How Dune: Awakening Conquers the Desert Challenge of Arrakis

In essence, Scott Junior, Dune: Awakening‘s executive producer, stated that Arrakis is synonymous with Dune, emphasizing that this desolate planet, characterized by its vast sandy expanse and fearsome sandworms, is where the forthcoming multiplayer survival game unfolds. This declaration carries a double significance; while the unique and intimidating nature of Arrakis captivates fans, it also poses a significant challenge as a setting for a survival game.

The creators of “Dune: Awakening” faced the challenge of preserving familiar elements desired by fans of Arrakis, while also introducing some new aspects to the seemingly endless desert backdrop. In a conversation with Game Rant, Junir discussed their approach to traversing the vast sandy expanses of Arrakis.

Survival Games Thrive With Multiple Biomes, But Arrakis Is Different

In these survival games, players are often faced with different types of environments, each offering unique resources and obstacles to overcome. However, in the game we’re working on, it isn’t possible for players to traverse from a forest biome to a desert, then to tundra, or volcanic regions as you might find in other games. Instead, the majority of the setting, Arrakis, is vast, unending desert, with sparse rocky scrublands, polar caps, and significant settlements like Arrakeen being the main variations from the desert landscape.

The Dune: Awakening crew was eager to tackle this task, ensuring their portrayal of Arrakis remained faithful to the source material. Junior outlined that the art team aimed to introduce diversity by modifying the lighting in distinct zones and incorporating pockets of greenery such as cacti and other desert flora. Furthermore, Dune: Awakening intends to incorporate the scrublands featured in Dune Part Two’s film, offering players a non-desert region to explore. Additionally, the team found inspiration from Frank Herbert’s original concepts for Arrakis when designing the game environment.

When Herbert discusses Dune, he’s essentially comparing it to the coastal areas in Oregon where plants grow through the sand dunes. Deeper within these regions, you’ll find cacti, shrubs, and various other vegetation. The challenge is to avoid making everything just sand and rocks, but the art team has done an impressive job of utilizing the game’s resources to make each location distinct.

Arrakis May Be A Giant Desert, But That’s What Fans Want

Junior further disclosed that the team found solace in acknowledging that while Arrakis’ harsh deserts might pose challenges, it aligns with what fans of ‘Dune’ anticipate. Fans desire an authentic Arrakis, and incorporating diverse non-desert landscapes wouldn’t meet this expectation. Junior explained that the game’s audience is drawn to Arrakis, seeking a title where they can inhabit Arrakis and immerse themselves in its unique environment. Essentially, fans are yearning for a barren desert landscape with scarce water resources and the constant danger of sandworms lurking nearby, and this is exactly what the team is delivering.

As a gamer diving into the vast expanse of Arrakis in Dune: Awakening, I’ve picked up on some intriguing hints about post-launch content. It seems the developers are planning to delve deeper into less typical areas of this desert planet. We might find ourselves trekking through the poles and the heart of its towering mountain ranges in future updates. Additionally, the elusive Fremen sietches, which have been overshadowed by their cinematic prominence, could be introduced later on. The team behind Dune: Awakening has an impressive roadmap for post-launch content, and it includes expanding the game world with new maps and travel destinations in the overworld.

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2025-01-30 20:24