How Civilization 7 Could Right the Wrongs of Civ 6’s Districts

How Civilization 7 Could Right the Wrongs of Civ 6's Districts

As a seasoned Civilization player, I’ve seen the franchise evolve over the years and each new iteration brings fresh excitement. With Sid Meier’s Civilization 7 looming on the horizon, it seems Firaxis is once again shaking things up, and this time, it’s the city districts that are getting a significant makeover.


In each iteration of “Sid Meier’s Civilization” by Firaxis, they strive to significantly refresh the gameplay experience through innovative mechanics, a fresh aesthetic, and entirely new civilizations to manage. As we edge closer to the release of “Sid Meier’s Civilization 7,” players are gradually catching glimpses of how this installment will differentiate itself. From an entirely revamped Age system to a comprehensive renovation of the core civilization feature, fans might be in store for quite a thrilling experience. One of the most notable changes in “Sid Meier’s Civilization 7” seems to revolve around city districts.

In Sid Meier’s Civilization 6, city districts transformed the game’s cities from mere production hubs into complex entities. Each district allowed a city to occupy multiple tiles, catering to various needs of the civilization in unique ways. However, this system felt somewhat restrictive, especially when contrasted with real-world cities. Rather than sticking with that approach, Firaxis is bringing significant changes to Sid Meier’s Civilization 7. While the final outcome is yet to be determined, early indications suggest a promising direction.

Civilization 7’s Districts Seem to Be Changing Things for the Better

Civilization 6’s Districts Were A Nice Change of Pace

Previously, from the launch of “Civilization 5“, the game’s cities were essentially confined to a single tile. These one-tile hubs acted as the focal points for players, who used them to build all necessary structures. However, due to their limited size, there was a limit to what players could achieve with this feature. Fortunately, Firaxis recognized this issue and significantly revamped the city system in “Civilization 6“.

In Civilization 6, cities are not just single units but rather intricate systems requiring specialized districts for various functions such as scientific or religious advancements. Each district occupies an adjacent tile and some tiles provide unique advantages for specific districts. Once placed, players can add exclusive buildings to these districts. However, the number of districts a city can have is limited by its population size and available space. Consequently, it’s the player’s responsibility to strategically select districts that align with their desired victory conditions.

Civilization 7 is Seemingly Making This System Even Better

In Civilization 6, while the districts were appealing, they were also quite restrictive. Unlike real-world scenarios, each district in the game could only accommodate structures relevant to its specific specialization. For instance, religious districts could host buildings similar to churches, science districts focused solely on delivering science benefits, and commercial districts were designed to bolster a civilization’s treasury. This rigidity in operation significantly curtailed players’ ability to shape their desired civilization, as they had limited flexibility in managing these districts.

In the new version of Civilization 7, many aspects will be revamped, with the district system from Civilization 6 being one of them. The district options have been streamlined to just two categories: Urban and Rural districts. Urban districts can accommodate two buildings initially, with additional slots becoming available as the game progresses. The player has freedom in deciding which buildings to construct within these districts, allowing for specialized customization based on personal choice. On the other hand, Rural districts serve a similar purpose to tile improvements in previous versions of Civilization, but without requiring Builders.

It’s yet unclear whether this novel method will prove effective, but the proposed modifications certainly seem enticing. Previously, players were restricted from constructing specific buildings in certain districts, but now, they will enjoy greater freedom to design their cities as they please. Although there may still be an optimal strategy that players aim for, it’s refreshing to have more leeway in achieving it.

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2024-10-25 01:35