Hey, Does Anyone Remember Red Steel?

Hey, Does Anyone Remember Red Steel?

As someone who lived through the early days of the Nintendo Wii and its unique quirks, I can’t help but feel a sense of nostalgia when I think about Red Steel. The console was a strange beast back then, with developers still figuring out how to make the most of its motion controls. And while Nintendo’s first-party titles were generally solid, third-party offerings ranged from mediocre to downright terrible.


Back in the early days of Nintendo Wii gaming, it was an exciting yet bizarre experience for me as a gamer. This console revolutionized the way we played games with its innovative motion controls. However, during that time, developers were still figuring out how to effectively use this new hardware. Consequently, while Nintendo’s in-house titles continued to impress with their quality, third-party games often left much to be desired. I can’t deny it was easy to come across a heap of shovelware from these developers, just trying to cash in on the Wii’s newfound popularity.

One notable game that debuted on the Wii was Red Steel, a unique blend of first-person shooter and swordfighter genres. This title generated quite a buzz for offering something distinctive on the new console. The expectation was high, as it aimed to appeal to the “hardcore gaming” community who had previously shunned Nintendo consoles due to the popularity of PlayStation. However, Red Steel left much to be desired, with numerous flaws. Yet, it’s possible that this game was slightly ahead of its time.

Red Steel Had Its Warts

Hey, Does Anyone Remember Red Steel?

Red Steel, an early demonstration of the Wii Remote’s motion control capabilities, was quite flawed with imprecise and unresponsive controls. The combination of gunfire and sword fighting lacked harmony, as the motion controls failed to deliver the necessary accuracy for a game of this nature. While first-person shooter games have thrived on the Wii platform, Red Steel did not meet the mark. The shooting experience was occasionally engaging, but the swordplay was frequently marred by glitches and felt cumbersome, more akin to hitting someone with a large club than wielding a sharp weapon.

In actuality, Red Steel comes across as surprisingly sluggish in experience. The sensation of maneuvering and rotating your character is unwieldy, and adversaries exhibit a leisurely pace. Their artificial intelligence leaves much to be desired, and the ample auto-aiming feature allows for effortless shooting without requiring much focus on accuracy. While the controls offer a distinct touch, particularly with the Wii Remote’s aiming mechanism, getting the game functioning smoothly can be quite the challenge.

As someone who has spent countless hours immersed in the world of video games, I can’t help but feel disappointed when a game, like Red Steel, fails to deliver on the fundamental requirements for an enjoyable gaming experience. With its reliance on fast-paced action and smooth frame rates, it’s disheartening to see this title stumble and chug along, barely managing to maintain a steady 30 frames per second.

Although the initial Wii release of Red Steel enjoyed decent sales due to early excitement, it eventually became forgettable. Four years later, Ubisoft released a sequel named Red Steel 2, but this follow-up bore little resemblance to its predecessor. However, it significantly enhanced the gaming experience by incorporating the Wii Motion Plus accessory to address the clumsy controls of the first game. Regrettably, sales for Red Steel 2 fell short compared to the original game, and despite rumors of a third installment, it never materialized.

Was It Still Ahead Of Its Time?

Hey, Does Anyone Remember Red Steel?

Red Steel, released around the same period as the Like a Dragon series took off in America, is an intriguing small game with several flaws. Its narrative revolves around a Yakuza character. Though it didn’t create the franchise’s popularity, it’s noteworthy that this game paved the way for storylines similar to the Like a Dragon series in more mainstream games while Sega and Ryu Ga Gotaku Studio were developing their titles.

Red Steel’s blend of first-person shooting and sword combat was a pioneering step, paving the way for numerous other games with similar features over the past 18 years. Although these games didn’t directly borrow from Red Steel, titles like Shadow Warrior and Cyberpunk 2077 have gained significant popularity by integrating first-person gunplay with sword combat. Moreover, games such as Ghostrunner have built upon Red Steel’s foundation, enhancing the first-person sword-fighting experience in a more polished manner.

Red Steel stands out as it predates the current trend of samurai games with its engaging gameplay, notably Red Steel 2. Although not the first in this category, there has been a significant increase in the number of samurai games since then, such as Nioh, Ghost of Tsushima, Sekiro: Shadows Die Twice, and Rise of the Rōnin. Red Steel may not have directly initiated this trend, but it certainly laid the groundwork for today’s popular samurai video games by exploring the genre earlier than most.

Red Steel wasn’t perfect and had numerous issues that kept it from being hailed as a “great” game (and those issues would certainly impact the sales of its follow-up). However, this quirky title is an intriguing anomaly in gaming, worthy of mention alongside infamous disappointments. It’s a game that, despite its flaws, showcases elements that were surprisingly innovative for its time. With today’s market more open to similar games, Red Steel could potentially find success again. Ubisoft might even consider reviving it as a virtual reality game, as a tribute to its motion-controlled origins. It may be a long shot, but this peculiar little game could merit another chance in the spotlight.

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2024-07-20 19:09