Frostpunk 2: Synergy Bonuses & District Placement Explained

Frostpunk 2: Synergy Bonuses & District Placement Explained

As a seasoned survivor of the harsh Frostpunk universe, I can’t help but appreciate the intricate details that go into building and maintaining New London in Frostpunk 2. The Synergy system, though it may not be explicitly explained in the tutorials, is a vital aspect of city management that I’ve learned to master through trial and error.


In Frostpunk 2, players need to construct and manage multiple zones to ensure New London receives essential resources. Generally speaking, these zones function well, but they become more effective and minimize unfavorable outcomes when the Synergy system is utilized.

In my gaming journey with Frostpunk 2, I’ve found that the interplay between districts and hubs, known as synergy, isn’t explicitly detailed in the tutorials. This can make it challenging for newcomers like myself to understand which areas influence each other positively. To help you navigate this aspect more effectively, let’s delve into some of the most frequently encountered synergy boosters for Districts and Hubs in Frostpunk 2, along with suggestions on how to maximize their potential.

What Is District Synergy In Frostpunk 2?

Frostpunk 2: Synergy Bonuses & District Placement Explained

In Frostpunk 2, District Synergy is a feature that influences a district’s attributes based on its location. Factors such as terrain, hubs, buildings, and neighboring districts can impact District Synergy. These influences can have either positive or negative effects on your city’s overall performance, so it’s essential for players to understand and manage various synergy interactions for optimal city management.

Types Of Synergy In Frostpunk 2

Frostpunk 2: Synergy Bonuses & District Placement Explained

Synergy modifiers can affect most game mechanics, falling into one of several categories.

  • Workforce Required
  • Heating Required
  • Workplace Efficiency
  • Squalor
  • Disease

In many cases, structures built near each other or in valleys tend to require less heat, due to a beneficial effect called synergy. But, sometimes while constructing on hills, players may notice an increased heating requirement modifier.

Districts & Hubs That Give Common Synergy Bonuses

Synergy EffectDistricts
Heating Requirement Reduced
  • Any District
  • The Generator
  • Heating Hub
Workforce Required
  • Fuel Stockpile Hub
  • Food Stockpile Hub
  • Materials Stockpile Hub
  • Goods Stockpile Hub
  • Air Transport Hub
Workplace Efficiency
  • Rail Hub
Squalor Increased
  • Industrial Districts (when placed near housing)
Disease Increased
  • Food Districts (when placed near housing, industrial, or excavation districts)

How To Get Synergy Bonuses In Frostpunk 2

Frostpunk 2: Synergy Bonuses & District Placement Explained

To get a synergy bonus for a district, it needs at least three neighboring tiles influenced by another building or terrain. Having more than three tiles within the range of a single building doesn’t grant any additional benefits. However, identical bonuses from different sources can be combined. This means players can create housing districts to benefit from two heating reductions, effectively reducing the required heating to zero. On the other hand, placing a Housing District between two Industrial Districts could inadvertently increase the squalor level.

In other words, since costs for districts cannot go below zero, there are no additional benefits from placing a housing district further away if the heating expense is already at zero. Therefore, it’s generally advisable to keep fewer than three tiles together, as this leaves space for more districts that offer beneficial synergy bonuses.

How To Check All Active Synergy Bonuses

Active Synergy Effects can be verified using two methods. Players can opt to press and hold down the ‘8’ key to display the building effects tab as an alternative, or they can view all active effects in a district by clicking on it, followed by hovering over the icons labeled ‘Area Effect’.

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2024-09-20 15:03