Key Takeaways
- Guild Wars 2 has challenging platforming puzzles like Goemm’s Lab, Mad King’s Clocktower, and Chalice of Tears.
- Some courses disable gliding and mounts, require precise jumps, and lack checkpoints, testing even experienced players.
- Super Adventure Box festival offers excessively difficult platforming puzzles, including a “tribulation mode” with added spikes.
As a seasoned Guild Wars 2 player with countless hours spent traversing its intricate world, I can confidently say that the game’s jumping puzzles are not for the faint-hearted. They require a blend of precision, patience, and a dash of madness to conquer them.
Since jumping wasn’t included at all in the earlier version of Guild Wars 2, it seems the developers have taken this opportunity to go above and beyond. They’ve integrated challenges involving jump mechanics throughout Tyria, resulting in a plentiful supply of platforming puzzles to navigate.
Ever since Core Tyria was launched, flying mounts and gliding skills have made many puzzles quite straightforward to solve. Yet, for certain demanding, devilish jumping sequences, the option to glide and use a skyscale is still unavailable. To this day, these tracks continue to test even the most experienced jump enthusiasts.
8 Goemm’s Lab
Cuatl Morass, Metrica Provence
For beginners in Guild Wars 2, tackling Goemm’s Lab might feel like a tough test of their skills, despite being laughable for veteran players. Situated within one of the starting areas, this seemingly simple challenge can be quite perplexing due to its lengthy design and complex sequence of steps, often leading to frustration. The jumps aren’t particularly tricky, but the puzzle’s layout and solution order can make it a challenging hurdle for newcomers.
The player isn’t just tasked with navigating a challenging course filled with gusty vines, floating platforms, tricky crossings, but they must also synchronize several Asura gates along the way. To make things more difficult, unpredictable lightning bolts and freezing effects trigger combat mode, reducing their speed and restricting long jumps. However, there are some crucial checkpoints scattered throughout to help them out.
7 The Mad King’s Clocktower
Realm Of The Mad King (Every Halloween)
This intricate spiral maze challenge can be quite challenging not due to its complex maneuvers or directions, but primarily because of the tense time constraint and competition with other players to reach the summit. As the Mad King’s Clocktower is open only during Halloween, there isn’t much opportunity to familiarize oneself with its intricacies.
For several Halloweens running, players have been fortunate to enjoy an open-ended version of the eerie Halloween-themed level within Guild Wars 2. Even though it’s multiplayer, locating the scattered platforms can remain tricky due to other active players, particularly those adorned with dazzling light-show cosmetics.
6 Skipping Stones
Southsun Shoals, Southsun Cove
In a fitting choice of names, this ominous riddle is called “skipping stones.” From the northeastern corner of Southsun Cove, players must navigate a path over steam-soaked rocks. The steam rising from geysers beneath these rocks inflicts burning damage and can prove fatal if a player misjudges their landing.
As a player, I can’t help but feel the pressure from the rapid succession of the shooting geysers, making it challenging to catch my breath. The lengthy wait at the start while they reset seems endless and dull. Post the geyser section, navigating through the slippery rocks with unclear safe spots feels like an arduous task without a guide. And to top it off, even reaching the end and grabbing the chest doesn’t offer any visually satisfying reward of the map layout.
5 Searing Ascent
Titan’s Throat, Draconis Mons
On the treacherous, hard-to-grasp slopes of Draconis Mons in “Guild Wars 2″‘s “Living World Season 3” map, Searing Ascent demands a high level of skill in gliding and the intricate use of Oakheart Essence web-slings. Navigating through this challenging map without relying on guides or external overlays could test even the most patient players.
On multiple occasions, the player needs to swiftly glide around sharp turns and quickly attach their Oakheart Grapple to distant ceilings or walls. Unfortunately, the Oakheart Grapple doesn’t always function properly, causing players to fall fatally towards a fiery demise.
4 Scavenger’s Chasm
Valley of Lyss, Malchor’s Leap
Reflecting its stunning yet sorrowful beauty, Orr can leave you heartbroken. Yet, amidst this, lies Scavenger’s Chasm – a jumping puzzle within Malcor’s Leap that may test even the most patient of souls. It is one of the windiest, maze-like, and non-linear paths to traverse, demanding players to locate twelve orbs hidden throughout the labyrinthine cave network with holes everywhere.
In this game, each sphere needs to be collected separately by the player, meaning teamwork isn’t an option. Additionally, the puzzle requires completing it without a single loss since there are no checkpoints available for assistance during the process. However, earning a Core Tyrian mastery point can help alleviate some of the difficulty.
3 Not So Secret (Diving Goggles)
Broadhollow Bluffs, Gendarran Fields
In creating this puzzle, gliders were not yet implemented, and for the most part, their use, along with gliding and mounts, is restricted during gameplay. The main challenge lies in navigating the unrefined gear-shot and steam-boost mechanics that were introduced earlier in the Living World series, which are sprinkled throughout this adventure set in a world combining magic and piracy.
Absolutely, if a player can climb their way to the peak without using any checkpoints or friendly portals, they’ll find themselves in a nerve-wracking position where they must take a risky, high-stakes plunge from the highest point down to the bottom and into a small water pool.
2 Chalice of Tears
Sopor Titanum, Ember Bay
In Ember Bay’s fiery depths lies a chalice known as The Chalice of Tears, not only for its appearance of flaming, rocky skulls oozing molten lava. Many gamers view this as one of the game’s most challenging (though perhaps not the grimmest) leaping challenges within the realm of Guild Wars 2.
This jumping puzzle is intense and challenging, with relentless jumps requiring precise timing, damaging projectiles from magma elementals, and blind glides that can leave veterans feeling overwhelmed.
1 Super Adventure Box Tribulation Mode
Super Adventure Box (Every April)
Once a year, in the month of April, the Super Adventure Box festival makes its comeback, recapturing the essence of old-school, vibrant, pixelated video games. It presents challenging platforming puzzles that seem designed to provide an extended playtime for gamers, potentially boosting its review scores.
On the other hand, while SAB provides a patronizing easy option, it additionally features a “tribulation” mode. This challenging setting litterally dots every stage with treacherous spikes, transforming the long jump puzzle into a frustrating ordeal that requires repeated attempts to solve.
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2024-10-25 18:35