God of War Ragnarok’s Sequel Could Borrow a Monster Hunter Wilds Feature

God of War Ragnarok's Sequel Could Borrow a Monster Hunter Wilds Feature

As a seasoned warrior who has slain countless monsters and gods with the mighty Kratos, I can’t help but share my thoughts on the future of God of War. After the epic conclusion of Ragnarok, I’m eagerly anticipating what lies ahead for our favorite Spartan god.


Since the release of God of War: Ragnarok, there has been much curiosity about where the story will head next. With Kratos and his son Atreus parting ways at the end of Ragnarok, it seems the series is ready to explore new territories. There’s a strong possibility that the upcoming game will introduce a fresh realm, but the future of God of War may also bring significant gameplay alterations.

As a dedicated fan of God of War, I’ve been buzzing with excitement about the rumors swirling around the next installment. Some believe it could take us to ancient Egypt or pass the torch to Atreus as the main character, but we’ll have to wait and see. Regarding the potential evolution of this epic series, let’s dive into its core gameplay mechanics. God of War has always been a trailblazer in this department, and Ragnarok was no exception. However, if we’re looking for inspiration for the next chapter, we might find it in an unexpected place: Monster Hunter World’s mount system. This mechanic could be the game-changer that takes God of War’s gameplay to new heights.

The Next God of War Should Look to Monster Hunter Wilds‘ Mounts

Limiting Weapons But Upgrading Strategy

As a devoted fan, I can’t help but share my excitement about a standout aspect of Monster Hunter Wilds – the ability to carry two weapons on your mounts. While God of War has experimented with mounts, adopting this two-weapons maximum could revolutionize combat encounters, making gameplay more dynamic and engaging. From the fearsome Gulon to the swift Kelpie, Ragnarok showcased a rich and captivating menagerie of creatures. By integrating these beasts more deeply into the gameplay mechanics, we might witness an invigorating enhancement to the overall gaming experience.

In the upcoming God of War, rather than having Kratos carry all his weapons simultaneously, it might be intriguing to introduce a strategy element by allowing players to select two weapons at a time, similar to Monster Hunter Worlds. This could make the game more challenging and force players to think strategically about their choices in combat. While Kratos’ arsenal is an integral part of his character, it can sometimes make the game feel less strategic when Kratos feels invincible due to his godly powers. By limiting the number of weapons Kratos can carry, we could create a more tactical and rewarding combat experience in Ragnarok’s sequel.

It seems that a fresh “God of War” title might be delayed, given that Santa Monica Studio is rumored to be focusing on creating their initial new intellectual property in more than two decades.

As a passionate God of War fan, I believe that the upcoming installment in this epic series should strive for progression rather than regression. A significant shift towards restricting Kratos’ mounts to just two weapons could be daring, but it might also be too extreme. After all, many gamers cherish the sense of god-like power we feel when wielding an array of weapons in battle with Kratos. Therefore, limiting his arsenal could spark controversy among players. However, there’s a possibility to cater to both sides by finding a way that allows us to enjoy the best of both worlds.

God of War Offering More Options to Players

One method for satisfying both “God of Kratos” fans and those who enjoy the mount system from “Monster Hunter Worlds,” could involve introducing a new game mode. In this mode, the familiar weapons formula from God of War could be maintained, while incorporating the mount system. To preserve balance within the game, a limit of two weapons could be set in God of War, with this restriction only applying to the highest skill level, thereby increasing the challenge.

Experiencing the might of Kratos is crucial to the series, yet some players crave a tougher experience. Interestingly, restricting Kratos’ arsenal on the most difficult setting could actually amplify the sense of power. Overcoming the game with just two weapons would be the epitome of skill testing.

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2024-09-06 17:06