God of War Ragnarok Made a Feature Shine and a Sequel Should Improve It

God of War Ragnarok Made a Feature Shine and a Sequel Should Improve It

Highlights

  • God of War Ragnarok marks a continuation of the series, potentially exploring new mythological pantheons in the next saga.
  • The game maintains previous iterations but lacks significant evolution, especially in traversal mechanics.
  • An Atreus-led installment could introduce dynamic movement options, offering a fresh take on traversal and gameplay.

As a seasoned gamer with over two decades under my belt, I’ve seen my fair share of game evolutions and revolutions. The latest installment in the God of War franchise, Ragnarok, was a testament to Santa Monica Studios’ dedication to storytelling and world-building, but it fell short when it came to traversal mechanics – a crucial aspect that could have elevated the gameplay experience to new heights.


After the occurrences in God of War Ragnarok, the future is shrouded in mystery, yet one thing is clear: The series will undoubtedly grow and progress from this point. It’s unclear if God of War will delve into another mythological pantheon or if it will continue along the path set by its recent installments. However, as Santa Monica Studios prepares to maintain the franchise’s dominance, they might need to put in extra effort to keep the series at the pinnacle of excellence in the coming years.

In 2018, the reboot of God of War was thrilling not just for its solid design and captivating storytelling, but also due to how significantly it deviated from the series’ established formula. Prior to 2018, God of War was a hack-and-slash action game like Devil May Cry, with a distant camera angle, countless enemies, and an emphasis on grand spectacle. However, when God of War (2018) opted for a more strategic playstyle, incorporating elements typical of action-RPGs and narrative-focused games such as The Last of Us, it was a welcome change that revitalized the franchise. While God of War Ragnarok maintains this updated approach to some extent, future installments could introduce more unique elements to differentiate themselves further.

The Next God of War Game Should Double-Down On Traversal Mechanics

God of War Ragnarok Doesn’t Go Far Enough with Traversal Changes

In simpler terms, the game God of War Ragnarok adds some nice improvements to its series’ structure, yet critics might argue that it doesn’t advance enough compared to its expectations. Essentially, Ragnarok feels like an enhanced version of 2018’s God of War rather than a significant evolution of its gameplay mechanics. Although the foundation is strong, it may seem underwhelming following the bold moves demonstrated by its predecessor.

In the latest installment of God of War Ragnarok, players will encounter an enhancement in movement dynamics. This evolution builds upon the boat navigation from the 2018 God of War, introducing two distinct dog-sled vehicles for swifter travel within the game’s main areas. This upgrade imbues the game with a vital sense of agility and speed. Moreover, Kratos now has the ability to leap over medium-sized obstacles using a grapple function tied to his Blades of Chaos. This addition not only spices up combat but also improves traversal, ensuring smooth gameplay by making both elements more fluid and efficient.

In essence, Ragnarok doesn’t offer much innovation when it comes to movement mechanics. The pace is maintained, though it can feel repetitive and static at times. This isn’t a major issue since the levels are generally compact, but future God of War games might require a more diverse set of mobility tools for a richer gameplay experience.

An Atreus-Led God of War Game Is Rich with Movement Potential

It’s often thought that the nimble and cunning Atreus will be at the forefront in the next installment of the God of War saga. If that’s true, it seems fitting to give him a wider range of movements, possibly incorporating his agile and acrobatic fighting style with some parkour-like features. However, this doesn’t imply that God of War should transform into Assassin’s Creed, but rather, smoother movement could be more suitable for this leaner character.

In a hypothetical God of War game featuring Atreus, they could capitalize on his magical capabilities for more immersive exploration. Since Atreus can transform into various animals, it’s plausible that players might gain access to forms such as a wolf or cat, expanding the gaming experience with an intriguing twist. The combat in God of War is both intense and rich, so it would be captivating if the same level of depth were applied to moments away from battles and puzzles.

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2024-08-09 01:35