Godbreakers Review

Action Roguelike games have become increasingly popular lately, and their success doesn’t appear to be fading. While Hades 2 is already a strong contender for the best Roguelike game of 2025, several other excellent titles have also emerged.

I’ve been noticing Thunderful Publishing has a real knack for finding cool projects. They already released Lost In Random: The Eternal Die with Stormteller Games earlier this year, and honestly, I really enjoyed it when I reviewed it – it was a lot of fun!

Godbreakers is a visually appealing action Roguelike that you can play with friends, created by To The Sky. I got a chance to try it out back in July and really enjoyed it with my coworkers, so I was eager to see if the finished game lived up to my initial impressions.

I’ve really enjoyed playing Godbreakers over the past few days, and I’m excited to add it to the list of promising roguelikes coming in 2025. It offers a fresh, exciting, and genuinely fun experience. If you’re a fan of the genre, definitely check this one out!

Vibrant, Stylish Presentation

Honestly, from the moment I got into the first level after the tutorial, I was struck by how incredibly colorful Godbreakers is. The art style is just fantastic – it’s constantly throwing these fun, bright visuals at you, but in a way that feels unique. A lot of games try to be super vibrant like Fortnite, but Godbreakers pulls it off without feeling like a copycat.

As you play through the game’s six levels, vibrant colors will keep you visually engaged while you and your friends work to complete a crucial mission: regain your humanity and save the sun after artificial intelligence destroyed civilization.

The story feels a bit thin and familiar in places, but there are some good surprises and a lot of interesting background information to discover. You’ll find this lore through interactive objects in each area, and it plays automatically as you explore.

While the story wasn’t amazing, I still really enjoyed the game. It runs incredibly smoothly, and the graphics are fantastic. Plus, it performs really well even when you’re playing with up to three friends. Overall, Godbreakers is a very well-made and optimized game.

What really makes this presentation shine is the music. It hits at just the right times, giving you a great boost to keep going. The music during boss fights is particularly excellent – a few tracks even brought Persona 5’s jazzy battle themes to mind.

Jolly Cooperation, Or Satisfying Solo Play

Godbreakers can be played by yourself or with up to three other players. The developers recommend playing with a team, but I found it enjoyable either way. While I occasionally played with a group of three, I mostly played the game solo for this review.

No matter how you like to play, I’m confident you’ll enjoy yourself. The game adjusts to your group size – more players mean tougher enemies and bosses with more health and damage. It’s designed to be fun and fair, whether you’re playing solo or with a full team.

If you usually prefer playing games by yourself, don’t let the fact that this game is known for its cooperative play discourage you. The game adapts to how you want to play and provides a great experience either way. Playing with others is definitely more fast-paced and exciting, with lots of powerful combinations and teamwork.

All gas, no brakes.

Playing alone is also surprisingly enjoyable. When you’re on your own, the game becomes much more about careful planning and skillful execution, especially when battling powerful bosses with wide-area attacks or facing waves of relentless enemies. You really have to depend on your own abilities.

All Killer, No Filler

Godbreakers is a relentlessly fast-paced game, no matter how you play it. It focuses on action and doesn’t spend much time on story. There’s also very little management or setup required between attempts to beat all the game’s levels in a single playthrough.

I really like this design decision. The combat in Godbreakers is incredibly fun and smooth, and honestly, I was already happy just focusing on fighting. The game is all about battling enemies, and it feels fantastic.

You get into a genuine flowstate with every move in your arsenal.

As a big fan of Soulsborne games, I immediately felt comfortable with the combat system. You can use quick light attacks, powerful charged heavy attacks, and combine them into damaging combos. The game also includes a dash, a jump, and different attack styles to enhance your moves.

What really makes this game stand out is the ‘godbreaking’ ability. When an enemy is low on health, you can take control of them, destroy them in a big explosion, and then gain one of their unique powers. It’s similar to how Kirby copies abilities, but with a much more dramatic effect! Mastering godbreaking and trying it on every enemy is key to success, as these stolen powers can be game-changers when used at the right moment.

You’ll also have a powerful special move that recharges over time, and items like grenades or poison clouds that you can use frequently once their cooldowns are up. It can seem like a lot to manage at first, but once you get the hang of it, you’ll find a smooth rhythm and be able to use all your abilities effectively.

The combat in Godbreakers is excellent, but like any good roguelike, the enemies are what truly make it shine. Thankfully, every enemy, from the basic types to the challenging bosses, is well-designed and engaging. You’ll need to learn their attack patterns to dodge effectively and then strike back with your chosen character’s weapon – and there are six different classes to choose from!

Each boss is expertly crafted with tough attack patterns and a memorable, unique mechanic to master. The game steadily increases in difficulty, leading to an exceptionally satisfying final boss that provides a dramatic and rewarding conclusion to each playthrough.

A New Meaning To Cancel Culture

The combat system has a really neat feature called dodge canceling, and it’s worth highlighting. I actually first learned about it back in July when I got a preview of the game and the developers specifically wanted to show it off.

One of the slickest action games in recent memory.

This game allows you to cancel any action – like attacking or using a special ability – with a dodge. If you’ve ever felt trapped by an animation in a game like Dark Souls and couldn’t dodge an incoming attack, this feature lets you avoid that frustration.

The ability to cancel your dodge might seem minor, but it dramatically improves the flow and responsiveness of every fight in Godbreakers. This makes it one of the smoothest, most polished action games I’ve played in a long time. I can’t picture playing without this feature, and it makes going back to other action games that lack it feel clunky. I really appreciate how well it works here.

What makes Godbreakers special isn’t any one big idea, but all the small details. While the game doesn’t reinvent the wheel, everything is done so well – it’s clearly been carefully designed and polished – that it’s consistently fun and enjoyable, even after many playthroughs.

Nice Run-Based And Meta Progression

A great Roguelike game usually lets you feel like you’re getting stronger, but some games focus more on challenging you to improve your skills. Godbreakers blends both approaches. Each time you play, you’ll find upgrades and abilities that help you during that attempt, like increased health, better healing, and attacks that can inflict effects like burning, poisoning, or shocking enemies.

This game includes an element of chance, so the rewards you receive after defeating enemies will be different each time you play—similar to many other roguelike games. Sometimes you might not get the upgrades you want, but other times you’ll find an amazing combination of perks that can help you win.

Between each attempt, you can unlock lasting upgrades in the game’s central hub. These include things like extra health and a wider variety of items and power-ups to choose from during your runs. While each individual upgrade doesn’t feel huge, they add up over time and you’ll definitely become noticeably more powerful.

Even though I finally finished a run in just three tries, I quickly realized that wasn’t the real ending. To truly complete the game, you have to start over with extra challenges turned on, making it much harder.

As you play, you’ll unlock different character classes to experiment with, though I personally enjoyed the basic Lancer class that’s available right from the start. Plus, you’ll consistently earn cool cosmetic items to customize your character’s appearance.

Quests For The Sake Of Quests

One weakness of Godbreakers is how some of its quests are designed. These smaller, area-based objectives often feel repetitive, usually asking you to either defeat a set number of enemies using a specific trap in that level, or to find and read enough lore entries scattered around the area.

These tasks are usually okay, but they rarely feel engaging and often just feel like extra things to do while you’re trying to get through the game. It’s even more frustrating when the goals aren’t clearly explained, leaving you to randomly try things and hope the quest tracker shows progress.

It wouldn’t be a problem if these tasks were optional, but you have to complete about seven small objectives in each level to unlock the features needed for the best ending. It’s frustrating when you’re unsure what you’re supposed to do, especially knowing you can’t fully finish the game until you discover these hidden goals.

You know what I really liked about Godbreakers? They had these random time trials that could pop up during a run, which was a neat surprise. They weren’t required, but if you managed to beat the clock, you’d get some extra loot and health – a nice little bonus!

The platforming challenges were a fun surprise, and I enjoyed testing my skills with them. However, they aren’t essential to the game. Still, they’re a great example of how Godbreakers keeps things interesting and adds unique elements to the roguelike genre, making each playthrough feel new and exciting.

Closing Comments:

Godbreakers is a really fun game whether you play by yourself or with friends. It blends fast-paced, third-person action with the replayability of a roguelite, creating a smooth and addictive gameplay experience. The quick dodging and responsive controls make combat feel great, and the enemies and bosses are all well-designed. I’m enjoying experimenting with different modifiers and replaying the game, though some of the quests could be a little clearer. Overall, Godbreakers is definitely worth playing, no matter how you choose to tackle it.

Read More

2025-10-21 19:12