Former Bethesda Designer Thinks Starfield 2 Will Be “One Hell of a Game”

Former Bethesda Designer Thinks Starfield 2 Will Be "One Hell of a Game"

As a seasoned gamer with over two decades under my belt, I must say that Bethesda games have always been a staple in my gaming diet. From Morrowind to Skyrim, their sprawling, open-ended RPGs have kept me hooked for countless hours. However, the complexity of these games often comes with its own set of challenges, as I’ve learned from Bethesda’s latest offering, Starfield.


Although Bethesda is recognized for crafting vast, open-ended role-playing games that can consume years of gameplay, it’s important to note that they aren’t without issues, given the intricate nature of their productions. One such game falling under this category is Bethesda’s expansive sci-fi RPG, Starfield.

In September 2023, Starfield isn’t merely a role-playing game from Bethesda; it also boasts a rich character creation system, numerous romance possibilities, and an astounding number of planets – over 1,000 across more than 100 star systems. Moreover, this title marks the birth of an entirely new franchise, making its development intricate as shared by a former Bethesda team member.

During a recent interview, ex-Bethesda Game Studios designer Bruce Nesmith – known for his work on Fallout 4, Elder Scrolls IV: Oblivion, and Skyrim – discussed the increased intricacy involved in developing Starfield due to it being an entirely fresh intellectual property.

Game Designer of Elder Scrolls V: Skyrim Comments on How Hard It Is to Develop a New Game From the Ground Up

Former Bethesda Designer Thinks Starfield 2 Will Be "One Hell of a Game"

In his explanation, Nesmith pointed out that when creating Skyrim, they benefited greatly from the foundations laid by Oblivion, which in turn was built upon Morrowind. This existing framework allowed them to focus on refining and adding new elements rather than starting completely anew. If they had to start from scratch, as they would have if not for these previous games, that would have added another two or three years to the development process.

Nesmith notes that with the team behind Starfield now having learned from and resolved the initial game’s challenges, it’s anticipated that Starfield 2 will be an exceptional game due to the developers being free to incorporate fresh elements without being hindered by past difficulties.

I’m excited for Starfield 2! I believe it has the potential to be an exceptional game, as it seems poised to address many of the concerns that players have expressed, such as “We’re not quite there yet. We’re lacking something.” It will likely introduce a great deal of new content and rectify many of the current issues.

There’s merit in Nesmith’s argument. Reflecting on Oblivion and the improvements Bethesda made with Skyrim, it’s quite plausible that Starfield 2 will receive similar enhancements in terms of familiarity and refinement.

It’s important to point out that Bethesda hasn’t officially announced Starfield 2 yet, despite the likelihood of a sequel given its financial success and Bethesda’s history of continuing their popular franchises with direct sequels. However, it remains uncertain when we might actually get to see Starfield 2, as Bethesda is known for taking their time in developing their RPGs, as evidenced by Skyrim, which was first released in 2011 and still doesn’t have gameplay footage for Elder Scrolls VI, despite being ported across multiple console generations.

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2024-10-27 00:38