
Before Battlefield 6 was even announced, when people were just speculating about what DICE was working on, I already tried to keep my excitement in check. I’d been disappointed by their previous Battlefield game, so as a long-time fan, I felt I needed to be realistic. When Battlefield 6 was finally revealed and we got to try the beta, most of it was promising, but one issue really bothered me: the game’s scope felt off.
While the *Battlefield 6* Beta generally impressed me, the maps felt too small at first. The improvements to classes, shooting, and how destructible everything is are all great, but jets felt cramped, and there weren’t enough vehicles like boats or anti-air defenses. Even on foot, fights didn’t really feel different depending on where you were on the map. However, after a recent preview event, I’m much more optimistic. The new Mirak Valley map that DICE showed off is a big reason why – it feels much more expansive and offers a better sense of scale.
A New Map Remedies My Biggest Worry About Battlefield 6
Although announced with the return of Operation Firestorm, a beloved map from *Battlefield 3*, Mirak Valley in *Battlefield 6* was the most talked-about part of the event. This expansive map is set in the hills and farmland of Tajikistan, offering a war-torn environment that’s perfect for all types of combat – infantry, air, and vehicles. It’s designed with a layout that naturally guides infantry battles inward while allowing vehicles to operate effectively on the outskirts, a successful formula used in previous *Battlefield* games.
Mirak Valley is a large map, but what really stands out is its surprising variety. It was originally created with two unique areas intended for different, infantry-based game types. This thoughtful design becomes especially noticeable when playing larger modes like Conquest or Escalation in Battlefield 6, adding a lot to the overall experience.
The intense battles at the tall construction sites in Mirak Valley feel very different from the fights in the more rural villages to the south. Those villages, with their complicated buildings and hidden areas, create a nerve-wracking game of hide-and-seek.
Carefully Considered Map Flow Makes Battlefield 6’s Mirak Valley Stand Out

What truly distinguishes Mirak Valley from maps like Liberation Peak – even though both are Conquest modes set in the same location – is its overall design approach. While Liberation Peak featured a small village, a fortified hill, and a mountain pass, Mirak Valley offered a dramatically different experience. It felt less predictable and rigidly structured, yet still thoughtfully designed to naturally guide players through the map.
The comparison works well for vehicle combat too: if infantry are like the steady flow of water in a canal, then tanks are the powerful waves hitting the banks, and jets and helicopters are the rain falling from above. Vehicles in Mirak Valley feel much more useful and varied than they did in any of the *Battlefield 6* beta maps, which is a great improvement.
Battlefield 6’s Two Newest Maps Give Vehicles Room to Play
As a huge Battlefield player, I always thought Mirak Valley was a really well-balanced map. It’s got those key areas for fighting over, but it’s also fantastic for vehicle combat. Thinking back to *Battlefield 4*, Golmud Railway was amazing for tanks and planes, but infantry felt a little left out. Mirak Valley feels like the perfect blend of those two styles – it’s got the vehicle action of Golmud, but also gives foot soldiers a real chance. That sweet spot is what makes it so good, in my opinion.
The updated Operation Firestorm in *Battlefield 6* significantly improves vehicle combat, which is expected for a *Battlefield* game. While the map’s buildings aren’t distributed as evenly as on Mirak Valley, it still excels at offering a smooth and open gameplay experience. The biggest surprise is how well the new version works with the game’s enhanced destruction features – something that wasn’t certain to happen.
The team working on *Battlefield 6* has said that it’s challenging to remake classic *Battlefield* maps because players have strong memories and expectations. That’s why the enthusiastic response to the revamped Operation Firestorm is especially welcome and reassuring for them.
Maintaining This Momentum Could Make Battlefield 6 an All-Timer
Playing on these two maps really increased my confidence that *Battlefield 6* will be a long-term success. As a longtime fan, that’s great to see, but even more exciting as a gamer who remembers how amazing the older *Battlefield* games used to be. There are still three maps left to reveal out of the nine that will be available when the game launches, and I’m hoping they maintain the same impressive scale and quality we’ve seen so far.
If the game doesn’t include large-scale arenas, it won’t be a major drawback, as the new infantry features in *Battlefield 6* deserve impressive environments. Plus, it’s likely we’ll see free new maps added regularly. Hopefully, DICE is paying attention to how well players have responded to the larger maps, particularly Mirak Valley, because that sense of massive scale is what truly sets *Battlefield* apart.
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2025-09-23 23:08