Ghost of Tsushima 2 Could Adopt GoW: Ragnarok’s Vision for Its Characters

Ghost of Tsushima 2 Could Adopt GoW: Ragnarok's Vision for Its Characters

Key Takeaways

  • God of War: Ragnarok’s dual character design greatly enhanced its experience, and Ghost of Tsushima 2 could follow suit.
  • Yuna would be a good choice for a potential second protagonist in the Ghost of Tsushima sequel.
  • Utilizing Yuna and Jin as playable characters could result in a satisfying expansion of gameplay and storyline in the same way as GoW: Ragnarok.

As someone who has spent countless hours immersed in the captivating worlds of both Sucker Punch and Santa Monica Studios, I can confidently say that if there ever was a Ghost of Tsushima 2, it would be a game-changer to follow in God of War: Ragnarok’s footsteps and introduce dual protagonists. Yuna, with her enigmatic charm and undeniable bravery, is the perfect candidate for this role.


In the year 2020, game developer Sucker Punch introduced an exceptional single-player PlayStation exclusive experience that quickly became popular, known as “Ghost of Tsushima.” This game was praised for being a refreshing addition to the open-world action genre. The captivating story of Jin Sakai, a former samurai leading a guerrilla resistance against the Mongol invasion of the island of Tsushima in the 1200s, left a lasting impact on players. One of the game’s standout features was its well-developed cast of characters, with Yuna, a transformed thief who joined Jin’s mission, being particularly memorable.

Two years after, another hit title from Sony’s exclusive series was launched, namely God of War: Ragnarok, developed by Santa Monica Studios. This new installment continued the storyline of Kratos and Atreus, following up on the successful modern reboot of God of War. Unlike its predecessor, Ragnarok allowed players to control both characters interchangeably for the first time. While Ghost of Tsushima 2 has not been officially confirmed yet, it is expected that it will be announced due to the popularity of the first game. If a sequel does materialize, it may draw inspiration from God of War: Ragnarok by allowing players to control both Jin and Yuna in the subsequent playthrough.

I’m thrilled to share that my favorite samurai game, Ghost of Tsushima, is set to appear in the upcoming animated TV series, Secret Level. Not only that, but a movie adaptation has been announced too! The brilliant mind behind the John Wick franchise, Chad Stahelski, will be directing it. Can’t wait to see how this epic tale unfolds on the big and small screens!

Ghost of Tsushima 2 Could Make Excellent Use of God of War: Ragnarok’s Dual Character Design

God of War: Ragnarok’s Approach to its Playable Protagonists Greatly Enhanced the Experience

2018’s God of War primarily centered on Kratos and his son Atreus, exploring their complex personalities and the challenges they faced in trying to bond with one another. However, only Kratos was playable. In Ragnarok, gameplay expanded by allowing players to control both characters as they fought literal monsters and symbolic obstacles throughout the Norse worlds. This dual-control system greatly enhanced the storyline and real-time action, as each character had distinct playstyles and mechanics. The characters’ central role in God of War: Ragnarok’s design ensures an even balance between them, providing opportunities for both to shine without making the gameplay repetitive.

How Ghost of Tsushima 2 Could Utilize God of War: Ragnarok’s Deuteragonist Design

As a dedicated fan, I can’t help but appreciate the significant role Yuna played in Ghost of Tsushima. Firstly, she was instrumental in saving Jin on the beach following the disastrous offensive that marked the start of his journey towards becoming the Ghost. Throughout our adventure, Yuna’s priceless aid and guidance during my introspective journey left a deep impression. Moreover, she frequently served as my conscience, providing a moral compass as I grappled with Jin’s internal struggles regarding his role, values, and the lengths he was prepared to go to protect Tsushima’s people. If any character deserves to be made playable in a sequel, it’s undoubtedly Yuna.

In a potential sequel to “Ghost of Tsushima,” one significant aspect to ponder is the setting and timeline. However, an initial approach could be to position it around Yuna’s search for Jin following the events of the first game. The story might commence with players assuming the role of Yuna, exploring parts of the narrative through a series of flashbacks that fill in gaps about her adventures as she seeks out and reconnects with Jin against a new threatening force. Once their reunion is established, both characters could become equally integral to the plot, offering a dual-perspective gameplay experience where they each have unique skill sets that complement one another, expanding the possibilities beyond the original game.

A potential twist in Ghost of Tsushima 2 could involve Jin and Yuna developing a deeper bond beyond friendship, enriching their relationship and making a strong case for their inclusion as playable characters. This move could significantly enhance fan enjoyment if the game allows players to control both Jin and Yuna, skillfully integrating them into the narrative while broadening gameplay mechanics much like God of War: Ragnarok did with Atreus and Kratos. By introducing this duo in such a way, Ghost of Tsushima 2 could deliver an engaging sequel that builds upon the original setup effectively.

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2024-09-19 01:07