
Relationships are central to everything Robert does in Dispatch. Even the calmest scenes emphasize how much the player’s choices affect his connections with the Z-Team. This is particularly clear in the romantic storylines with Invisigal and Blonde Blazer, which were a key part of Season 1, providing emotional stability and something relatable for fans amidst all the superhero action and workplace drama.
As viewers anticipate a potential second season of Dispatch, the current romance system might need improvement to meet growing expectations. The relationships in Season 1 were successful because they felt genuine, surprising, and connected to the main story. However, with only two romantic paths and potentially limiting outcomes, some interesting story possibilities were left untouched. If Dispatch returns, developing the romance aspect could be a key area for improvement and offer exciting new storylines.
Dispatch Needs Stronger Romance Arcs
The first season of Dispatch suggested some promising romantic storylines, but a second season could really develop those relationships and make them more meaningful, both in terms of the story and how the game is played. AdHoc Studios seems to have many options for how to do that.
Higher Emotional or Narrative Stakes
The way Dispatch focuses on characters naturally lends itself to meaningful romantic choices. Season 1 showed that building a relationship with Invisigal could actually improve your chances of getting a good ending, demonstrating the developers understand how to connect your emotional choices to real consequences. A second season could build on this by:
- Romance-driven consequences: Major scenes shifting depending on who Robert supports, disappoints, or falls for.
- Team dynamics reacting to your love interest: Dispatch‘s villains, friends, and coworkers factoring your relationships into their trust levels.
- More late-game payoffs: Letting a romance impact who stands with Robert at his lowest or highest moments. Dispatch has the perfect framework for this. It simply needs to lean harder into it.
A Bigger Romance Pool
The game’s limited romantic choices – only two options – left players wanting more diverse relationships, both in terms of personality and attraction. This also led fans to speculate about potential romances with other characters, hoping for more options in future updates, but those hopes were often dashed. Many players, particularly after experiencing the popular character Karlach in Baldur’s Gate 3, feel that Malevola was a missed opportunity for a romantic connection.
Having more potential love interests in Season 2 of Dispatch would create a more varied cast of characters, similar to the existing Z-Team. It would also address a problem the developers identified: players often chose Invisigal as a romantic option simply because Mandy/Blonde Blazer didn’t appear often enough for players to form a strong connection with her.
Less Restrictive Orientation Options
A great way to develop the story would be to let Robert explore relationships with men as well as women. A same-sex romance feels natural and would enhance the story’s themes and emotional impact.
- Flambae practically begs for an enemies-to-lovers arc, especially given his canonical attraction to men.
- Waterboy’s adoring, borderline-golden retriever behavior is perfect for a slow-burn crush.
- Even characters like Phenomaman could add to Dispatch’s hilarious B-plots, where Robert can finally hear the other side of the breakup story.
Dispatch is a game about discovering Robert’s potential. The game’s story allows for many possibilities, and limiting his romantic options actually hinders that exploration more than you might realize.
What the Developers Say About Season 1’s Missed Romance Potential
What Could’ve Been, And How Season 2 Could Fix It
I was really fascinated to hear what the creators of Dispatch said in a recent interview with Polygon! Apparently, players totally surprised them – not with who they romanced, but with how kind everyone was being. They expected more people to pick the snarky or complicated dialogue options, but almost everyone chose to be polite and compassionate! Nick Herman said it’s funny because players often say they want to be chaotic or a little mean, but when it comes down to it, they usually go with the nice, safe choices in the game. It’s just really sweet to hear that players are such genuinely good people, even in a game!
The game’s unexpectedly forgiving nature meant that many romantic storylines weren’t fully developed. Players tended to shy away from difficult or challenging moments – like those that tested loyalty to Blonde Blazer or strengthened connections with Invisigal – and this prevented those stories from unfolding. This likely explains why so few players – only 7% – pursued romances with both characters.
Other developer insights point toward exactly where Season 2 could improve:
- Blonde Blazer’s limited presence made it harder for players to connect with her, unintentionally funneling them toward Invisigal. As a result, over 60% of all players romanced Invisigal.
- Players didn’t realize romance was optional, which meant many non-romantic variations of key scenes went unnoticed.
- Some consequences were too subtle, leading players to miss the emotional branching that the team hoped they’d discover.
Okay, so if Dispatch gets a Season 2, I really hope they nail the romance. I think they could build a system where your choices actually matter when it comes to relationships, and where each potential partner feels like they get a fair amount of screen time. The game already does a great job showing how even heroes are flawed and vulnerable, and honestly, deeper romance options would just make that even better. It’d be awesome to see those emotional connections really explored.
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2025-11-30 21:35