As a dedicated fan of the Horizon series, I have been captivated by the diverse and breathtaking machine roster since the days of the Watchers and Tallnecks in Zero Dawn. With the addition of new machines in Forbidden West, my admiration for Guerrilla’s creativity only grew. However, as a seasoned player who has encountered every machine from the smallest Burrower to the colossal Horus, I fear that an overabundance of machines in Horizon 3 may lead to some being lost in the crowd.
One captivating feature of both Horizon Zero Dawn and Horizon Forbidden West is the diverse and awe-inspiring array of mechanical creatures resembling animals. From the moment the E3 2015 trailer for Horizon Zero Dawn unveiled the watchful Watchers, towering Tallnecks, graceful Grazers, immense Thunderjaws, and a colossal Stormbird, fans have been captivated by the machines in the Horizon universe. With each new release, such as Horizon Zero Dawn and its sequel, Horizon Forbidden West, more creatures were introduced. However, with over 50 different machine types already present, developers Guerrilla Games might need to make tough decisions about which machines to include in future installments of the series, such as Horizon 3, to avoid an overcrowded machine world.
Horizon’s Machine Types Explained
In the game “Horizon Zero Dawn,” 26 distinct machine creatures were introduced. As part of Project Zero Dawn, the artificial intelligence GAIA and her subroutine HEPHAESTUS developed and manufactured these machines in facilities called Cauldrons to aid in healing the world. At first, these machines coexisted relatively harmoniously with humans, categorized into four groups: Acquisition, Communications, Recon, and Transport. However, once HEPHAESTUS perceived humanity as a danger due to machine parts harvesting, additional combat-focused machines were designed. Although they followed a set programming, these machines could be temporarily controlled for assistance in battles, transportation, or mapping local territories.
After the launch of “Horizon Forbidden West” and its additional content, known as Burning Shores DLC, a total of 53 machines became available across the Horizon series. Many of these machines performed roles similar to those seen in Zero Dawn, but with some differences. The Sunwings and Waterwings served as swift flying mounts, enabling Aloy to traverse the map quickly. Bristlebacks and Clawstriders were land-based mounts, primarily designed for combat rather than speed, while some Tenakth rebels utilized overridden Tremortusks as mobile fortresses. Given the increased focus on water exploration in Forbidden West, several machines were developed to be semi-aquatic, such as the Snapmaw and Tideripper.
Horizon’s Ancient War Machines
In both the games Zero Dawn and Forbidden West, players frequently face reactivated Chariot war machines during battles. These machines were created by Ted Faro with a combat-focused design, capable of converting organic matter into fuel. Over time, these Chariot machines started disobeying orders and turned against humanity, causing the widespread destruction known as the Faro Plague. By the 31st Century, Aloy would come across aggressive Corruptors, powerful Deathbringers, and massive Horus. The rogue AI HADES and survivors from Far Zenith aimed to harness these machines to annihilate human tribes.
Three distinct entities known as Specters, Specter Prime, and Defense Drones can be found within the game Horizon Forbidden West along with its additional content, Burning Shores DLC.
Horizon 3’s Potential Machine Fate
In the possible scenario of Horizon 3, if another 25 machines are introduced, there’s a risk that the game could become overly populated with diverse machines. Although the new machines in Horizon Forbidden West were generally praised by fans, their addition led to a decrease or elimination of certain previous machine types. For instance, the Burrowers largely took over the role of the Watchers, and the bird-like machines appeared scarcely in Forbidden West. Similarly, the Broadheads and Striders from Zero Dawn are nowhere to be found in Forbidden West, being replaced entirely by the Charger as the primary mount.
In line with the pattern seen in Horizon Forbidden West where machines are modified or eliminated, we might expect more machines undergoing such changes in Horizon 3. Given that HEPHAESTUS successfully fled at the end of Horizon Forbidden West with knowledge about Far Zenith technology, it’s reasonable to anticipate that new, intricate machines will be unveiled in Horizon 3. These fresh machines could coexist with the existing 53, but some older, less used or redundant legacy machines may be phased out to make way for these newcomers to shine. The absence of certain machines in Horizon 3 could potentially be explained as regional variations, much like how different species of Pokemon appear regionally in each Pokemon game.
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2024-09-19 19:34