Here it goes: The long-awaited sequel, Hollow Knight: Silksong, has officially been confirmed for a 2025 release! In the latest Nintendo Direct, fans got a tantalizing four-second sneak peek of this much-anticipated follow-up. This brief glimpse offered some exciting insights, like a never-before-seen environmental feature that wasn’t present in the original Hollow Knight. It seems that Hollow Knight: Silksong will be taking the series into uncharted territories, beyond where the first game dared to venture.
Enthusiasts of “Hollow Knight” have observed that Hornet demonstrates a greater agility and acrobatics compared to the original character, the Knight. The design of the levels in the sequel, “Hollow Knight: Silksong,” seems to reflect this. In previous previews for the game, Hornet has been shown utilizing her surroundings in innovative ways. She glides through wind tunnels for a vertical boost, swings across unpassable gaps using grappling hooks, and even uses her attacks as a type of double jump. Additionally, she possesses many of the Knight’s abilities, such as the dash and wall jump. However, a brief glimpse at the Nintendo Direct suggests that Hornet encounters challenges that her predecessor never had to face.
Hollow Knight: Silksong to Introduce Sloped Environments
In the Nintendo Switch 2 presentation, one noticeable change from the initial game was a sloping platform that Hornet glides over. This area appears to be filled with materials resembling either cotton or, more fittingly, silk balls. As she moves along, Hornet encounters a gap filled with spikes in her slope. She performs an impressive acrobatic maneuver, flipping and jumping over the spikes, before gracefully landing on the other side and continuing her descent. This marked the first instance of a sloping environment like this being seen in Hollow Knight.
As a devoted admirer, I can’t help but be thrilled about how this environmental evolution aligns perfectly with Team Cherry’s vision for Hollow Knight: Silksong. On their official game website, they reveal that players will get to experience “deadly acrobatic maneuvers” and master an entirely new repertoire of agile moves as Hornet. It appears that this agility package will encompass the ability to glide down sloped platforms, a feature noticeably absent in the original Hollow Knight, where flat platforms were the norm, even in its vertical sections.
Hollow Knight: Silksong’s Premise Teased New Environments
In the upcoming game “Hollow Knight: Silksong,” Hornet’s kingdom is larger than the first one, making it suitable for her swift and agile playstyle. Although the objective is described as ascending to a radiant citadel at the peak of the world, this doesn’t necessarily mean that the game will only move in an upward direction. The term “ascend” highlights the vertical climb, but the game may still require players to go down and then up, much like they did in the original “Hollow Knight.” This structure is typical of Metroidvania-style games.
This scenario raises curiosity about the diverse landscapes players might encounter in Hollow Knight: Silksong. Agility appears to be crucial, as suggested by the intricate, dynamic environments showcased in the game’s trailers so far. It remains to be seen how Team Cherry will blend these new environmental elements to provide a unique twist on level design. The team seems intent on keeping certain aspects under wraps to preserve an element of surprise when Hollow Knight: Silksong is released later in 2025, offering only brief glimpses through trailers and the recent Nintendo Direct clip.
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2025-04-11 15:45