’t been without its post-launch challenges. Mega Cat has promptly released three hotfixes to tackle these issues, with the most recent ones being deployed on August 9. The Version 1.0.3.0 Notes indicate that the developers have successfully resolved a significant problem that had prevented some players from accessing the ‘call mom’ feature from the pause menu. Furthermore, they’ve addressed text and accessibility issues, such as correcting text overflow in certain fonts and languages, and fixing a bug that was hindering the game’s Dyslexic accessibility function from functioning properly.

Apart from these changes, the updated version of the game also delves deeper into the Five Nights at Freddy’s lore. Simultaneously launched, the Version 1.0.2.0 Updates rectified a significant problem where the main character, Oswald, would vanish following a jumpscare. Additionally, this update addressed minor issues such as a visual glitch affecting the “Yellow Rabbit” character’s eyes, which failed to illuminate blue as intended. Furthermore, it improved the user interface, particularly by enhancing spacing for SkeeBall in various languages and fonts.

Alongside the improvements brought about by the latest update, the Hotfix Notes also highlight several troubleshooting points for the game. These trouble spots encompass some severe glitches, such as certain inputs malfunctioning on the main menu, the ability to access the menu after pausing the game, and a few instances that could potentially freeze the game (softlock). As Mega Cat works diligently on resolving these snags, fans of Five Nights at Freddy’s have been in for a treat this month. Highlights include the launch of MyPopgoes, the demo version of racing game Five Laps at Freddy’s, and the distribution of a free interactive novel.

Five Nights at Freddy’s: Into the Pit v1.0.3.0 Hotfix Notes

Fixed Blockers:

  • Fixed being unable to open pause menu to call mom

Other improvements:

  • Fixed rare endless scroll on main menu
  • Fixed some items missing in the Extras menu
  • Fixed black screen when opening the inventory after jumping Into the Pit
  • Hotfix v1.0.1.0 fixed this issue when opening the map
  • Fixed Extras Menu Inventory not showing highlights properly
  • Fixed SFX missing after pausing the game for several seconds
  • Fixed Sketchbook inventory description being incorrect
  • Pause Menu now auto-scrolls when holding up/down buttons
  • Going back from New Game to Main Menu now highlights the expected button
  • Fixed some text not being affected by Dyslexic accessibility
  • Fixed phone button staying highlighted after calling Mom
  • Fixed some text overflowing in some languages and font settings
  • Fixed dyslexic font reverting to default when returning to the title screen

Known Issues: (We’re working on them!)

  • (Note: most of these are only happening to some users)
  • Softlock when talking to Mike and Chip
  • Performance issues when using controllers
  • Inputs not working on main menu
  • Softlock when holding breath as the yellow rabbit appears
  • Achievement notification sometimes remains for 15+ minutes
  • White boxes instead of key prompts in some cases
  • Game doesn’t resume after minimizing, with looping sound effects
  • Missing phone keypad highlights
  • Quest incorrectly asks to find Chip and Mike after they’ve already been found
  • Battery UI not reappearing after playing arcade minigames
  • Rare cases of crashes

Five Nights at Freddy’s: Into the Pit v1.0.2.0 Hotfix Notes

Fixed Blockers:

  • Exiting the camera after the jumpscare causes Oswald to disappear

Other improvements:

  • Fixed Yellow Rabbit’s eyes sometimes not glowing blue
  • Fixed scrolling delay on the Alternative Music UI
  • Credits can now be manually scrolled with the up/down keys
  • Improved consistency with ending cinematic achievement timings
  • Fixed No Battery UI not reappearing after cinematics
  • Fixed some sliders responding to more inputs than intended
  • Improved UI spacing in SkeeBall in some languages
  • Fixed sprite appearing too soon
  • Fixed Speedrun Timer settings not resetting to off
  • Fixed Battery Obtained SFX still playing in subsequent interactions

Known Issues: (We’re working on them!)

  • (Note: most of these are only happening to some users)
  • Softlock when talking to Mike and Chip
  • Performance issues when using controllers
  • Inputs not working on main menu
  • Menu inaccessible after pausing with dad’s phone
  • Softlock when holding breath as the yellow rabbit appears
  • Achievement notification sometimes remains for 15+ minutes
  • White boxes instead of key prompts in some cases
  • Game doesn’t resume after minimizing, with looping sound effects
  • Missing phone keypad highlights
  • Quest incorrectly asks to find Chip and Mike after they’ve already been found
  • Rare cases of crashes
  • Some items missing in the Extras menu

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2024-08-11 00:03