Frostpunk 2: How To Build Automated Workforce Factory In Winterhome

Frostpunk 2: How To Build Automated Workforce Factory In Winterhome

As a seasoned Frostpunk player with countless hours under my belt, I can confidently say that the decision to build an Automated Workforce Factory in Winterhome is a game-changer. The first time I lost a portion of my workforce due to toxic fumes, it was a grim reminder of the harsh reality we face in this frozen world. But now, with the knowledge of how to construct this marvel of technology, I can save precious lives and speed up the frostbreaking process without relying on the Safe Frostbreak.


In the “Returning to Winterhome” chapter of the game Frostpunk 2, you arrive at Winterhome and are faced with a decision: either restore it for Cores or establish a new settlement there. Regardless of your choice, you’ll have to mobilize your workforce to perform frostbreaking tasks in the hazardous atmosphere. Winterhome is shrouded in harmful fumes, and continued contact with these gases could lead to losses. However, minimizing casualties can be achieved by setting up an Automated Workforce Production Facility within this colony, thereby limiting human interaction with the toxic environment.

For the first time when some workers are exposed to harmful fumes and their lives are at risk, the group advocating for the Progress path will suggest establishing an Automated Labor Production Facility as a precaution. However, creating this facility is not as simple as building a Residential or Resource Extraction District. If you haven’t constructed one previously, the process may initially appear perplexing. Here’s a guide on how to build an Automated Labor Production Facility in Winterhome.

Researching Automated Workforce Factory In Frostpunk 2

Frostpunk 2: How To Build Automated Workforce Factory In Winterhome

Unlike regular districts and hubs, the Automated Workforce Factory serves as an advanced version of Industrial Districts. It can only be accessed after conducting the necessary research in the Resources segment of the Idea Tree.

The Automated Workforce Factory proposal could be seen as an unconventional suggestion, and it might prove difficult to pass the relevant legislation through the Council without engaging in discussions or manipulating the voting process.

Those who advocate for Preservation and Time-honored Methods might find disapproval with your choice to develop and implement the Automated Workforce Factory, as it automates jobs traditionally done by humans. Nevertheless, this innovation could potentially reduce unnecessary casualties in Winterhome by expediting frostbreaking, since it eliminates the dependency on the Safe Frostbreak method.

Building an Automated Workforce Factory requires the following resources:

  • 1 Core
  • 500 Heatstamps
  • 250 Prefabs

After construction, the Automated Workforce Factory is designed to augment our team by generating approximately 1,600 automated workers. These robotic team members will enable us to activate the automated frostbreaking capacity, thereby granting us safe passage to potentially hazardous zones within Winterhome without compromising human safety.

Building The Automated Workforce Factory In Frostpunk 2

After conducting research on the Automated Workforce Factory and obtaining the necessary legal approval from the Council, you may then go ahead to construct it within one of Winterhome’s Industrial Districts. In case you have already upgraded any district prior, the process for setting up an Automated Workforce Factory will remain similar.

As an enthusiast, I’m excited to share with you the sequential procedures for setting up an Automated Workforce Factory in Winterhome:

  • Press “B” to open the Districts panel and build an Industrial District.
  • Press “N” to open the Buildings panel, then navigate to the Industrial tab and select the Automated Workforce Factory.
  • With the Automated Workforce Factory selected, click on the Industrial District to build the factory in it.

As a gamer, I’ve noticed that the Automated Workforce Factory may boost productivity, but it also seems to crank out an alarming amount of grime in the game world. If this mess isn’t cleaned up, it can spread to other areas, causing them to deteriorate and potentially making the citizens sick.

You could reduce unsanitary conditions by setting up some Filtration Centers or equipping an Industrial Area with Waste Disposal Sites instead.

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2024-10-03 05:04