In the near future, enthusiasts can immerse themselves in the new expansion titled “Dying Light: The Beast”. This is the latest installment in Techland’s widely acclaimed open-world parkour zombie series, and it continues the storylines fans have eagerly anticipated since the thrilling conclusion of The Following DLC.
Game Rant recently conversed with the franchise director Tymon Smektała about alterations in design and other components for the upcoming installment, including its audio elements. He elucidated that composer Olivier Deriviere, an expert in creating music for video games, customized the score and sound effects to perfectly resonate with the unique ambiance and persona of “Dying Light: The Beast’s” fresh setting. This tailoring will contribute once again to maintaining the series’ signature atmosphere of suspense.
Dying Light: The Beast Dev on How Its Soundscape is Different But Still Just as Effective as Dying Light 2’s
In the initial titles of the franchise, players found themselves in sprawling, partially fortified urban areas populated by diverse survivor groups, with the music mirroring the ambiance and grandeur of these settings. The soundtrack for Dying Light 2: Stay Human skillfully blended eerie John Carpenter-style tracks that evoked a sense of enigma and looming peril during exploration, while also incorporating grandiose and pulse-quickening orchestral pieces that harmonized with the action-packed gameplay and emotional arcs within the narrative. However, the audio design for the forthcoming installment is not likely to resemble this style.

Dying Light: The Beast’s New Castor Woods Location Required Its Own Identity

In the game Dying Light: The Beast, players will explore and endure in a more expansive and secluded area than either Harran or Villedor. Previously a scenic tourist attraction, Castor Woods in Dying Light: The Beast offers a variety of diverse locations to discover. Alongside the main natural zones, the Woods encompass opulent estates, grand hotels, residential areas for workers, and industrial warehouses. Each section boasts its unique appearance and atmosphere, necessitating carefully crafted soundscapes that capture their respective feels.

When asked about the key elements shaping the ideal blend of influence and mood in the audio for “Dying Light: The Beast”, Smektala acknowledged the outstanding work by composer Olivier Deriviere. Deriviere is a seasoned professional who has contributed his musical talents to various games, including “Dying Light 2: Stay Human”, “South of Midnight”, “Life is Strange”, and both instalments of “A Plague Tale”, as well as numerous others. As Smektala stated, he highly commends Deriviere’s efforts.
We’re thrilled to have him as part of our team because he’s an exceptional musician who has a unique grasp of video games. His talent and versatility are evident in the distinct sound design of ‘Dying Light: The Beast’ compared to ‘Dying Light 2: Stay Human’. While the latter was filled with high-octane music befitting a major Hollywood action movie, the former is more subtle and thoughtful, relying on music sparingly and creating an immersive atmosphere mainly through ambient sounds.
In contrast to the more dramatic sound design found in Dying Light 2: Stay Human, Dying Light: The Beast aims to craft a soundtrack that’s subtler and better suits its eerie setting. This new entry’s score will feature more organic sounds that fit perfectly with its traditional spooky atmosphere. Yet, it won’t completely stray from the franchise’s distinctive identity as Techland and Deriviere work to convey the intended feelings and sensations for Castor Woods-and the game overall-through its sound design.
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2025-08-23 19:22