As a seasoned gamer with over two decades under my belt, I’ve seen the evolution of open-world games from the vast but empty expanses of early titles to the richly detailed and immersive worlds we have today. Games like Hell is Us, with its Soulslike-adjacent gameplay and unique world, pique my interest as it promises a fresh take on exploration and non-linear gameplay.
As a diehard gamer eagerly anticipating the release of Rogue Factor’s action-adventure masterpiece, “Hell is Us,” I couldn’t contain my excitement when they unveiled a substantial gameplay sneak peek during the latest State of Play event. The gameplay trailer offered an enticing glimpse into this Soulslike-inspired world and its distinctive setting, hinting at a potential gaming journey that could leave a lasting impression – although it remains to be seen if it can truly deliver on its promising potential.
Among the fascinating aspects of “Hell is Us” lies its unique take on exploration and non-linear gameplay. As a player, I’ll be immersed in a semi-open world, where I’ll not only focus on the main story objectives but also delve into various biomes and engage in side activities. Remarkably, the game seems to shun traditional navigation aids like map markers or compasses, mirroring the approach of recent Soulslike and exploration-focused games. This choice is a response to the formulaic nature of many AAA adventure titles, and it’s inspired by games such as “Elden Ring” and “Ghost of Tsushima“. By learning from these games, “Hell is Us” could strike a perfect balance between engaging and accessible, making its exploration an enjoyable challenge.
How Hell Is Us Can Find a Happy Exploration Medium
Ghost of Tsushima and Elden Ring Offer Good Open-World Compromises
Initially, it might appear that a sprawling open-world game like Elden Ring shares similarities with popular franchises such as Far Cry or Assassin’s Creed, due to criticisms of repetitive content and large, monotonous exploration areas. For instance, both games include recurring bosses and architectural archetypes like dungeons, and use gear as rewards to motivate extensive discovery. However, Elden Ring distinguishes itself from competitors in several crucial aspects, particularly by eliminating elements frequently criticized such as waypoints and quest markers. This results in a more immersive exploration experience that feels less mechanical and more organic. Ghost of Tsushima shares some of these qualities but still leans more towards traditional AAA gaming norms.
In both games, there’s a compromise regarding free-roaming discovery. For instance, in “Ghost of Tsushima”, the wind guiding system, which lets players move in the direction of the wind within the game, is an illustration of this, but it also offers other captivating exploration tools, such as birds and foxes that can be tracked to significant spots. Essentially, these are similar to waypoints or map markers, yet their subtle presentation makes them more immersive and a smoother fit for the sandbox environment.
The “Guidance of Grace” in Elden Ring functions similarly. These radiant orbs will guide players towards the next significant story development, ensuring they don’t lose their way in the vast world, but without spoiling the enigma that comes with exploring an uncharted open landscape. In essence, it mirrors the exploration aids in “Ghost of Tsushima,” offering assistance while preserving the naturalness, immersion, and player-driven experience of exploration.
These Features Could Help Hell is Us, But Only If They Support a Strong Open World
It’s not the innovative features alone that make games like ‘Ghost of Tsushima’ or ‘Elden Ring’ so engaging – it’s the strong foundation of their open-world design. Other games, such as ‘Hell is Us’, might find value in incorporating some of these features, perhaps using an in-game element to subtly guide players towards objectives. However, the main focus should still be on exploration driven by player interest. If ‘Hell is Us’ can create a unique and eerie environment that encourages getting lost but also forgives detours, it will have a good chance of delivering on its promise of unguided exploration while staying enjoyable for players.
Read More
- ENA PREDICTION. ENA cryptocurrency
- SOL PREDICTION. SOL cryptocurrency
- USD PHP PREDICTION
- BTC PREDICTION. BTC cryptocurrency
- LUNC PREDICTION. LUNC cryptocurrency
- USD COP PREDICTION
- USD ZAR PREDICTION
- EUL PREDICTION. EUL cryptocurrency
- WIF PREDICTION. WIF cryptocurrency
- Original STALKER Trilogy Launching On Another Platform
2024-10-08 21:04