Highlights
- Hollow Knight: Silksong promises a larger kingdom and a focus on Hornet’s story in Pharloom.
- The game should handle navigation differently than the original, avoiding paywalls and tedious map acquisition.
- Silksong could benefit from a single, easily accessible map feature to improve exploration for players.
As a seasoned gamer with years of experience under my belt, I’m excited about Team Cherry’s announcement of Hollow Knight: Silksong. Having spent countless hours exploring the intricately designed world of Hallownest in the original game, I can’t wait to delve deeper into Pharloom and uncover Hornet’s story.
Team Cherry’s upcoming game, “Hollow Knight: Silksong,” offers fans an abundance of exciting prospects. In this installment, the new kingdom of Pharloom is intended to be expansive, surpassing the dimensions of the locales in the original game. Consequently, players can anticipate exploring a wealth of fresh and potentially recurring content. The vastness of these new territories necessitates the inclusion of certain features from the initial “Hollow Knight,” but the creators are expected to approach this aspect innovatively.
In the upcoming game, “Hollow Knight: Silksong,” the spotlight shifts to Hornet, a recurring character from the first game, and her adventures in Pharloom. The new realm is anticipated to be on par or even exceed the size of Hallownest, necessitating a helpful tool for players to explore efficiently. In “Hollow Knight,” a map was available but its acquisition method might have been irritating. Players were required to find the NPC selling the distinct maps for each area, which demanded an unwarranted investment of resources. To avoid repeating this issue in “Silksong,” Team Cherry should seriously ponder over employing an alternative approach for the game’s navigation system.
Why Silksong Should Deviate From How the Previous Game Handled Its Maps
In the precursor to “Silksong,” while the diverse environments presented intriguing challenges, players frequently found themselves disoriented and lost due to their complex navigation. To prevent time-wasting and ensure seamless progression in games with expansive territories, providing accessible maps is essential. Denying this crucial resource behind a paywall seems contrary to a game that promotes exploration. “Silksong” should reconsider the approach of acquiring all maps in the predecessor “Hollow Knight” for several reasons:
- The requirement of having to pay for maps means players need money with them at all times, which is difficult in a game where dying means potentially losing it all
- The previous game sold maps at different prices with no means of knowing where or how much they were, adding an unnecessary layer of risk
- Hollow Knight punished players for not obtaining maps at missable locations and then selling them at a higher price, possibly deterring them from obtaining an essential item
To ensure that Silksong makes a strong debut when launched, its universe should be breathtakingly beautiful and user-friendly for explorers. In order to enhance the experience further, it would be beneficial for the sequel to eliminate the requirement of buying a crucial navigational tool and instead enable players to acquire it naturally. This adjustment could lead to more intricate and captivating world designs.
How Silksong’s Map Feature Can Differ From Hollow Knight’s
In “Hollow Knight: Silksong,” having a consolidated map that encompasses all the game features could enhance its potential expansiveness. Instead of scattering navigation tools in fragmented pieces, a unified tool would make exploration of larger areas less monotonous. If the developers deem it necessary to sell this feature, they should keep its cost reasonable. An indispensable exploration asset should not force players to laboriously amass a significant amount of currency before acquiring it. Moreover, presenting the map organically rather than having players stumble upon it through chance or perseverance is advantageous for the gameplay experience.
As Silksong simmers in quietness, the developers can carry on refining or enhancing its significant aspects. In Hollow Knight, the expansive maps presented additional tasks, but they felt unduly laborious. Team Cherry holds the potential to overhaul mapping procedures in the upcoming title, streamlining it to ensure a more enjoyable experience for both novice and veteran players.
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2024-07-14 20:33