Key Takeaways
- Swordsman offers the most balanced gameplay, ideal for a smooth playthrough. The Swordsman has the best base health rating and diverse upgrade potential.
- Shieldmaiden prioritizes defense to become one of the best playable options. The Shieldmaiden is best played by focusing on increasing Block Strength for both offensive and defensive potential.
- Players should understand their chosen character’s strengths and weaknesses and address them through strategic level up decisions. The Shieldmaiden’s top priority should be to increase Block Strength for offense and defense.
- The Archer is an efficient long-range specialist with strong critical striking abilities. Players should prioritize increasing health and regeneration to combat its vulnerability in close-range encounters.
As a seasoned player with countless hours spent in the world of Halls, I can confidently say that these two characters, the Warlock and the Exterminator, are not for the faint-hearted or casual players. They require a level of dedication, strategy, and understanding of the game mechanics that surpasses most other characters.
In the game titled “Halls of Torment,” players find themselves summoned by the armies of Hell. Their mission is to withstand waves of the undead and other unsavory creatures for a duration of 30 minutes, across various terrifying settings. The game offers a straightforward concept and intuitive mechanics, making it effortless to immerse oneself in for extended periods.
In “Halls Of Torment“, there are seven distinct characters available for players to select, each equipped with unique weapons and abilities that cater to different playstyles. Ranging from sharpshooters to sly enchanters, here’s a breakdown of how these character classes compare within the game.
S Rank – Bane of The Tormented Lords
Built Especially For Smoother Playthroughs
Players aiming to fully immerse themselves in the thrill of “Halls of Torment” might find it beneficial to choose Classes that they’re proficient with, potentially taking them all the way to the endgame. Although these Classes are typically designed for action-packed gameplay, their proven style allows players not only to slash through waves of zombies in a satisfying manner, but also stands out for its user-friendly nature and simplicity. Players new to “Halls of Torment” should consider mastering these classes before tackling the more intricate ones.
Swordsman
First Playable Class for a Reason
Defensive | Miscellaneous | Offensive | |||
---|---|---|---|---|---|
Max Health | 500 | Movement Speed | 5.0m/s | Damage | 100 |
Health Regeneration | 1.0/s | Pickup Range | 4.0m | Attack Speed | 0.9/s |
Defense | 20 | XP Gain | 100% | Multistrike | 1 |
Block Strength | 10 | Crit Chance | 20% | ||
Crit Bonus | 65% | ||||
Force | 30kbk | ||||
Range | 7.0m | ||||
Area | 45 Degrees |
In the game “Halls Of Torment“, the starting character you control is often the ideal choice for battling waves of undead and monsters. The Swordsman, in particular, offers a well-rounded gaming experience and serves as an excellent foundation for creating a powerful warrior.
General Traits
The Swordsman consistently earns excellent evaluations across all categories, delivering satisfactory damage, speed, and boasting the highest initial health score in the game. When wisely enhanced, this character can be transformed into a formidable force that poses a significant challenge to the forces of the Tormented Lords.
Ideal Strategy
As a gamer, I’ve found that the Swordsman character shines brightest when you take a balanced approach to leveling up. Instead of pouring all my points into enhancing just one or two combat aspects, I prefer to give each skill set a fair share of attention. Since this class boasts some impressive base stats, it’s smart to invest in upgrades across various areas like strength, attack speed, movement speed, and range. Short-range abilities such as Dragon’s Breath and Radiant Aura will also be useful allies for the Swordsman.
Shieldmaiden
The Best Defense Is A Good Offense
Defensive | Miscellaneous | Offensive | |||
---|---|---|---|---|---|
Max Health | 400 | Movement Speed | 4.5m/s | Damage | 200 |
Health Regeneration | 0.2/s | Pickup Range | 3.0m | Attack Speed | 0.55/s |
Defense | 0 | XP Gain | 100% | Multistrike | 1 |
Block Strength | 20 | Crit Chance | 0% | ||
Crit Bonus | 150% | ||||
Force | 60kbk | ||||
Range | 3.0m | ||||
Area | 2.0m |
In the thrilling world of Halls of Torment, there isn’t a single magic formula guaranteeing success. However, a player can significantly enhance their chances by grasping their character’s unique strengths and vulnerabilities, and strategically addressing these aspects as they progress through levels. For instance, the Shieldmaiden excels in defense; this cornerstone allows her to evolve into one of the most powerful characters in the game.
General Traits
This character primarily attacks with a war hammer for damage, but unlike the Swordsman, it also employs its shield to deliver stronger impacts on enemies. Essentially, the war hammer can temporarily stun foes for 0.2 seconds, slowing them down, and the shield bash can send Elites flying, albeit without any critical hits or being impacted by Multistrike.
Ideal Strategy
Boosting Block Strength for Shieldmaiden users enhances both her offensive and defensive prowess. This character excels in defense, holding the highest defensive rating in the game, and boasts a strong foundation in critical damage. Starting off on a winning note, players will find success with this character right away. Similarly to the Swordsman, short-range abilities like Dragon’s Breath would serve the Shieldmaiden well, as her armor’s weight can somewhat hinder her movement speed.
A Rank – Slayers Of The Undead
Specialized Ways Of Dealing With Foes
Instead of heavy-hitters such as the Swordsman and Shield Maiden, these specific Classes thrive on having more intricate elements to manipulate, allowing them to innovate their strategies in combat. Gamers seeking a greater challenge in managing the battlefield and inflicting damage will find these Undead Slayers appealing, as their specializations can greatly amplify the excitement during gameplay.
Archer
Long-Ranged Specialist
Defensive | Miscellaneous | Offensive | |||
---|---|---|---|---|---|
Max Health | 400 | Movement Speed | 5.5m/s | Damage | 60 |
Health Regeneration | 1.0/s | Pickup Range | 3.0m | Attack Speed | 0.95/s |
Defense | 10 | XP Gain | 100% | Multistrike | 3 |
Block Strength | 0 | Crit Chance | 33% | ||
Crit Bonus | 200% | ||||
Force | 3.0 | ||||
Range | 75m/s | ||||
Area | 1.0m |
In the game “Halls of Torment,” a long-range specialist might feel somewhat incongruous due to the predominance of close-quarters combat. However, despite this, the Archer proves to be quite a dependable character class.
General Traits
Regardless of how effective it appears from afar, the Archer’s dual-arrow assault packs a significant punch due to its extended reach and high probability of critical hits. Moreover, the Archer boasts the swiftest base movement speed among all characters, enabling them to create and preserve distance, as well as nimbly navigate through hordes of monsters as the battlefield starts to become crowded.
Ideal Strategy
Regarding the Archer character, although it’s swift and powerful in attacks, it has the least health among all characters in the game, making it highly susceptible when faced with multiple enemies. To boost its survivability, players should focus on enhancing the Archer’s health and regeneration rate. Its long-range capabilities make skills like Phantom Needles a valuable asset as they function similarly to its primary weapon and can attack from various angles. Given the Archer’s low health, players may also want to equip it with either Firewalker Boots or Bogged Boots to create extra hurdles for enemies attempting to pursue the player.
Sorceress
Spark Is The Cleanser
Defensive | Miscellaneous | Offensive | |||
---|---|---|---|---|---|
Max Health | 300 | Movement Speed | 5.5m/s | Damage | 100 |
Health Regeneration | 0.0/s | Pickup Range | 3.0m | Attack Speed | 0.75/s |
Defense | 0 | XP Gain | 100% | Multistrike | 5 |
Block Strength | 20 | Crit Chance | 20% | ||
Crit Bonus | 100% | ||||
Force | 3 | ||||
Range | – | ||||
Area | – |
With a formidable bolt of lightning as her main weapon in the “Halls of Torment”, the Sorceress figure efficiently eliminates enemies by chaining her lightning strikes among several nearby opponents.
General Traits
This character is typically the one that players will unlock last, as it necessitates accumulating 10,000 kills in a single run through the Forgotten Viaducts. However, it’s worth the time and effort. Similar to the Archer, the Sorceress has a modest health rating but compensates with impressive offensive capabilities and agility. By default, the Sorceress can use Chain Lightning, which gives her a consistent 50% chance of activating an effect on critical hits. This makes her an excellent choice for players aiming to master crowd control.
Ideal Strategy
In a similar vein, much like an Archer needs to focus on boosting their health and recovery stats to stay in the game during tougher runs, players should emphasize enhancing the Sorceress’ health and regeneration for sustained performance. The Sorceress excels against powerful enemies, but since her attacks aren’t as wide-reaching as offensive characters like the Swordsman, it is advisable to outfit her with skills that can harm multiple foes at once. Furthermore, considering her relatively lower health pool, accessories such as the Necromancer’s Clutch would be ideal for a Sorceress build, as it grants an additional defensive aid to fend off the onslaught of Hell’s forces.
Cleric
Unleash Divine Fury
Defensive | Miscellaneous | Offensive | |||
---|---|---|---|---|---|
Max Health | 400 | Movement Speed | 4.5m/s | Damage | 1000 |
Health Regeneration | 1.0/s | Pickup Range | 3.0m | Attack Speed | 0.666/s |
Defense | 0 | XP Gain | 100% | Multistrike | 1 |
Block Strength | 0 | Crit Chance | 20% | ||
Crit Bonus | 100% | ||||
Force | 20kbk | ||||
Range | 7.0m | ||||
Area | 3.0m |
Balancing between A and B tier, the Cleric character boasts impressive offensive advantages that, unfortunately, are often compromised by its shortcomings in speed and agility. Wielding a staff, it delivers a two-hit attack with a broad area of impact, demonstrating formidable power in base offense. Yet, it suffers from the longest recharge time on its attacks, a significant disadvantage as the challenge intensifies due to the growing complexity of the run.
General Traits
Instead of the conventional method used by Clerics in other RPGs, where they heal, the Cleric from Halls of Torment wields his Holy Scepter to mete out divine punishment against adversaries. This explains why their area-of-effect (AOE) attacks are evenly distributed among opponents at all times, and there’s a 50% probability that they will inflict Fragile or Affliction effects on enemies by default.
General Strategy
For those ready to challenge the Cleric, it would be wise to focus on enhancing their attacking pace as much as feasible, since this becomes a significant hurdle as the game goes on. Moreover, boosting this character’s mobility speed is crucial for victory, so investing in upgrades or wearing Elven Slippers will help mitigate some of the Cleric’s drawbacks. After enhancing both movement and attack speed, players will discover that the Cleric becomes exceptionally efficient at eliminating enemies.
B Rank – Soldiers Of Hell
The Road To Hell Is Paved With Difficulties
As a fellow gamer diving into the depths of the Halls of Torment, you might be craving a tougher test. For those seeking an extra dose of difficulty, consider giving a spin to these classes that, while not inherently weak, come with a more intricate and demanding playstyle. Their technical nature will undoubtedly ramp up the challenge in your Halls of Torment journey. Before jumping into their complexities, it’s advisable to familiarize yourself with the other available classes for a smoother transition into the world of these Hell-bound soldiers.
Exterminator
Fire Is The Cleanser
Defensive | Miscellaneous | Offensive | |||
---|---|---|---|---|---|
Max Health | 400 | Movement Speed | 5.0m/s | Damage | 50 |
Health Regeneration | 1.0/s | Pickup Range | 3.0m | Attack Speed | 3.0/s |
Defense | 10 | XP Gain | 100% | Multistrike | 1.00 |
Block Strength | 0 | Crit Chance | 5% | ||
Crit Bonus | 100% | ||||
Force | 1.00s | ||||
Range | 15m/s | ||||
Area | 100% |
As I first laid eyes on the Exterminator, it seemed like a formidable offensive character, ready to reduce everything in sight to cinders. However, upon encountering tougher foes who closed in on me, I realized that its continuous stream of fire, though initially impressive, wasn’t quite up to the task.
General Traits
This character works effectively from afar, given its lack of defensive capabilities to fend off attacks for an extended period. Its Flame Caster ability summons a fire stream similar to a flamethrower; each subsequent strike on an enemy diminishes the fire’s damage by 80% while increasing the chance of Burn by 10%. Notably, the Flame Caster cannot be blocked, making the Exterminator somewhat of a character with high offensive power but vulnerable defense.
Ideal Strategy
As a gamer wielding the Exterminator, I’d prioritize enhancing my defense and block ratings first to give my flame specialist a better shot at surviving against the formidable forces of the tormented Lords. Upgrading the range and intensity of the Exterminator’s flames would make my character more efficient, especially since it has a good chance of causing flame damage to all enemies. However, while it works well against weaker foes in the early halls, the Exterminator may find it tough to keep up as the game’s difficulty ramps up.
Warlock
In Summons We Trust
Defensive | Miscellaneous | Offensive | |||
---|---|---|---|---|---|
Max Health | 350 | Movement Speed | 5.0m/s | Damage | 50 |
Health Regeneration | 0.0/s | Pickup Range | 4.0m | Attack Speed | 0.6/s |
Defense | 0 | XP Gain | 100% | Multistrike | 2 |
Block Strength | 0 | Crit Chance | 10% | ||
Crit Bonus | 200% | ||||
Force | 1.5s | ||||
Range | – | ||||
Area | 0.5m |
Instead of the Warlock, the game offers the Golem’s unique skill, but regrettably, the Warlock doesn’t deliver much power to justify investing significant time into developing it. Its main weapon consists of summoning spirits to perform tasks, which possesses a long range and homing capabilities against enemies, yet it operates quite slowly and becomes relatively ineffective when numerous enemies are approaching from various directions.
General Traits
In contrast to many other games where necromancer-like characters usually cast spells to summon creatures that deplete resources, the Warlock’s unique feature is that he wields Ravaging Spectres as his weapon. Each use of this weapon summons Spectres that vanish either after 2 seconds have passed or upon striking an opponent up to 20 times. Initially, these specters don’t have the ability to deal critical hits, but increasing the base critical chance can make them capable of doing so.
Ideal Strategy
Players using the Warlock will want to increase their attack speed first and foremost, as the character’s attack does not deal any base critical damage, so quantity is of the essence if they are to have a chance of surviving. Outside that, equipping the right gear to support its summoning skills and provide additional sources of attack would be best for a Warlock build, so making use of items like the Necromancer’s Clutch and the Firewalker Boots are strongly recommended.
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2024-12-04 03:54