
A lot of action games let you feel incredibly powerful, putting you in control of characters who can do amazing—and sometimes frightening—things. While not always the focus, a key part of what makes these games fun is that sense of empowerment. One great way to show that is by having enemies react with fear. They might yell, plead for their lives, try to escape, or act panicked, but the message is clear: they’re afraid of you.
For this feature to really shine, it should happen because of what the player does, not just from pre-planned events, though those can be enjoyable too. Let’s explore how different games – from role-playing games to stealth and open-world titles – use this kind of interactive response.
8. The Elder Scrolls 5: Skyrim
Enemies Will Only Be Aggressive For So Long
While The Elder Scrolls 5: Skyrim kept the series’ tradition of strong side quests, it simplified character customization. Earlier Elder Scrolls games offered more ways to build unique characters through different weapon, magic, and skill combinations, but Skyrim reduced those options. On the positive side, Skyrim significantly improved its graphics and technology, resulting in more lifelike and interactive characters.
When enemies are severely wounded in battle, they’ll drop to their knees and plead for their lives instead of fighting on. This can give you a moment to heal if you’re hurt, but be warned: even enemies who are begging for mercy can be riled up and fight again.
7. Metal Gear Solid V: The Phantom Pain
Enemies Fear Big Boss, And Can You Blame Them?
In Metal Gear Solid V: The Phantom Pain, you have a lot of freedom in how you tackle missions. You’re typically dropped off near an enemy base and left to figure out the best way to complete the objective. While sneaking around is a common approach, you can also choose to go in with guns blazing.
In The Phantom Pain, enemies aren’t just programmed; they learn and adapt. If you repeatedly headshot them, they’ll start wearing helmets. This learning extends to their tactics – they’ll try to counter anything you do. You can even use psychological warfare, disrupting their formations, taking out their teammates, and creating confusion while remaining undetected. Despite the intense battles, Big Boss always feels in control, pushing enemies into a panicked fight-or-flight response.
6. Sleeping Dogs
A Crime-Focused Open World Title With A Twist
Honestly, Sleeping Dogs is a seriously underrated game. It’s got that same fun, charming vibe as Grand Theft Auto, though it dials it back a little to fit a more serious story. The open world feels really immersive and alive, and the best part? You play as a gangster, but with a secret – you’re actually an undercover cop with a lot riding on the case. It adds a really cool twist!
Increasing Face XP, one of three skill areas players can improve, makes the main character’s attacks more powerful and impactful. This causes enemies to flinch and become frightened, recognizing the threat they’re up against.
5. Carrion
You Are The Monster That Humanity Fears
Many games let you play as or become a villain, but Carrion is unique. You control a terrifying, Lovecraftian monster, and the humans in the game react with understandable fear. Gameplay revolves around causing panic – just your presence is enough to make characters scream and run for their lives.
Throughout the game, your character steadily grows in power, which triggers increasingly intense responses from the humans – they send in armed forces, initiate lockdowns, and try even more extreme measures to stop you. As you become stronger, their efforts to contain you seem less and less effective. It doesn’t really feel like you’re fighting enemies; it’s more of a one-sided massacre.
4. Ghost of Tsushima & Yōtei
The Ghost Stance…Become The Myth
I’ve been playing a lot of Sucker Punch’s open-world games lately, and it strikes me that they’re both really about getting revenge. In Ghost of Tsushima, I’m playing as Jin, and he’s determined to drive the Mongol invaders out of his homeland, even if it means abandoning the traditional samurai way of doing things. Then in Ghost of Yōtei, I’m controlling Atsu, and her story is way more personal – she’s hunting down the six people who killed her family when she was a kid. Even though Jin and Atsu are totally different, they both end up becoming this almost legendary figure known as ‘The Ghost,’ a force of vengeance that everyone fears.
Both games feature a powerful ability called Ghost Stance, which instantly frightens enemies. While typically activated by quickly defeating multiple opponents, it happens automatically during the story missions. Ghost Stance is the most recognizable way Atsu and Jin can scare their foes, but it’s not the only method. Successfully killing an enemy during a close encounter can make their allies fall back or pause, and eliminating a camp leader strategically has a similar effect. In Ghost of Yōtei, Atsu gains access to Onryo Howl relatively early in the game, which is a weaker version of Ghost Stance.
3. Batman Arkham Games
Gotham’s Underworld Has Every Reason To Fear The Dark Knight
Everyone’s been eagerly anticipating this new series! Rocksteady’s Arkham games are famous for Batman’s use of fear, driving Gotham’s criminals to panic. It’s true this mainly affects lower-level thugs, but you spend most of your time battling them anyway. While Batman often prefers direct combat, he sometimes switches to stealth, silently taking down enemies from the shadows.
When enemies in the Batman: Arkham games realize Batman is nearby but can’t see him, they start to panic. Knowing he could strike at any moment and that they’re helpless against him, they abandon strategy and make foolish mistakes, making them easier to defeat. Their fear even comes through in their dialogue. This psychological effect is present throughout the series—including Asylum, City, Knight, Origins, and Shadow—but it’s most powerfully shown in Arkham Knight.
2. Middle-earth: Shadow Of War
The Bright Lord Is A Fearful Figure
Middle-earth: Shadow of War improves on everything that made the first game great. It features a more detailed nemesis system, better ways to use your mount, more impactful combat, and a wider variety of areas to explore. The already excellent fighting feels even better when you see enemies react to your power as the formidable Bright Lord.
Scaring enemies by stealthily taking them down will make uruks flee. You can also achieve this by performing especially powerful finishing moves in regular combat or by triggering environmental hazards like exploding barrels or insect nests. Both methods will instill fear in the Bright Lord’s enemies, causing them to scatter in terror.
1. Battle Brothers
Morale Is Vital To Success
I’m totally hooked on Battle Brothers – it’s a really immersive open-world roguelike where you build up a company of mercenaries. You take on contracts, fight battles, and try to turn them into a legendary fighting force… though honestly, a lot of them do end up dying. What’s cool is how deep the character customization is. Every mercenary, or ‘brother’ as we call them, comes with a bunch of unique traits. Some of these traits affect how they handle themselves in battle – you might get a super brave guy who starts every fight confident, or someone who’s a bit of a scaredy-cat and loses morale quickly. It really makes a difference!
If a player wins a battle decisively, defeating enemies quickly while taking minimal damage, those enemies might lose their nerve and run away, especially if they were already losing heart. This applies to all enemy units facing you and your powerful mercenary army.
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2026-02-15 18:06