How Enotria: The Last Song Pushes the Envelope for Gear in Soulslikes

How Enotria: The Last Song Pushes the Envelope for Gear in Soulslikes

As a seasoned Soulsborne veteran, I’ve spent countless hours honing my skills and experimenting with various builds in games like Dark Souls, Bloodborne, and Sekiro. But none have quite captured my heart like Enotria: The Last Song. This game is a breath of fresh air, offering not one but three customizable builds that can be swapped on the fly.


Many find that the standout feature of Jyamma Games’ title, Enotria: The Last Song, is its focus on diverse character builds. Unlike most Soulslikes which confine players to a single build and offer minimal respec options, Enotria offers three customizable builds that can be swiftly changed during gameplay, with the ability to switch between them anytime a save point is reached. What’s more appealing is how the game generously provides players with an abundance of items, enabling them to explore numerous weapons and playstyles without worrying about in-game economy constraints. The multiple builds in Enotria truly distinguish it from other games within the genre, while its gear system further enhances this flexibility.

Having the chance to test out several build options necessitates a wide range of equipment to make the game system feel rewarding. Luckily, this is exactly what Enotria achieves, providing players with more than 100 distinct weapons, numerous Masks, additional Mask Line abilities, and an expansive perk tree to delve into. Beyond these means of player customization, however, Enotria innovates in the realm of future Soulslikes by introducing refundable upgrades and eliminating a gear durability system.

Enotria’s Gear Upgrades Make a Strong Case For Becoming a Genre Staple

How Enotria: The Last Song Pushes the Envelope for Gear in Soulslikes

Just like many Souls-like games, Enotria: The Last Song generously offers a wide variety of equipment to the player. In the initial region alone, players can anticipate discovering numerous new weapons for testing, Masks that can be crafted using shards dropped by foes, fresh Mask Line skills, and an overwhelming amount of upgrade materials to boost each item at one of the many equipment enhancement stations located near Enotria‘s save points. What’s particularly nice is that players have the option to reverse any upgrades made to a weapon, allowing them to experiment with something new, thereby reinforcing the game’s multi-build nature.

In FromSoftware games, players have the freedom to enhance any weapon as long as they possess the required materials. However, these enhancements are permanent and irreversible, so players must be very careful when using higher-level upgrade materials, which can be scarce and difficult to obtain. Game Enotria offers a way for players to reclaim these valuable materials by sacrificing the resources needed to improve a weapon (Enotria’s Memoria, the game’s equivalent of Souls). This feature allows players to experiment with new equipment without worrying about the potential loss they might incur.

Enotria’s Lack of a Gear Durability System Eliminates an Often Frustrating Stumbling Block

Beyond Enotria’s device for refunding materials and updating gear, it’s refreshing that the game doesn’t include a weapon durability system, which is typically a criticism in Soulslike games. Unlike many Soulslikes, gear durability isn’t a feature in Enotria. This means players won’t have to worry about repairing or fixing broken equipment, making the gameplay more fluid and focusing on combat challenges instead of resource management.

To put it simply, Enotria’s unique approach to managing its gameplay elements offers a breath of fresh air within a genre often characterized by harshness. While the difficulty in Soulslikes attracts players, unnecessary hardships can turn into annoyances rather than engaging challenges. Instead, Enotria highlights stunning environments and abundant player freedom, allowing combat to serve as the primary source of challenge. This approach sets an inspiring example for other games within the genre to follow.

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2024-09-25 23:24