How Koira Encourages Players to Pet the Dog Instead of Focusing on Completion

How Koira Encourages Players to Pet the Dog Instead of Focusing on Completion

As a seasoned gamer with a soft spot for heartwarming indie titles and adorable canine companions, I am thoroughly intrigued by the upcoming release of “Koira” from Studio Tolima. The demo at Gamescom has only whet my appetite for this unique adventure set in a wintry forest, where bonding with a puppy is not just a game mechanic but the core of the entire experience.


Studio Tolima aims to win over gamers with its debut artistically-crafted title, “Koira,” expected next year. The game features a forest spirit and a stray puppy discovered in a frozen forest, who team up to find shelter from harmful hunters. During Gamescom, a demo for “Koira” was unveiled, allowing fans to sample a slice of this unique indie game and grasp the overall emotional tone the creators aim to evoke in players.

Following the unveiling of Koira, Game Rant had an opportunity to converse with Ben Lega, the creative director, and Sander Vanhove, the lead game developer. During our conversation, we delved into their choices and addressed queries such as whether a dog meets its end in the game. While they didn’t provide a definitive response (it seems it might be alright), puppy enthusiasts should exercise caution with Koira. Nevertheless, it could be wise to stay engaged to witness how nurturing a pup is key to progression in this adventure.

Koira Doesn’t Want Its Theme About Connections to Get Lost Along the Way

As a gamer, I prefer taking my time with games like Koira, savoring the beautiful art direction and leisurely gameplay instead of powering through them for completion’s sake. Unlike other titles that demand a rush to the end, Koira is designed to be completed over a relaxing weekend, fostering a unique bond between the player and the adorable puppy they find. As the creator, Vanhove, mentioned, this bond isn’t just an optional extra; it’s woven into the gameplay itself, encouraging players to form an attachment as a natural part of progression.

As a gamer, I find myself captivated by the game’s heartwarming instances where you can interact with the adorable canine companion. For instance, in the demo, we gaze at the clouds together, engage in a playful game of fetch with a stick, and even toss snowballs at each other. We deliberately incorporate these scenes because they encapsulate the essence of nurturing a friendship with a dog – it’s not merely about using them to solve puzzles. Instead, we want you to enjoy their company, share laughter, and create your own unique story together.

Despite openly drawing inspiration from acclaimed works like “Princess Mononoke” and “To Kill a Mockingbird,” at its heart, “Koira” is a game centered around forming a bond with a canine companion. Given that Studio Tolima opted to keep the game wordless, it’s no surprise that these ideas are expressed primarily through actions rather than dialogue. Interactions with Lega and Vanhove revealed that the key element of “Koira” is contrast. Playing fetch with the dog serves as a stark juxtaposition against the threats posed by hunters, set within a forest landscape that’s both stunningly beautiful and mercilessly unforgiving. The creators of “Koira” aim to provide a world and narrative for players to discover on their own terms, rather than simply observe. This self-exploration aspect is a significant reason why the game is designed to engage the player through individual interpretation.

How Koira Invites the Player to Be the Main Character in a Mysterious, Musical World

One distinctive feature of video games as a form of artistic expression lies in their inherent interactivity, and the game “Koira” mirrors this dynamism, much like an enthusiastic puppy echoes its virtual counterpart. This interactive nature is a crucial element that many developers prioritize when they aim to convey a story and involve the player. Although Studio Tolima might have faced challenges with certain decisions, such as minimal text for tutorials or the UI of “Koira“, the ability to let players customize their own narrative experience makes it an engaging and personal journey from start to finish.

One reason for our decision to exclude text in the game was to let the player imagine and create their own narrative about the bond with the canine character. This aspect was part of our design plan from the beginning.

If you fancy a game where you engage with music instead of words, set in an unpredictable wilderness that’s neither entirely safe nor menacing, accompanied by a charming puppy, then you might want to try the demo that’s accessible right now. Remember to savor your experience, take in all the sights, and don’t forget to frolic with the pup as you venture through the landscape. The demo is merely a sneak peek into the larger narrative of the game, and if you find it intriguing, there’s much more to discover when it officially launches next year.

Koira is in development.

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2024-08-31 00:44