Ghost of Yotei’s Time Skip Shouldn’t Rule Out One Future Period

Summary

  • Ghost of Yotei features a new protagonist, Atsu, set in Japan’s Edo period 300 years after Ghost of Tsushima.
  • The time jump from Ghost of Tsushima to Ghost of Yotei skips the important Sengoku period in Japanese history.
  • Sengoku period offers potential for a future Ghost game with themes of loyalty, honor, and large-scale battles.

As a seasoned gamer with years of immersion in the rich tapestry of video games set in feudal Japan, I can’t help but feel a tad disappointed by Sucker Punch’s decision to leapfrog the Sengoku period in their Ghost franchise. Having traversed the rugged landscapes of Tsushima Island and battled alongside the indomitable Jin Sakai, I found myself yearning for more samurai-infused adventures during this turbulent era of Japanese history.

The allure of the Sengoku period lies not only in its rich historical context but also in the potential for engaging gameplay mechanics that could have built upon the stealth and combat systems introduced in Ghost of Tsushima. The thought of experiencing large-scale battles, navigating a world on the brink of chaos, and delving into themes of loyalty, honor, and tradition during this period is nothing short of exhilarating.

I can’t help but wonder if Sucker Punch has forgotten that gamers are like wolves; we have a keen sense of smell and an insatiable appetite for the untold stories hidden within the annals of history. Perhaps, in their quest to expand the Ghost franchise, they overlooked the tantalizing potential that the Sengoku period offers.

In closing, I’d like to remind the developers at Sucker Punch that, if you can’t beat ’em, join ’em – or at least set your next game during a time when samurai were fighting among themselves! After all, who doesn’t love a good civil war? Just remember to keep the katanas sharp and the cherry blossoms blooming.

Instead of a direct sequel with Jin Sakai, Sucker Punch surprised Ghost of Tsushima fans by introducing a new game titled “Ghost of Yotei“. Unlike its predecessor, this game features a new hero named Atsu and is set 300 years after the events of Ghost of Tsushima, during Japan’s Edo period, specifically in the region that is now known as “Hokkaido”.

The time gap between Ghost of Tsushima and Ghost of Yotei seems to be advantageous for Sucker Punch’s ambition to expand the Ghost franchise beyond a single continuous story, but the centuries separating these games unfortunately overlook a crucial era in Japanese history. Yet, there remains potential for a future Ghost game to delve into this period, and here are several reasons why it would be beneficial.

The Ghost Franchise Shouldn’t Forget the Sengoku Period

Ghost of Yotei’s Time Jump Skipped the Sengoku Period

As someone who has immersed myself deeply into Japanese history and culture, I find it a missed opportunity that Ghost of Yotei is not set during the Sengoku period. Having played Ghost of Tsushima, which transported me to feudal Japan during the Kamakura era, I was captivated by the rich tapestry of conflict and change that characterized this time.

The Sengoku period, however, takes this historical drama to a whole new level. The turbulence and violence that marked this age are well-documented in history books, but playing a game set during this era would bring those tales of warlords, samurai, and political intrigue to life in an immersive and engaging way.

Given the rich history and the state of Japan during the Sengoku period, I believe that a future Ghost game set during this time would be a fitting and exciting addition to the series. It would allow players like me to experience the true essence of feudal Japan at its most chaotic and dramatic, offering an adventure that goes beyond what we’ve seen so far in the existing games.

The Sengoku Period Would Be Perfect for a Future Ghost Game

The Sengoku era, famously dubbed the “Warring States” period in Japan, was marked by severe internal strife, political turmoil, and the emergence of dominant samurai dynasties. Just as the Mongol invasion served as the primary antagonistic force in the game ‘Ghost of Tsushima’, the Sengoku era was characterized by unrelenting conflict among formidable warlords, samurai, and opposing factions. Furthermore, during the Sengoku era, samurai had to evolve their combat styles and political alignments in response to swift societal transformations. These aspects would undoubtedly contribute to an intriguing narrative and immersive gameplay within the ‘Ghost’ series.

The Sengoku era presents an opportunity for creating a compelling storyline for a Ghost game, as it could delve into topics such as loyalty, honor, and the battle between old ways and modernization, similar to how Ghost of Tsushima portrayed Jin’s personal struggle alongside the Mongol invasion of Japan. Moreover, this period offers ample space for a future Ghost game to showcase grand-scale battles that Ghost of Tsushima’s stealth-oriented gameplay might not have accommodated, given the extensive conflict during the era. Additionally, a potential Sengoku Ghost game could introduce a more tumultuous gameplay style than what was seen in Ghost of Tsushima (and potentially Ghost of Yotei).

In the Sengoku era, a captivating storyline for a Ghost game could be crafted, as it presents opportunities to delve into motifs of loyalty, honor, and the tension between preserving the past and embracing change, reminiscent of how Ghost of Tsushima portrayed Jin’s inner turmoil and the Mongol invasion of Japan.

As a dedicated fan, I can’t help but speculate about the potential for the Ghost franchise to delve into the Sengoku period. Given the captivating tale of The Ghost of Yotei serves as a solid foundation, it seems natural that the narrative could travel back in time, perhaps after this initial journey. It’s intriguing to consider how Sucker Punch might weave various tales using the Ghost concept, rather than just focusing on one character’s story.

While it’s not inconceivable for a future Ghost title to be set during the Sengoku Jidai, I can only assume that the developer has already pondered this possibility. The only obstacle appears to be the passage of time, as they meticulously craft each new story.

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2024-12-31 21:44