Hollow Knight: Silksong Players Aren’t Happy About Boss Runbacks

Players of Hollow Knight: Silksong have expressed frustration due to the extensive traversal through the game’s world required to reach a boss following an unsuccessful fight. Some users argue that Team Cherry is extending the game’s duration with the tedious runbacks, and they’re expressing a desire for save points positioned nearer to the locations of the boss fights.

The excitement building up to the launch of Hollow Knight: Silksong has made it a hot topic in gaming discussions this year, with other games postponing their releases to avoid getting overshadowed by its popularity. Released on September 4, Hollow Knight: Silksong, a sequel to the 2017 game Hollow Knight, features a new protagonist, Hornet, and an original adventure in the kingdom of Pharloom. The overwhelming demand for this game reportedly caused outages on Steam, the Nintendo eShop, and the Xbox Store during its release date.

Hollow Knight Silksong Players Want Shorter Runbacks

As Hollow Knight: Silksong revels in its widespread success, boasting a 93% approval rating on Steam, its player community hasn’t been immune to criticism. Many players find the game excessively challenging, an irony given that much of its predecessor’s appeal lay in its tough difficulty. However, the complaint about the increased difficulty mainly focuses on bosses inflicting double damage. Moreover, players are disgruntled with the long expanses of game world they must traverse merely to attempt fighting a boss once more following defeat.

Many gamers frequently find themselves struggling against the bosses in Hollow Knight: Silksong, citing the considerable distance between save points, or benches, as a significant contributing factor to the challenge. The placement of these bosses and the limited opportunities for saving progress can make even the already challenging boss battles more difficult and time-consuming. Some players argue that the long runs back and forth between attempts serve as an unintended obstacle, hindering their ability to memorize the boss’s attack patterns, and ultimately diminishing the enjoyment of the game.

In the final moments of Act One, many gamers encounter their most challenging runback, facing off against The Last Judge boss. Although it may take time to defeat this boss, many players find it relatively easy compared to the journey leading up to the fight. On the other hand, some players relish the challenge posed by the runback, considering The Last Judge and the route to it as a unique aspect of the game. Given that some players are already using mods in ‘Silksong’ to eliminate other irritants, a modification that brings benches closer to bosses could lessen complaints about this particular instance.

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2025-09-07 02:40