Game of Thrones: Kingsroad – Which Class to Choose?

Experiencing Game of Thrones: Kingsroad puts me, as a die-hard fan, in the driver’s seat to forge my own destiny across the breathtaking landscapes of Westeros and beyond. This immersive Action Adventure, RPG allows me to create my unique character and embark on an exhilarating journey through diverse regions. Characters I’ve grown to love such as Jon Snow and Samwell Tarly make appearances early on in the adventure, adding a familiar touch to the epic tale. As the narrative unfolds, I encounter more iconic characters from Game of Thrones and strive to earn my place among them. The game presents crucial decisions, thrilling quests, and a chilling threat from an army of the undead that could shatter Westeros into pieces.

Newcomers embarking on their adventure will encounter a challenging choice since they’ll be offered three distinct classes to choose from – The Sellsword, Knight, or Assassin. Each class offers its own unique abilities and gameplay style within the realm of Game of Thrones: Kingsroad. Let me briefly describe each class for you:

1. Sellsword: As a mercenary, your focus will be on dealing damage with your weapons and armor, making you an effective combatant in close quarters. You’ll also have access to special abilities that help boost your offensive capabilities.

2. Knight: As a noble warrior, you’ll excel at defending allies and taking down enemies with your powerful melee attacks. Your skills will allow you to protect teammates and hold the line during intense battles.

3. Assassin: With your agility and stealth abilities, you’ll be able to move swiftly around the battlefield and strike from the shadows. Your focus will be on dealing critical damage to opponents before they even know what hit them.

Sellsword

In simpler terms, the Sellsword character class is known for being the largest and most aggressive within its group. Its design is robust, and it has the ability to increase its damage output progressively. The Sellsword shines in area-of-effect skills and wide sweeping attacks, wielding a massive two-handed axe to slash through opponents. If you’re seeking a seasoned Warrior who can effortlessly cut through masses of smaller enemies while still dealing significant damage to bosses, then the Sellsword might be the right choice for you.

Class-Specific Passives

The Sellsword has two class-specific passive abilities with Shock and Hitstun Immunity.

Ability Name Ability Details
Shock Can stack the Shock modifier on the enemy up to 6 times. Shock then transforms into Destruction at max stacks. Shock will not build when destruction is active.

  • Shock: +2% Damage Taken for each stack.
  • Destruction: +20% Damage Taken and +30% Daze Damage Taken.
Hitstun Immunity Sellsword gains immunity to normal attacks.

Unlockable Skills

Skill Name Skill Details Rage Required Cooldown
Fury
  • Applies 1 stack of Shock to the enemy for 10 seconds.
  • 300% of Attack Power
  • Low Daze Damage
80 20 Seconds
Earth Strike
  • Applies 1 stack of Shock to the enemy for 10 seconds.
  • Applies 5 seconds of Knockdown to the enemy.
  • 444% of Attack Power
  • Medium Daze Damage
120 26 Seconds
Roar
  • Increases damage dealt by allies and Sellsword by 20% for 8 seconds.
75 30 Seconds
Violent Charge
  • Applies 1 stack of Shock to the enemy for 10 seconds.
  • 285% of Attack Power
  • Medium Daze Damage
75 17 Seconds
Ignite Weapon
  • Ignites the Sellsword’s axe and burns enemies.
  • 100% of Attack Power as Fire Damage
  • Lasts 15 Seconds
80 24 Seconds
Whirlwind Slash
  • Applies 1 stack of Shock to the enemy for 10 seconds.
  • 350% of Attack Power
  • Medium Daze Damage
  • Applies 5 seconds of Knockdown to the enemy.
100 21 Seconds
Merciless Strike Sellsword charges up before unleashing a heavy attack.

  • Applies 1 stack of Shock to the enemy for 10 seconds.
  • Applies 5 seconds of Knockdown to the enemy.
  • Failed Charge: 205% of Attack Power
  • Full Charge: 510% of Attack Power
  • High Daze Damage
120 27 Seconds
Rampage
  • Enhances combat abilities for a short time. Sellsword cannot gain Rage or use skills while active.
  • Enhancements are proportionate to amount of Rage consumed to activate ability.
  • Increases Attack Power by 40% (Max 80%)
  • Increases Light Attack Speed by 17.5% (Max 30%)
  • Applies a 5-second Stun to the enemy.
  • Lasts for 10 seconds.
100 24 Seconds

Knight

The Knight could be considered the well-rounded option among the three classes, offering players a mix of strong offense and defense through stun attacks and defensive parries. Wielding a two-handed sword, the Knight is particularly effective against both small groups of enemies and formidable bosses due to their strategic parrying at opportune moments and abilities that lessen the damage taken.

Class-Specific Passives

The Knight has two class-specific passive abilities with Valor and Ignite.

Ability Name Ability Details
Valor Can stack the Valor modifier on themselves up to 8 times. Valor then transforms into Fighting Spirit at max stacks. Valor will not build when Fighting Spirit is active.

  • Valor: -1.5% Rage Consumption per stack.
  • Fighting Spirit: -20% Rage Consumption and +25% Active Skill Damage.
Ignite The Knight can Ignite enemies. Ignited enemies take damage over time and additional damage from The Knight’s skills.

Unlockable Skills

Skill Name Skill Details Rage Required Cooldown
Shoulder Charge
  • 315% of Attack Power
  • High Daze Damage
90 20 Seconds
Pommel Strike
  • 285.7% of Attack Power
  • Low Daze Damage
  • Applies a 5-second Stun to the enemy.
80 22 Seconds
Charge Stab
  • 360% of Attack Power
  • Low Daze Damage
90 25 Seconds
Riposte Stance
  • Switches to a guarded stance. Knight will instantly parry if they successfully Guard an enemy attack.
  • Combos can be linked after the Parry.
  • Increases Additional Combo Attack Damage by 360% of Attack Power.
  • Best Daze Damage
  • Lasts 15 seconds.
120 24 Seconds
Ignite Weapon
  • Ignites the Knight’s sword and burns enemies.
  • 100% of Attack Power as Fire Damage
  • Lasts 15 Seconds
80 24 Seconds
Pound
  • The Knight charges forward and knocks down enemies before attacking them.
  • The Knockdown effect does not work on Bosses, Elite Enemies, or Beasts.
  • If charge connects it deals 480% of Attack Power.
  • A failed knockdown will do 288% of Attack Power.
80 32 Seconds
Slashes
  • 540% of Attack Power
  • Low Daze Damage
  • Applies a 5-second knockdown to the enemy.
120 27 Seconds
Boost Morale
  • Decreases Damage Taken by the Knight and allies by 25% for 12 seconds.
100 30 Seconds

Assassin

The Assassin is a character class that focuses on dealing high damage to individual opponents. Unlike other classes like the Sellsword or the Knight, it doesn’t possess the wide-reaching attacks or area of effect capabilities, nor does it boast significant defensive strengths. However, what it lacks in these areas, it makes up for with its rapid strikes and accumulating damage bonuses, which allow it to swiftly eliminate single targets and powerful enemies.

Class-Specific Passives

The Assassin has two class-specific passive abilities with Sanguine Crush and Poison.

Ability Name Ability Details
Sanguine Crush The Assassin has the ability to stack Bloodburst on enemies up to 12 times.

  • Skills can be used to remove the Bloodburst and inflict damage proportionate to the amount of stacks removed.
  • Bloodburst: Deals damage equal to 30% of Attack Power per stack when stacks are removed with a skill.
Poison The Assassin will inflict Poison stacks on the enemy up to 5 stacks. At maximum stacks the Poison transforms into Poison Stun.

  • Poison Corrosion can also be stacked through the use of skills.
  • Poison Stun: Applies a 5-second stun to the enemy.
  • Poison Corrosion: Applies 5 seconds of Daze Damage. Daze Damage is at maximum during this duration.

Unlockable Skills

Skill Name Skill Details Rage Required Cooldown
Turning Kick
  • Removes all stacks of Bloodburst and does damage proportionate to stacks removed.
  • 272% of Attack Power
  • Medium Daze Damage
  • Applies a 5-second Stun to the enemy.
80 20 Seconds
Ambush
  • Applies a stack of Sanguine Crush on strike.
  • 164% of Attack Power
  • Applies a 5-second Stun to the enemy.
55 12 Seconds
Poison
  • 80% of Attack Power as Poison lasting for 15 seconds.
80 20 Seconds
Dagger Throw
  • Applies a stack of Sanguine Crush on strike.
  • A second dagger can be thrown in a short period of time after the first.
  • 180% of Attack Power
  • Low Daze Damage
60 15 Seconds
Ignite Weapon
  • Ignites the Assassin’s swords and burns enemies.
  • 100% of Attack Power as Fire Damage
  • Lasts 15 Seconds
80 24 Seconds
Cutting Mutilation
  • The last strike removes all stacks of Bloodburst and does damage proportionate to stacks removed.
  • 500% of Attack Power
  • Lowest Daze Damage
  • Applies a 5-second knockdown to the enemy.
120 24 Seconds
Retreat
  • Throws a smoke sachet that makes it impossible for enemies to fight normally and boosts Mighty Strike damage.
  • Smoke Screen Duration: 7 seconds.
  • Mighty Strike Damage Increase: 20%.
90 24 Seconds
Agile Movement
  • Increases evasion ability and adds additional combo attacks to the evasion attack.
  • Evasion Attack Damage: 80% of Attack Power
  • Consecutive Attack Damage: 360% of Attack Power
  • High Daze Damage
  • Evasion Speed Increase: 10%
  • Lasts 30 Seconds
90 30 Seconds

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2025-05-06 00:46