Highlights
- Former High Moon developer Chris Baker debunked the rumor that the Deadpool game cost $100 million to develop, citing a more reasonable figure of $7.5 million.
- Many gamers have revisited the 2013 Deadpool game after the premiere of Deadpool & Wolverine, sparking interest in its history and development.
- Baker clarified the misconception on social media and emphasized the smaller budget on which the Merc With a Mouth’s solo game was actually made.
As a gamer with over two decades of gaming under my belt, I can confidently say that the $100 million budget rumor for the 2013 Deadpool game has been a running joke among us for far too long. While it’s amusing to think about a game costing as much as a major blockbuster movie, I’ve learned from experience that reality often falls short of these grandiose expectations.
A developer who previously worked on the 2013 Deadpool game by High Moon Studios and Activision has refuted a claim about the game’s production cost, stating that it did not actually cost $100 million to create and develop. With the release of Deadpool & Wolverine in theaters, many gamers have been revisiting the 2013 version of Deadpool. Initially launched for PC, Xbox 360, and PS3, the game later received a remaster on PS4 and Xbox One to coincide with the 2016 Deadpool movie. However, it is no longer available for purchase.
In a recent video analysis by Alex Webb, the collaboration between Activision and High Moon Studios on the Deadpool game was discussed, including its creation, development, and a quick review. One point addressed in the video was the game’s budget, with reports suggesting it cost $100 million. However, Chris Baker, a former developer, has disputed this claim, aiming to dispel the widespread belief that Deadpool’s video game had such a high budget.
As a passionate fan, I recently jumped onto Twitter to debunk a widespread rumor about Deadpool’s production cost being an astronomical $100 million. The initial evidence pointing towards this staggering figure came from a 2015 article on GameSpot, but without any reliable sources to back it up.
The Possible Origin Of Deadpool’s Supposed $100 Million Budget
The counter shows that the “budget” was a nine digit figure, but if one doesn’t look at it closely enough, there is a decimal point, with Baker theorizing that someone could assume it starts at $100 million and the rest being a part of the joke. The final counter ends at $7.5 million, which Baker believes is a more reasonable figure. While Baker doesn’t know the final figure, the delisted Deadpool game, while expensive to produce, likely didn’t cost $100 million to develop.
Alex Webb has revised the title of his video and added a note at the top addressing the controversy over the budget’s accuracy, expressing regret for not investigating this aspect more thoroughly. Despite the confusion, Chris Baker expressed enthusiasm about the release of Deadpool and Wolverine, delving into a personal review of Deadpool‘s gaming history and his part in developing these games, acknowledging the staggering financial investment.
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2024-08-05 00:43