Horror Extraction Shooter Level Zero: Extraction Hits 1.0 With Massive Changes – Full Patch Notes

If you’re among those who follow TopMob, it’s no secret that some of us have a strong affinity for the extractor-shooter genre. In our leisure moments, we immerse ourselves in the leading games within this category, and we keep an eye out for fresh and independent releases in the scene. However, not many explore the horror aspect. Now, the horror extraction shooter Level Zero: Extraction has officially reached version 1.0, complete with a substantial update, a major overhaul of its content, and even a new gameplay mode!

Everything New in Level Zero: Extraction 1.0

The developer has shared some insights about the changes in the game with the release of version 1.0. You can find all the details in the patch notes provided below, but

  • Most lights are now on by default. Alien Monsters now take damage from UV light—flashlights, glowsticks, and flares have been changed to UV;
  • Lots of new grenades & weapons as well as attachments for the guns, including optics;
  • Research Facility map size increased, added two new sectors—Medblock and Radiation Tests—that require access cards to enter, printable on the map itself;
  • Mutation system for Alien Monsters: Aliens progress each session, gaining mutations that alter gameplay and add a new power layer;
  • Improved shooting, animations, item swap, and movement;
  • Contract system rework: Items are now shown on the holomap;
  • Leaderboard section: Filtering by kills, K/D, extractions, etc.
  • Rebalanced economy after a series of iterations;

Full 1.0 Level Zero: Extraction Patch Notes

You can check out the full patch notes below or via the game’s Steam page:

Revamped the Caves of Turion map as a “battle royale-like” experience

Here’s a list of changes:

  1. The main elevator can only extract three Mercs; as the session approaches its end, the elevator can’t be called;
  2. Two additional solo exits that are one-time only;
  3. Better loot;
  4. A ring of erosion starts moving toward the central elevator 10 minutes into the session;
  5. Aliens are immune to ring of erosion damage.

💼 A “Mercs Only” mode

For Mercenaries alone, there’s an additional non-compulsory gameplay style available. It provides a less challenging environment devoid of Alien Creatures, though the rewards are slightly less potent in terms of item quality.

OTHER CHANGES:

  • Final screen UI rework:
    1. Causes of death;
    2. Names of all the people in the lobby with more details about what happened to them during the session;
    3. An ability to add friends.
  • New skin attribution system: Skins are now obtainable through achievement-style goals and are never reset after completion.
  • New Alien Monster feature: Cocoons. When playing as an Alien, wrap a dead Merc in a cocoon; if it stays intact until the end of the session, you get a share of the loot that the Merc was carrying.
  • New weapon: Sniper rifle
  • New grenades: Gas, UV Flashbang
  • Revised economy with faster progression
  • Steam Friends through in-game UI. You can add other players as friends during a session—a pop-up will appear above them.
  • Matchmaking update: Locked regions. If you choose a region, you will only look for games in that region.
  • Various UI & UX Improvements

General Changes:

  • Added matchmaking lock for the 1.0 release to provide better latency, matching players in specific regions without expanding matchmaking to other regions.

Research Facility Changes:

  • Increased the amount and chance of weapon spawns in the warehouse and airdrops.

Caves of Turion Changes:

  • The central elevator is no longer called but instead arrives on a timer and leaves 2 minutes after arriving. Max capacity: 3 mercs;
  • The bore exit can only extract 1 merc per match;
  • The Grappling Hook exit can only extract 1 merc per match;
  • The solo elevator can only extract 1 merc per match;
  • The loot quality on Caves of Turion has been increased.

Merc Changes:

  • Reduced prices for items and weapons;
  • Headshot multiplier has been reduced from x3 to x2 against mercs;
  • Rebalanced damage for all weapons according to the new headshot multiplier;
  • Added a distinct sound for headshots;
  • The starter kit weapon changed to FoxFive;
  • Increased recoil for most of the weapons by 20-30% (reverted recoil changes);
  • Reduced the amount of stamina it takes for a melee attack for both one-handed and two-handed melee weapons;
  • Reduced the damage of marksmanship rifles;
  • Removed icons of card printers from the holo map when they’re active;
  • New item: Gas Grenade, working as a perfect mix between smoke grenade and alien’s acid cloud ability;
  • New item: UV Flashbang. It doesn’t blind mercs, but it will do heavy damage to aliens close to the explosion.

Additionally, be aware that with this update, all your stored items, relationship status with traders, and character levels will be reset entirely. However, any cosmetic skins you’ve acquired will stay put.

If you’re fond of games in the extract-and-shoot genre, chances are you’ve heard about the reigning champion, Escape From Tarkov. This game is consistently evolving, as BattleState has been actively incorporating player suggestions for improvements!

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2025-01-29 21:49