Hollow Knight: Silksong Mod Removes One of the Biggest Fan Annoyances

A recently launched modification for “Hollow Knight: Silksong” prevents most enemies from dealing double damage. This modification addresses a significant issue, which had been frequently criticized by a sizable part of the game’s fanbase regarding “Hollow Knight: Silksong”.

As a passionate gamer, I couldn’t contain my excitement when the long-awaited sequel to Hollow Knight dropped on September 4th. While the original had its challenging sections, like those endgame boss gauntlets, it was generally accepted for its gradual difficulty curve that became more demanding as players improved, making it a game that was relatively approachable. On the flip side, Silksong is merciless in its escalation of difficulty. Some fans have reported hitting a roadblock in the opening hours of the game not because they’re unsure of where to go, but because they can’t seem to overcome certain bosses, mini-bosses, or even gauntlets of mere enemies.

New Mod Nerfs Hollow Knight: Silksong Bosses and Other Enemies

As a devoted fan, I can’t help but voice my thoughts about the persistent grumblings from players regarding the tough challenge posed by Hollow Knight: Silksong, especially with Hornet taking a double hit from most enemies and bosses instead of just one. These concerns have sparked a conversation, and now, they’ve been addressed thanks to a fresh mod titled No Double Damage. Crafted by Nexus Mods user Baiker, this handy addition was unleashed on September 5, mere hours after the game’s official launch.

Hollow Knight: Silksong’s Environmental Hazards Remain Equally Deadly

As per the author, this mod limits the damage from enemies (excluding special bosses) to a maximum of one mask per hit. In the context of Hollow Knight: Silksong, these regular bosses refer to those who attack but do not hinder Hornet’s movement. Special attacks such as grabs or other multi-hit sequences will still cause double damage due to their multiple guaranteed hits. However, it’s important to note that this mod does not affect environmental hazards, some of which start dealing two masks of damage towards the end of the early game.

This add-on is designed to enhance Hornet’s resilience, given the frequent occurrence of adversaries dealing twice the damage, often including leaders and common groups. It’s especially beneficial for players who find it frustrating when enemies inflict damage during confrontations with aerial bosses that can accidentally land on Hornet, causing additional harm.

After examining reviews for the game ‘Hollow Knight: Silksong’ on Steam and other platforms, a recurring topic seems to be its level of difficulty. However, opinions within the fanbase aren’t uniform about this matter – while some players argue that it’s excessively challenging, others dismiss such complaints as related to skill level or, more recently, ‘silk skills.’ As for whether Team Cherry plans to make any balancing adjustments in response to these criticisms, they haven’t provided a definitive answer yet. If ‘Hollow Knight’ serves as a benchmark, it’s possible that certain enemies in ‘Silksong’ may undergo modifications at some point in the future.

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2025-09-06 22:05