Key Takeaways
- Shadow of the Erdtree DLC showcases the benefits of a more vertical open-world design.
- Ghost of Tsushima 2 could improve exploration by replicating Erdtree’s verticality.
- Introducing a new tool, like a glider, could complement a more vertical Ghost of Tsushima world.
As a seasoned gamer with decades worth of digital adventures under my belt, I can confidently say that Elden Ring’s Shadow of the Erdtree DLC has left an indelible mark on the gaming landscape. While Ghost of Tsushima offered a captivating experience, it was the vertical open-world design in Shadow of the Erdtree that stole the show.
The extra content for Elden Ring titled Shadow of the Erdtree has raised the bar since its debut, and one of the standout aspects is its innovative open-world design. This expansion not only amplifies Elden Ring’s open world but also introduces something novel that a potential Ghost of Tsushima sequel might find valuable.
In the game ‘Ghost of Tsushima’, exploration yields multiple benefits, offering a beautiful landscape to admire and hidden treasures to discover. Yet, in the open world of ‘Shadow of the Erdtree’, it manages to offer something unique through its vertically designed environment, an aspect that the original ‘Ghost of Tsushima’ lacks. However, a potential sequel for ‘Ghost of Tsushima’ could address this difference.
Ghost of Tsushima 2 Should Replicate Shadow of the Erdtree’s Verticality
Shadow of the Erdtree’s Emphasis on Verticality Allows for More Rewarding Exploration
In Shadow of the Erdtree, the focus on verticality within the Land of Shadow DLC adds greater depth than just increasing its size. Unlike a flat open-world layout that encourages exploration through visible attractions, the vertical design in this game cleverly conceals certain areas from initial view. This means players may stumble upon previously unseen regions, making the unexpected discovery more thrilling and rewarding. Essentially, the vertical design creates an element of mystery by keeping large sections of the world hidden, enhancing the overall experience for players.
In essence, the area known as Shadow of the Erdtree’s Stone Coffin Fissure is a vast subterranean cavern, reachable only through careful surface exploration. To make matters trickier, this fissure is located at the map’s edge in Shadow of the Erdtree, making its discovery all the more challenging. If Ghost of Tsushima 2 were to adopt a more vertically-oriented world design like Shadow of the Erdtree, players might find the exploration process more rewarding compared to the first game.
Ghost of Tsushima 2 Could Benefit From a Little More Verticality in Its World Design
In the original “Ghost of Tsushima”, its grand open-world is often praised, yet a significant portion of it is expansive and flat, with many potential discoveries being largely presented to the player rather than left for exploration. This might be because Sucker Punch aimed for a more historically accurate portrayal of Tsushima Island. However, if they were to show a bit more leeway in other aspects, a greater focus on verticality could significantly enhance “Ghost of Tsushima 2”. A vertically oriented world in the sequel would not only make it seem bigger, but it would also elevate the exploration experience, making it more rewarding compared to the first game.
Ghost of Tsushima 2 Could Introduce a New Tool to Complement Its Emphasis on Verticality
As a gaming enthusiast, if Ghost of Tsushima 2 were to expand on its world design by incorporating more verticality, it could be an exciting addition to have a new tool to navigate this expanded height. For instance, a glider could be an excellent tool for exploring a vertically oriented open world, as it would enable players to swiftly descend back to the ground without having to laboriously climb down. Since Rise of the Ronin already included a glider and has been likened to Ghost of Tsushima, it seems fitting that Ghost of Tsushima 2’s sequel should follow suit by incorporating its own version of this tool. Whether or not a glider is historically accurate doesn’t really matter; a more vertical world would seem incomplete without a user-friendly option like a glider to complement the experience.
It’s uncertain if the open world of “Ghost of Tsushima 2” will emphasize verticality, or even if the sequel is actually in production yet. So far, all we have are rumors, leaks, and speculation about the game. If “Ghost of Tsushima 2” does get released someday, a more vertically-oriented world would be a nice addition compared to the original game.
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2024-09-21 21:04