Frostpunk 2: Chapter 3 Walkthrough

Frostpunk 2: Chapter 3 Walkthrough

As a dedicated Frostpunk 2 enthusiast, having braved the harshest of winters and led countless cities to survival, I can confidently say that Chapter 3 is a thrilling testament to the game’s depth and challenge. The decision to either settle or salvage Winterhome is a pivotal moment in our frozen journey, akin to choosing between a warm hearth and a shiny new generator upgrade.


In the final part of Chapter 2 in the game “Frostpunk 2”, your city manages to endure the Whiteout, but finds that the current state of the generator struggles to provide sufficient warmth during such events. Based on the choice you made in the previous chapter – either fighting or accepting the frost – Chapter 3 will present a challenge for you to venture into the Frozen Lands, with the ultimate goal of locating Winterhome.

After finding Winterhome, you have two options: set up a fresh settlement there or strip it for Cores to improve your generator back in New London. This strategic guide takes you through Chapter 3 of the game Frostpunk 2.

How To Find Winterhome Ruins

Frostpunk 2: Chapter 3 Walkthrough

The Winterhome Ruins are located in a territory called the Cursed Valley in the Frostlands. This region isn’t far from New London, but you’ll need to ensure that your Frostland Teams are well-equipped to explore it. If the area is marked as Dangerous or Deadly, you must research the Scouts’ Headquarters and Scouts’ Training ideas to decrease the threat levels.

Following your successful passage through the Whiteout in Chapter 2, you might discover that the ominous Cursed Valley is shrouded by a tempest and hence inaccessible for exploration. You’ll have to bide your time for a few game-weeks until the storm subsides, allowing you to venture into the Cursed Valley.

Frostpunk 2: Chapter 3 Walkthrough

Upon finishing the Cursed Valley expedition, there will be an opportunity for you to establish a settlement in Winterhome. But, prior to setting up this settlement, it is essential that you construct either trails or Skyways to link the new settlement with New London.

Once linked, you’ll be able to transport settlers to Winterhome under these conditions: (ensure meeting the stated requirements)

  • Cold is absent in New London.
  • Your trust level is at least “Accepted.”
  • You have at least 3,000 unemployed people.

As a gamer, I know that hesitating on whether to establish or rescue Winterhome could stir up trouble among the factions. They’ll start pushing for me to claim Winterhome within the given deadline, or else they might become restless and cause unrest.

Choosing Between Settling Or Salvaging Winterhome

Frostpunk 2: Chapter 3 Walkthrough

At Winterhome’s arrival, a critical decision awaits you that could strain ties with one of the rival groups. Here, the two groups are the Pilgrims, who aim to reconstruct and inhabit Winterhome, and the Stalwarts, who favor destroying it to retrieve the Cores for powering New London’s generator.

Settling Winterhome

Frostpunk 2: Chapter 3 Walkthrough

Should you decide to reconstruct and establish Winterhome, you’ll need to construct Frostbarriers towards the noxious gas vents in Winterhome and build a Fume Purification Zone on three of these vents instead.

As a gamer here, let me tell you, the game environment Winterhome is currently brutal and hazardous. If we send our troops to clear out the frostbite zones, it’ll unfortunately cost us lives. The mounting death toll will not only shatter trust among the people but also escalate social tension drastically.

To minimize unwanted casualties among colonists, consider choosing the Secure Frostbreak Method. However, keep in mind that this option will result in slower frostbreaking rates and increased heatstamp expenses. Time is of the essence as Winterhome has less than a month before it’s enveloped by harmful fumes, rendering it uninhabitable.

Instead, reducing fatalities can be achieved through extensive research on the “Automated Workforce Factory” and its implementation within an Industrial District. This automated workforce is capable of functioning under harsh conditions without jeopardizing time or lives.

1) Constructing Fume Filtering Zones at three polluted gas sources will make Winterhome livable again, concluding Chapter Three in this narrative sequence.

Salvaging Winterhome

Frostpunk 2: Chapter 3 Walkthrough

As a gamer, if I opt to salvage Winterhome instead of establishing it as a new settlement, I’m still up against the hurdle of managing toxic fumes. Rather than erecting Fume Extraction Districts, I’ll have to focus on building regular Extraction Districts for Core extraction. To construct the next generator upgrade, I’ll need a total of 40 Cores.

Once again, you can establish an Industrial District and outfit it with the Automated Workforce Factory to frostbreak your way to the Cores, minimizing the loss of human lives. Successfully extracting 40 Cores from Winterhome before it is overtaken by toxic gases will conclude Chapter Three.

Dealing With Generator Sabotage In Winterhome

Frostpunk 2: Chapter 3 Walkthrough

As you set out to either secure or rescue Winterhome, the betrayed faction will show their dissatisfaction by continuously disrupting the generator multiple times. These disruptions will lead to harm not only to the generator but also to other structures in Winterhome. To fix these damages, you’ll have to manually repair them using Prefabs.

Given the urgency at hand in this section, it’s crucial that you don’t allow extremist groups to interfere with your mission. You can effectively curtail these persistent disruptions by enlarging two residential areas and building an Observation Post.

If you don’t manage to resolve or improve Winterhome within the given deadline, it means mission failure, and you’ll be returned to the main selection screen. However, you can opt to revert to a prior save and experiment with diverse tactics to achieve your goals before time runs out. It’s strongly suggested to make use of the Automated Workforce Factory, as it significantly expedites frostbreaking tasks in Winterhome.

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2024-09-30 15:54