Summary
- The Standard Blitzer knife can be a deadly one-hit kill weapon from behind, useful in specific situations.
- The Highlife Sniper Rifle offers high damage per shot, with a 10-round magazine and the potential to one-shot.
- The Vicious Pistol is a powerful secondary weapon with one-shot headshot capabilities up to 8 meters.
FragPunk redefines the traditional 5v5 hero shooter experience by letting players customize their own rules via Shard Cards. This innovative twist ensures that each game is filled with dynamic, unforeseen events thanks to a diverse cast of Lancers, each boasting distinctive abilities.
In FragPunk, although players might appreciate the thrill of varying rules and handling potent skills, weapon selection remains a key determinant for winning battles. This game offers an extensive range of weapons, but some stand out more than others in the meta. Considering this, here’s a list of the top 10 weapons to master in FragPunk.
10. Standard Blitzer
Deadly Knife With One-Hit Kill Capabilities

Common DMG | Backstab DMG | Attack Range | Dash Length | Charge Time | Movement Speed |
---|---|---|---|---|---|
Slash: 50 Stab: 75 Charge: 100-150 | Slash: 100 Stab: 150 Charge: 166-250 | Slash: 2m Stab: 2m Charge: 2.1-3.7m | 1.6m-3.3m | 1.5s | 2.9/3.7/4.9m/s (crouch/run/sprint) |
The primary weapon on the list is typically underutilized by players due to its infrequent use: the Standard Blitzer. Despite FragPunk’s present emphasis on firearms, melee weapons like this one might be overlooked altogether. However, the Standard Blitzer possesses several advantages that make it worth considering. To begin with, it dishes out substantial damage when players can get close enough to their adversaries. It’s particularly effective as a reliable two-hit kill from behind when using the slash attack, or even a one-shot kill if players use their alt-fire to stab an enemy from behind.
In a head-on assault, the weapon loses some potency, necessitating three cuts to eliminate or two thrusts. Nevertheless, if players power up their knife’s thrust attack, they can achieve an immediate kill upon maximum charge, and extend the attack’s reach as well. Although players shouldn’t overly depend on their knife, employing it in scenarios where they are guarding a doorway against an adversary, or when playing as a stealth-focused Lancer like Zephyr, can provide them with a combat advantage.
9. Highlife
High-Damage Sniper Rifle/Shotgun Hybrid

ADS DMG | Hipfire DMG | Magazine Size | Sprint-To-Fire Speed | Movement Speed | Fire Rate | ADS Speed |
---|---|---|---|---|---|---|
Head: 300/240/200 (8/25/60M) Body: 150/120/100 (8/25/60M) Limb: 135/108/90 (8/25/60M) | Head: 120/110/100 x3 (8/25/60M) Body: 60/55/50 x3 (8/25/60M) Limb: 54/49/45 x3 (8/25/60M) | 10 Rounds | 0.01 sec | 2/3.2/4.6m/s (crouch/run/sprint) | 61 RPM | 0.25 sec |
Following that is the Highlife, a bolt-action sniper rifle favored by dedicated snipers and quick scopers. This weapon has one of the highest damage output per shot in the entire game, capable of delivering a one-shot headshot at any range if the player’s health remains unaltered. It also takes out a target with a single shot to the torso up to eight meters, and consistently requires two shots beyond that distance. However, it’s important to note that these stats only apply when aiming down sights (ADS), as hip-firing significantly changes its performance.
When you aim down the sights with the Highlife, it operates like a conventional Sniper Rifle. However, when fired without aiming, it discharges a cluster of three bullets. This feature makes the Highlife a user-friendly weapon for close-quarter battles. If all three rounds strike an opponent’s torso at a distance of 8 meters, they can inflict a maximum damage of 360 points, making it a potent option even for novice players. Moreover, the Highlife comes equipped with a 10-round magazine, which is uncommon among bolt-action weapons in shooting games, enhancing its appeal, particularly on maps featuring long lines of sight.
8. Resolver
The Best All Round High-Damage Sniper Rifle

DMG | Magazine Size | Sprint-To-Fire Speed | Movement Speed | Fire Rate | ADS Speed |
---|---|---|---|---|---|
Head: 300/260 (17/60M) Body: 150/130 (17/60M) Limb: 142/123 (17/60M) | 5 Rounds | 0.01 sec | 1.7/2.7/4.0m/s (crouch/run/sprint) | 40 RPM | 0.47 sec |
Using a different rifle in this game is the Resolver, another bolt-action sniper that players can use effectively at long ranges. Compared to the Highlife, the Resolver is noticeably slower, with lower movement speeds overall and a sight-in time almost twice as long. However, despite being the slower choice, the Resolver stands out as the better all-round sniper rifle due to its higher damage output alone.
Without a doubt, the Resolver stands out as the most trustworthy Sniper Rifle for taking down foes in FragPunk. It has the ability to take down opponents with a single body shot at ranges of up to 17 meters, and even farther away, enemies will be left with substantially less health than they would with a shot from the Highlife. Moreover, this weapon offers a higher zoom level, enhancing accuracy in long-range combat situations. While it may have a slower firing rate and smaller magazine to compensate for its increased damage, these compromises are more than justified.
7. Vicious
High-Damage Pistol With One-Shot Potential

DMG | Magazine Size | Sprint-To-Fire Speed | Movement Speed | Fire Rate | ADS Speed |
---|---|---|---|---|---|
Head: 150/143/133 (8/25/60M) Body: 73/70/65 (8/25/60M) Limb: 65/63/58 (8/25/60M) | 7 Rounds | 0.01 sec | 2.1/3.3/4.6m/s (crouch/run/sprint) | 260 RPM | 0.18 sec |
In the game of FragPunk, there’s no contest when it comes to the top secondary weapon – the Vicious stands alone. This powerful semi-automatic pistol is unmatched with its extraordinary stopping power, capable of one-hit headshots within an impressive range of up to 8 meters. No other weapon in its class can claim this ability. Furthermore, the Vicious is a dependable three-shot kill when aiming for the body and effectively guarantees a two-shot kill at any distance if players include a headshot beyond the 8-meter mark.
Absolutely, this weapon has an impressive damage output, but it compensates by slightly reducing its firing speed. However, its fast enough for players to fire multiple rapid shots, ensuring swift kills. The hipfire accuracy is remarkably accurate, almost like a laser. Its quick draw speed makes it an excellent choice when reloading the primary weapon isn’t an option before the next fight. The main disadvantage of the Vicious is that it requires significant skill and precision to use effectively, which might deter some beginners from utilizing it entirely.
6. Meat Maker
Powerful Pump-Action Shotgun

DMG | Magazine Size | Sprint-To-Fire Speed | Movement Speed | Fire Rate | ADS Speed |
---|---|---|---|---|---|
Head: 25/18/15 x11 (10/25/60M) Body: 17/12/10 x11 (10/25/60M) Limb: 17/12/10 x11 (10/25/60M) | 8 Rounds | 0.01 sec | 2.2/3.4/4.7m/s (crouch/run/sprint) | 100 RPM | 0.20 sec |
Using an alternate phrase, here’s how you could rephrase the given text:
The Vicious Shotgun, also known as the Meat Grinder, is a weapon that might be overlooked by many players, yet it can prove to be one of the most powerful guns in the game. The Meat Grinder excels in close-quarters combat, capable of taking down opponents with a single shot anywhere on their body within 10 meters, and serving as a dependable two-shot weapon—without headshots—up to 25 meters.
Regardless of whether all pellets strike their target, the weapon’s compact pellet distribution often results in consistent one-shot or two-shot kills for players. Coupled with its quick firing speed, this weapon becomes particularly effective in close combat situations. Despite having a slow reload time and limited range, these drawbacks can be effectively managed by skilled players.
5. Ghost Pepper
Fast-Firing LMG With A Large Magazine

ADS DMG | Magazine Size | Sprint-To-Fire Speed | Movement Speed | Fire Rate | ADS Speed |
---|---|---|---|---|---|
Head: 98/87 (35/60M) Body: 28/25 (35/60M) Limb: 26/23 (35/60M) | 100 Rounds | 0.01 sec | 1.7/2.9/4.3m/s (crouch/run/sprint) | 600-800 RPM | 0.29 sec |
Leading the pack among auto options here is the Ghost Pepper, one of two Light Machine Guns found in FragPunk. This gun stands out with its distinctive feature – it speeds up its firing rate progressively, starting at 600 rounds per minute (RPM) and escalating to 800 RPM when the trigger is continuously pressed. Compared to the only other LMG in the game, the Ghost Pepper has a slightly shorter time-to-kill (TTK), though the difference isn’t significant. However, considering its ability to fire faster over time, players have a more effective option for overall damage per second (DPS).
its movement speed is not optimal, reloading takes time, and controlling the recoil becomes challenging as the firing rate escalates over prolonged use.
4. Clampdown
Fast-Firing Submachine Gun With An Excellent TTK

DMG | Magazine Size | Sprint-To-Fire Speed | Movement Speed | Fire Rate | ADS Speed |
---|---|---|---|---|---|
Head: 33/28/22 (10/20/60M) Body: 22/19/15 (10/20/60M) Limb: 18/16/12 (10/20/60M) | 25 Rounds | 0.01 sec | 2.3/3.5/4.8m/s (crouch/run/sprint) | 1091 RPM | 0.20 sec |
Transitioning to Submachine Guns, we encounter the “Clampdown,” a powerful choice for players seeking a potent close-quarters weapon. Although the Clampdown trails slightly behind the Mad Dog-S in terms of single shot damage, they are evenly matched when it comes to total time to kill (TTK). For example, the Clampdown outperforms the Mad Dog-S in both headshot and body shot situations up to a distance of 10 meters, boasting a faster kill rate. It also excels in body TTK up to 20 meters, but its advantage diminishes beyond that range.
In the game FragPunk, for distances between 10 meters and 20 meters, the Clampdown Submachine Gun is undeniably superior in terms of damage output. However, there are some points to keep in mind. Firstly, this weapon’s fire rate is extremely fast, which means players will need to reload more frequently during gunfights. Secondly, its vertical recoil is relatively high, so players must be skilled at controlling it when shooting enemies from a distance. Despite these drawbacks, it remains a strong choice for gameplay.
3. Mad Dog-S
Versatile Suppressed Submachine Gun

DMG | Magazine Size | Sprint-To-Fire Speed | Movement Speed | Fire Rate | ADS Speed |
---|---|---|---|---|---|
Head: 39/36/33 (20/35/60M) Body: 26/24/22 (20/35/60M) Limb: 22/20/18 (20/35/60M) | 25 Rounds | 0.01 sec | 2.1/3.3/4.6m/s (crouch/run/sprint) | 759 RPM | 0.23 sec |
In the Submachine Gun category, the Clampdown’s raw damage output is hard to surpass. However, when selecting an SMG, players might also want to examine the Mad Dog-S for several reasons. Initially, it may not be as effective in terms of Time To Kill (TTK) within 10 meters compared to the Clampdown. But, from 10 to 25 meters, it delivers faster headshot damage and is a superior choice in terms of damage output. Moreover, from 35 to 60 meters, the Mad Dog-S ranks higher in damage output.
If you’re aiming for a more steady damage delivery from afar, the Mad Dog-S would be the better pick. Additionally, it features an integrated suppressor, perfect for covert operations. What’s more, this Submachine Gun is quite manageable in terms of recoil, which is crucial for maintaining accuracy during close-quarters shootouts.
2. Fever
Excellent High-Damage Assault Rifle

DMG | Magazine Size | Sprint-To-Fire Speed | Movement Speed | Fire Rate | ADS Speed |
---|---|---|---|---|---|
Head: 91/83/75 (25/40/60M) Body: 35/32/29 (25/40/60M) Limb: 31/28/26 (25/40/60M) | 30 Rounds | 0.01 sec | 2/3.1/4.5m/s (crouch/run/sprint) | 682 RPM | 0.27 sec |
As a devoted fan, I can’t help but sing praises for the Fever, a weapon that’s been making waves among us gamers in FragPunk. This mid-to-long-range Assault Rifle is simply extraordinary! It dishes out more damage per shot than any other Assault Rifle in the game, except for the Ghost Pepper LMG when it comes to sheer power.
However, if you’re on the hunt for an Assault Rifle, you might be tempted to go for the Fever over the Discipline. But here’s a pro tip: while the Fever deals more damage per shot, it lags slightly behind the only other Assault Rifle when considering time-to-kill, especially when focusing on body shots.
In my gaming experience, I’ve found that the Fever truly shines when it comes to headshots – it becomes the swiftest killing Assault Rifle in this scenario. If you’re a player who often goes for headshots, then the Fever might just be the superior choice overall. What makes the Fever stand out are its manageable recoil and clear iron sights. However, it should be noted that compared to the Discipline, the Fever has a slightly slower aim-down-sight and movement speed, but this difference is barely perceptible in gameplay.
1. Discipline
Fast-Firing Assault Rifle With Great Versatility

DMG | Magazine Size | Sprint-To-Fire Speed | Movement Speed | Fire Rate | ADS Speed |
---|---|---|---|---|---|
Head: 67/62/57 (25/40/60M) Body: 27/25/23 (25/40/60M) Limb: 24/22/20 (25/40/60M) | 30 Rounds | 0.01 sec | 2/3.2/4.6m/s (crouch/run/sprint) | 682 RPM | 0.25 sec |
In the popular game FragPunk, the Discipline assault rifle is currently a favorite among players. It’s one of two assault rifles known for its rapid-fire capability and exceptional clarity of optics. At first sight, players might overlook the Discipline when comparing it to the other Assault Rifle in the game due to its slightly lower damage per shot. However, upon careful examination, it is evident that the Discipline has a better Time To Kill (TTK) on average when shooting at the torso. This is primarily because of its higher rate of fire, which allows it to deal significantly more damage in less time.
The weapon is rather user-friendly in terms of handling, but players should still account for its recoil that tends to move upward and to the right. Moreover, its hip-fire precision is commendable, making the Discipline useful for both long-range fights and close combat. Although its sight reticle is somewhat expansive and could potentially obstruct vision for certain players, it remains controllable, providing a versatile Assault Rifle that can handle various situations.
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2025-03-15 01:07