Future Minecraft Dimensions Must Differ From the Nether and End in One Way

Future Minecraft Dimensions Must Differ From the Nether and End in One Way

As a dedicated Minecraft player with countless hours spent exploring and building in various dimensions, I firmly believe that if Mojang introduces a new dimension beyond the Overworld, Nether, and End, they should prioritize creating an environment that is less treacherous than its predecessors.


Minecraft’s universe is richly varied, encompassing countless biomes, oceans, and subterranean caverns. In the Main World, gamers have the freedom to construct homes, establish farms, and confront creatures as they explore these distinctive environments. Yet, Minecraft offers much more than this surface-level experience. By using some obsidian and ender eyes, players can create portals to access other dimensions – the Nether and the End – expanding their adventure beyond the natural world.

Following the game’s latest update with the discovery of an underworld teeming with hidden ancient cities in the dark biome, some players speculate that this could pave the way for a third alternate dimension. If verified, Mojang should aim to make this new dimension’s terrain less perilous compared to the existing ones.

The Nether and the End Have Very Dangerous Terrain

In simpler terms, the Nether is a fiery and challenging realm with molten lava and red netherrack as its dominant features. Although additional biomes such as the Nether wastes, crimson forests, warped forests, soul sand valleys, and basalt deltas have been introduced, navigating the Nether remains tough. Portals can appear on floating islands, leading to fatal falls into lava or accidental melting. Even if portals are located on stable ground, players must dodge persistent attacks from aggressive ghasts, which hurl explosive fireballs and wreak havoc, often forcing adventurers to acrobatically maneuver through this treacherous dimension.

In a similar vein, the End represents a world with a spacious, extraterrestrial character, populated by stones resembling meteorites, which function as the foundation for its numerous floating islands. Contrasting the Nether’s chaotic landscape, the End is home to vast, isolated islands. These islands encompass various biomes such as the End highlands, End midlands, and End barrens, in addition to smaller islands that emerge randomly. To navigate between these islands, players must pass through small, bedrock-covered portals and construct extensive bridges. Falling from any island into the emptiness results in a slow demise, followed by respawning in the Overworld.

The Deep Dark Explained

Deep dark biomes are mainly located deep within mountains in the Overworld’s underbelly. A key feature of these areas are the ominous, dark blue sculk blocks with mossy textures. Below these layers, players may stumble upon grandiose ancient cities, rich with sculk, soul sand, wool, wood, and deepslate blocks or bricks. These sites offer exclusive loot such as rare echo shards and enchanted books with swift sneak. However, players must exercise caution, as triggering a sculk shrieker three times will summon an intimidating warden, shrouding the vicinity in a profound, all-encompassing darkness.

Brandon Pearce, who works on Minecraft’s gameplay development, originally planned to create a blind piglin (mob) for the Nether as part of the 2020 Nether Update. This mob was later transformed into the warden for the Deep Dark biome.

A Theoretical Deep Dark Dimension Needs a New Approach

As a curious gamer, I’ve stumbled upon something intriguing in my explorations of ancient cities. At the heart of these historic sites, there stands a colossal structure resembling a warden’s head, with a portal-like aura about it. Many gamers speculate that this enigmatic edifice could someday become a gateway to a hidden, dark dimension. This hypothetical realm might mirror the deep dark biomes and ancient cities in its architecture and resources.

Mojang might want to consider creating a distinctive design for this new Minecraft dimension, deviating from the disconnected floating islands of the Nether and the End. Instead, they could opt for an entirely linked landscape, reminiscent of the Overworld’s terrain. To make exploration more intriguing, Mojang could set this dimension in constant darkness, akin to warden-induced shadows. This adjustment could simplify traversal, providing players with a brief reprieve from constructing bridges and jumping around other Minecraft dimensions. New hostile mobs such as wardens can still inhabit this dimension, serving as the primary challenge instead of the environment causing excessive frustration due to difficult navigation.

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2024-07-16 17:56